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Daniel_Game_Dev

Hi! I'm Daniel, a 14-year-old Brazilian indie dev who loves creating different, funny and somewhat chaotic games

I develop my projects with Godot 3.5, using a lot of creativity (and some bugs too, lol).

My current game is "A Survival Game", a 2D survival game with stickmen, cards, perma-death and

Posts
7
Comments
3
Joined
7 days ago
Game Development @programming.dev
Daniel_Game_Dev @programming.dev

🎨 New Cover Art for A Survival Game — What do you think?

Hey fellow devs! 👋 I just gave my indie game A Survival Game a fresh new cover art, and I’d love to hear your feedback!

🔧 It's a brutal survival strategy game with stickmen, tough choices, and permanent consequences — and now with a much more eye-catching look.

🖼️ Before vs After Before: A minimal hand-drawn look. Now: A sharper, darker, and more polished style that better matches the game’s tone: desperate decisions, chaos, and no second chances.

👁️ My goal: To improve CTR (click-through rate) and draw more players in with a style that’s closer to the gameplay experience — while still keeping that raw, sketchy charm of the game.

Would love to hear:

Do you think the new art works better?

Any advice on small visual tweaks?

Tips to boost CTR on itch.io even more?

Thanks! 🙏 – Daniel (14 y/o indie dev)

  • Thank you very much man! I also started with 10 until today 🤩 It's very rewarding for me, I'm glad you liked it! Thanks for the encouragement! I will improve my skills a lot! ❤️

  • Game Development @programming.dev
    Daniel_Game_Dev @programming.dev

    My stickman survival game with a new page!

    Hey everyone! 👋 (again) I’m Daniel, a 14-year-old indie developer, and I’ve been working on a survival strategy game called A Survival Game. It mixes stickmen, hand-drawn chaos, resource management, and lots of dumb (but fun) decisions.

    🧠 About the game: You control a group of desperate stickmen trapped in a not-so-safe bunker. Your goal? Survive as long as possible. You’ll need to fight monsters, manage food, make tough choices, and pray your stickmen don’t do something… stupid.

    Each run is different thanks to random events, unique cards, and permadeath mechanics. There’s also a good dose of humor (because dying horribly should be funny, right?)

    🆕 I just released a big update with:

    10 new stickmen

    New items, traps and events

    Improved difficulty system

    Even crazier cards (like "Mercy", which might save… or kill a stickman 😅)

    🎮 Play it for free on Itch.io: 👉 https://danielgamedev14.itch.io/a-survival-game

    💬 I’d love your feedback or ideas! I’m constantly updating the gam

    Game Design @programming.dev
    Daniel_Game_Dev @programming.dev

    Hi! I'm Daniel, a 14-year-old Brazilian indie dev who loves creating different, funny and somewhat chaotic games 😅

    I develop my projects with Godot 3.5, using a lot of creativity (and some bugs too, lol).

    My current game is "A Survival Game", a 2D survival game with stickmen, cards, perma-death and bizarre decisions.👀

    and today I just changed the design of my itch.io page because it was terrible before! now it has stickman image effects that shake and everything is great with CSS!💯

    if you want to play the game or learn more

    click here👍 https://danielgamedev14.itch.io/a-survival-game

  • Hello! Thanks for the feedback! So about the stickmen getting stuck, it seems that the wall detection was having problems, but as for the enemies, they only appear randomly over time in a very random way! You were lucky😃

  • That's really cool, I already had a Nintendo 64!

  • Game Development @programming.dev
    Daniel_Game_Dev @programming.dev

    watch out for RATS! in A Survival Game!

    if you hear rat noises in A Survival Game BE CAREFUL!

    a rat may be eating all your FOOD!

    and if it runs out your stickmen may DIE!!!!

    1 by 1 😉

    play now: https://danielgamedev14.itch.io/a-survival-game

    Godot @programming.dev
    Daniel_Game_Dev @programming.dev

    Hello everyone! I also use Godot and I wanted to share a game I made 😅

    Ever wondered what happens when you mix:

    Stickmen with anxiety,

    A totally “safe” bunker,

    A resource system that hates you,

    And a card mechanic designed by someone who watched too much chaos theory?

    Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.

    👨‍💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.

    🃏 Features: A full card-based control system

    Resource micromanagement that makes you question your decisions

    Stickmen that level up, change appearance, and complain a lot

    Permadeath, obviously

    A Monster Wiki, because everything wants to kill you, and you need receipts

    A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)

    😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused players? Not so much.

    Saving in

    Game Development @programming.dev
    Daniel_Game_Dev @programming.dev

    I made a survival game where stickmen suffer so you don’t have to😅

    Ever wondered what happens when you mix:

    Stickmen with anxiety,

    A totally “safe” bunker,

    A resource system that hates you,

    And a card mechanic designed by someone who watched too much chaos theory?

    Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.

    👨‍💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.

    🃏 Features: A full card-based control system (because UIs are for cowards)

    Resource micromanagement that makes you question your decisions

    Stickmen that level up, change appearance, and complain a lot

    Permadeath, obviously

    A Monster Wiki, because everything wants to kill you, and you need receipts

    A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)

    😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused pl

    Game Development @programming.dev
    Daniel_Game_Dev @programming.dev

    I made a survival game where stickmen suffer so you don’t have to 😅

    Ever wondered what happens when you mix:

    Stickmen with anxiety,

    A totally “safe” bunker,

    A resource system that hates you,

    And a card mechanic designed by someone who watched too much chaos theory?

    Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.

    👨‍💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.

    🃏 Features: A full card-based control system (because UIs are for cowards)

    Resource micromanagement that makes you question your decisions

    Stickmen that level up, change appearance, and complain a lot

    Permadeath, obviously

    A Monster Wiki, because everything wants to kill you, and you need receipts

    A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)

    😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused pl