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Posts
12
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55
Joined
3 yr. ago

  • I'm totally open to working together on this! Life keeps taking off and I'm trying to manage, but I was able to get some stuff off the ground in Spring.

    The repository is available here: https://codeberg.org/MarshReaper/MegaLibreClash

    I hope I didn't leave anything a mess. I can also host an LFS server for large objects, images and textures.

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  • This is great. Now I can submit issues easier and look into contribution. Storing projects on Github is awful. The signup process is a mess.

  • If anyone was still interested, I do have the repository here on codeberg. Put what I can together this Saturday and Sunday. I think I have a satisfactory vision now. School and its projects as well as other things had me taken for a bit, but I hope you enjoy the direction.

  • Hi, glad you like it. I have not worked on this in a few months, but I wanna make time for it.

  • This was such a surprise when I saw it posted to HN. Could not get phone calls to work though...

  • This was a bummer to see real time

  • I am afraid of negative changes to future licences. Does my concern hold any weight?

  • It will one hundred percent be on at least flatpak. There are not any odd dependencies, but this is a method of game distribution I prefer.

  • I will definitely keep this in mind.

  • This is the golden idea. This will be it. Very basic small set of characters with values to modify. I am wary of hardcoding in some things for specific characters, but that could happen as well.

  • I will be contacting you via @marshmarshmarsh:matrix.org.

    I also have xmpp:marshreaper@jabber.fr if anyone is interested in contacting me easily.

    My email is marshreaper.ydyal@simplelogin.fr

  • I should play that game again.

  • This is valuable information. Thank you.

  • This sounds fun, the different distros.

  • This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.

    It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.

  • Thank you for the move sets!

  • My end goal is to have at least Melee level of detail. The default texture and model quality will need to be able to perform well enough on older hardware.

    These are great suggestions. I will make sure to have featured mods/addons.

  • Making low poly characters is so much easier. This will be what I do in the beginning, unless I find a suitable model on OpenGameArt. Expect stage two or three of development to have models around the likeness of SuperTuxKart.

  • OpenSourceGames @lemmy.ml

    FOSS Smash Bros, would like ideas.

  • Godot @programming.dev

    FOSS Smash Bros, would like ideas.

  • Linux Gaming @lemmy.world

    FOSS Smash Bros, would like ideas.

  • Constructed Languages @lemmy.ml

    Labrung: Language Learning App

  • Godot @programming.dev

    Labrung: Language Learning App

  • Linux @lemmy.world

    ClamAV Frontend in Godot

  • Linux @programming.dev

    ClamAV Frontend in Godot

  • Godot @programming.dev

    ClamAV Frontend in Godot

  • Godot @programming.dev

    WebSocket not receiving anymore updates after initial connection

    codeberg.org /MarshReaper/GodotRevolt/src/branch/main/src/DESKTOP/scenes/Websocket.gd
  • Godot @programming.dev

    Terrain for Godot 3.x

  • Godot @programming.dev

    [Q] Optimized Terrain

  • Linux @lemmy.ml

    RISC-V hardware ready for daily driving?