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This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
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Godot 4: Raymarching, part 7 (tutorial)
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Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code.
I've made progress on my game about the 12 Greek Olympian gods!
Hi all, I'm making a game where you, the player, is tasked by Prometheus, the Titan who stole fire from the gods, to "steal fire" from the 12 Greek Olympian gods. First stage will be on Dionysus, the god of wine and ecstasy.
I've got the tutorial section mostly done now, and I think the pixel art I made looks great! I still need to eventually get on to making my own player sprite though...
What do you all think of this? Do you think anything needs to be added to make the world look better (e.g. more variety in the tileset maybe?) or have any ideas for some good puzzles I could add?
some more screenshots:
![Player is interacting with a rock covered in vines wit
real reasons why people DON'T use opensource:
real reasons why people DON'T use opensource:
bugs in apps with no community on irc/discord/matrix/xmpp to ask about (yes, i talk about you @libreoffice )
assholes in communities if such exist (yes i talk about archlinux and @godot )
enshittification and slowly going back to not being opensource (yes i talk about @mozilla )
and if all of the above combined it just creates resistance against opensource
small opensource can do nothing until big opensource does the step…
Dev snapshot: Godot 4.5 beta 2
Godot Community Poll 2025
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
Background blur shader
Shader translated from https://www.shadertoy.com/view/4tSyzy A shader to create a simple...
I translated a blur shader to Godot. I found that this type of background blur is missing from the free library so I decided to share.
5 Games Made in Godot To Inspire You (07/01/25) - StayAtHomeDev
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Games mentioned:
Seeds of Calamity
Take part in healing after the Great Calamity. Tend your farm, complete quests for the villagers, and explore dungeons filled with challenge and treasure in this cozy, solo-developed farming sim. Build a new life in a recovering world with your fluffy Spellbook Companion.
https://store.steampowered.com/app/1780070/Seeds_of_Calamity/
Screaming Head
Screaming Head is a psychedelic 2d platformer about a walking head that fights his enemies using the power of scream. It is darkly comedic, flips familiar gaming concepts on its head and features 90s-MTV-Liquid-Television-style animations and a punchy hip-hop-inspired soundtrack.
https://store.steampowered.com/app/3372460/Screaming_Head/
Burn With Me
Burn your deck and discover the depths of obsession.
https://store.steampowered.com/app/2954010/Burn_With_Me/
Super Adventure
Turn around to parry and block! Equipped with a shield on your back, jump your way through vivid levels,
Hello everyone! I also use Godot and I wanted to share a game I made 😅
Lead desperate stickmen through chaos, hunger, and bad decisions. Survive if you dare.
Ever wondered what happens when you mix:
Stickmen with anxiety,
A totally “safe” bunker,
A resource system that hates you,
And a card mechanic designed by someone who watched too much chaos theory?
Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.
👨💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.
🃏 Features: A full card-based control system
Resource micromanagement that makes you question your decisions
Stickmen that level up, change appearance, and complain a lot
Permadeath, obviously
A Monster Wiki, because everything wants to kill you, and you need receipts
A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)
😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused players? Not so much.
Saving in
Godot 4: 3D Particle Trail (tutorial)
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Hi everyone! This time, we’ll take a short break from shaders and look at an equally interesting technology — particle systems in Godot 4. It's not the first time I’ve showcased something like this — for example, the fire and smoke we had here quite recently. In this tutorial, we’ll create a quite useful effect: a trail behind a moving 3D object, with the trail based on the same shape as the object itself.
Modular 3D model system(s) for items and entities?
Ideally, modularity would be configured during asset creation. Like how Godot already allows Blender naming to do some stuff like this (even empties into joints/wheels) on import.
For basic use, I assume some of it could be done with an import script to split one scene into multiple variants based on the node tree (and names) with some simple logic/keywords. Likely makes even more sense with component-based code and using the same handling for editing code parameters.
For more advanced capability (particularly up to a character/vehicle editor) I assume it'd involve an add-on as well. At least it'd need a really solid editor script to handle offsets, symmetry/flipping (optionally, more inputs), scaling or other parameters. Something where you could easily create a new variation via a node or function call.
The ultimate form of this would be something that uses a flexible connector system, to the point you could probably assemble characters from 3D-printed parts if not a small scene.
Maintenance release: Godot 3.6.1
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance
5 Games Made in Godot To Inspire You
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Games mentioned:
Nested
Nested is a cute grid-based puzzle game made around the concept of russian nesting dolls. Come twist your brain as you stack, push and interact with the various objects you'll find in each levels. Let's see if you can reach the right combination of nesting dolls to solve every one of them!
https://store.steampowered.com/app/3752780/Nested/
Tyto
Take flight and glide through a breathtaking world in this visually stunning platformer, where you play as a lost owlet searching for its family in a vast and perilous forest.
https://store.steampowered.com/app/3579340/Tyto/
Pathogenic
In Pathogenic, you are the disease. Experience a 2D roguelike twin-stick shooter as a lone parasite fighting a war against the immune system to infect your human host. Evolve from a simple cell into a complex engine of destruction and conquer the procedurally generated world of microscopic wonder.
https://store.steampowered.com/app/3808690/Pathogenic/
**Spooky E
GodotFest 2025 - Munich
GodotFest 25 is the official European conference in association with the @godotfoundation featuring keynotes, workshops and more hosted by prominent members of the @godotengine community.
Join us - Nov 11 & 12 2025 @ SmartVillage Bogenhausen, Munich
Offical Godot Asset Store (Beta)
Discover and share high-quality assets for your games in our Godot Asset Store. Explore 2D sprites, 3D models, tools, addons, templates, plug-ins, animations, and more!
More Infos at GameFromScratch: https://gamefromscratch.com/godot-asset-store-launched/
The Roadmap can be found here: https://store-beta.godotengine.org/roadmap
What's New in Android & XR
Recap of the Android & XR updates during GodotCon 2025
Godot 4: Voronoi mosaic shader (tutorial)
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Hi everybody! Do you remember the tilted square grid shader we created here some time ago? If you liked it and would like to try something similar but more irregular, you might be interested in this tutorial, where we’ll create an effect similar to a stone mosaic — which can be a very interesting feature in many games.
Dev snapshot: Godot 4.5 beta 1
Godot 4.5 has entered beta and is now feature-complete!
Lots of fantastic changes coming in 4.5, some of which are a long time coming.