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55
Joined
3 yr. ago

  • I saw that character today, which made me really want to put this announcement out there!

  • This is so great!

  • Mix and matching sounds like a cool idea. Although, we will need to figure out balancing for this system as well.

  • The Tux in a boxing ring was just an image I quickly found online. But, this will be put into the name box. Thank you! EDIT: The actual gameplay will include several different maps with platforming like in SSB.

  • That would be great. I will have keyboard support, but primarily focus on generic gamepads for steamdeck experience.

    I am taking a short trip in mid December, but will still most likely begin pushing commits by then.

    Keep a lookout in this thread or your "private" messages. I do have a Revolt server, but I do not think it would be appropriate to promote without any progress to show at the moment.

    This will be an exciting development.

    EDIT: I will be replying/editing post to share git repo (codeberg) though!

  • I will note this very important attack move down. Thank you.

  • I would love to have Steamboat Willie as one of the non-foss mascots. Besides that, basically all the ones from SuperTuxKart.

  • I have only played around with a main menu and its transitions in the past (for this specific project). I'll write a draft later or at least before Dec 6th detailing each game-mode and other mechanics.

    I did work on a smash game a few years ago on the Roblox platform, but became disinterested and scrapped it. This one is something that needs to be done.

    Wow FUTO keyboard is pretty and good!

  • Building up my GOG Library recently. Heroic Launcher has been working great for me!

  • If anyone is decently fluent in a popular language, the help with metadata would be greatly appreciated!

    Might drop a bounty for art and assets in my revolt server. Although, the current icons bring the funny funny.

  • In today's news, Microsoft commits treason against the United States Government.

    !remindme 6 months

    I wonder what the outcome will be.

  • I am having thoughts that I wonder if others may agree with. What if with the use of this tool on most linux newbie systems, the background processes of clamav scanning causes slowdown on their computers causing doubt in their try of Linux?

  • "ClamAV is a free and open-source antivirus software and a cross-platform antivirus toolkit. Its primary purpose is to detect various kinds of malicious software, i.e. viruses, worms, trojans, rootkits, and many other forms of possible threats to your system."

    As ClamAV only offers a command line interface to its features, I elected to make a pretty UI to give less technical end users an easy way to manage this antivirus backend.

  • I am not too sure about Godot UI tools in relation to python GTK UI tools. Godot may provide an easier environment to create software applications. I hope we see more of this use! I also hope there are no issues with security or concerns I should be aware of.

  • I do not find it very useful to myself as we all know that "common sense is the best antivirus", but I was a bit upset how run down the front end applications for it have been.

  • It's the best I know 😆

  • When I searched for Windows Defender, that was the first image I saw 😅 I will probably do a makeover someday as I wrote the code in a way that makes UI changes easy.

  • Do not worry! There is no need to install the game engine at all or compile your own binary. I just write that on the release description because it's bad practice to run random files from the internet with escalated privileges.

    If it were to be distributed, all one would need is to install and open.

  • I have been meaning to create a mspaint for Linux. I typically try to copy the layout and features almost exactly so people can enjoy free and open source versions of software they may miss.

    I'll get right on to it as soon as I can, but I have been having trouble with drawing programs in Godot.