
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.

Hi! I'm Daniel, a 14-year-old Brazilian indie dev who loves creating different, funny and somewhat chaotic games
I develop my projects with Godot 3.5, using a lot of creativity (and some bugs too, lol).
My current game is "A Survival Game", a 2D survival game with stickmen, cards, perma-death and
🎨 New Cover Art for A Survival Game — What do you think?
Hey fellow devs! 👋 I just gave my indie game A Survival Game a fresh new cover art, and I’d love to hear your feedback!
🔧 It's a brutal survival strategy game with stickmen, tough choices, and permanent consequences — and now with a much more eye-catching look.
🖼️ Before vs After Before: A minimal hand-drawn look. Now: A sharper, darker, and more polished style that better matches the game’s tone: desperate decisions, chaos, and no second chances.
👁️ My goal: To improve CTR (click-through rate) and draw more players in with a style that’s closer to the gameplay experience — while still keeping that raw, sketchy charm of the game.
Would love to hear:
Do you think the new art works better?
Any advice on small visual tweaks?
Tips to boost CTR on itch.io even more?
Thanks! 🙏 – Daniel (14 y/o indie dev)
Thank you very much man! I also started with 10 until today 🤩 It's very rewarding for me, I'm glad you liked it! Thanks for the encouragement! I will improve my skills a lot! ❤️
My stickman survival game with a new page!
Hey everyone! 👋 (again) I’m Daniel, a 14-year-old indie developer, and I’ve been working on a survival strategy game called A Survival Game. It mixes stickmen, hand-drawn chaos, resource management, and lots of dumb (but fun) decisions.
🧠 About the game: You control a group of desperate stickmen trapped in a not-so-safe bunker. Your goal? Survive as long as possible. You’ll need to fight monsters, manage food, make tough choices, and pray your stickmen don’t do something… stupid.
Each run is different thanks to random events, unique cards, and permadeath mechanics. There’s also a good dose of humor (because dying horribly should be funny, right?)
🆕 I just released a big update with:
10 new stickmen
New items, traps and events
Improved difficulty system
Even crazier cards (like "Mercy", which might save… or kill a stickman 😅)
🎮 Play it for free on Itch.io: 👉 https://danielgamedev14.itch.io/a-survival-game
💬 I’d love your feedback or ideas! I’m constantly updating the gam
I just changed the design of my page! on itch.io
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.
Hi! I'm Daniel, a 14-year-old Brazilian indie dev who loves creating different, funny and somewhat chaotic games 😅
I develop my projects with Godot 3.5, using a lot of creativity (and some bugs too, lol).
My current game is "A Survival Game", a 2D survival game with stickmen, cards, perma-death and bizarre decisions.👀
and today I just changed the design of my itch.io page because it was terrible before! now it has stickman image effects that shake and everything is great with CSS!💯
if you want to play the game or learn more
click here👍 https://danielgamedev14.itch.io/a-survival-game
Hello! Thanks for the feedback! So about the stickmen getting stuck, it seems that the wall detection was having problems, but as for the enemies, they only appear randomly over time in a very random way! You were lucky😃
That's really cool, I already had a Nintendo 64!
watch out for RATS! in A Survival Game!
if you hear rat noises in A Survival Game BE CAREFUL!
a rat may be eating all your FOOD!
and if it runs out your stickmen may DIE!!!!
1 by 1 😉
Hello everyone! I also use Godot and I wanted to share a game I made 😅
Lead desperate stickmen through chaos, hunger, and bad decisions. Survive if you dare.
Ever wondered what happens when you mix:
Stickmen with anxiety,
A totally “safe” bunker,
A resource system that hates you,
And a card mechanic designed by someone who watched too much chaos theory?
Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.
👨💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.
🃏 Features: A full card-based control system
Resource micromanagement that makes you question your decisions
Stickmen that level up, change appearance, and complain a lot
Permadeath, obviously
A Monster Wiki, because everything wants to kill you, and you need receipts
A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)
😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused players? Not so much.
Saving in
I made a survival game where stickmen suffer so you don’t have to😅
Ever wondered what happens when you mix:
Stickmen with anxiety,
A totally “safe” bunker,
A resource system that hates you,
And a card mechanic designed by someone who watched too much chaos theory?
Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.
👨💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.
🃏 Features: A full card-based control system (because UIs are for cowards)
Resource micromanagement that makes you question your decisions
Stickmen that level up, change appearance, and complain a lot
Permadeath, obviously
A Monster Wiki, because everything wants to kill you, and you need receipts
A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)
😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused pl
I made a survival game where stickmen suffer so you don’t have to 😅
Ever wondered what happens when you mix:
Stickmen with anxiety,
A totally “safe” bunker,
A resource system that hates you,
And a card mechanic designed by someone who watched too much chaos theory?
Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.
👨💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.
🃏 Features: A full card-based control system (because UIs are for cowards)
Resource micromanagement that makes you question your decisions
Stickmen that level up, change appearance, and complain a lot
Permadeath, obviously
A Monster Wiki, because everything wants to kill you, and you need receipts
A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)
😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused pl