
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.

Welcome to the Game Design community! This is a place to talk about anything relative to designing games
This is one of the child communities for [email protected]. Feel free to crosspost posts there if you think its relevant for most game developers.
I just changed the design of my page! on itch.io
Manage your stickmen, fight monsters, run out of food, repeat. Welcome to survival... the dumb way.
Hi! I'm Daniel, a 14-year-old Brazilian indie dev who loves creating different, funny and somewhat chaotic games 😅
I develop my projects with Godot 3.5, using a lot of creativity (and some bugs too, lol).
My current game is "A Survival Game", a 2D survival game with stickmen, cards, perma-death and bizarre decisions.👀
and today I just changed the design of my itch.io page because it was terrible before! now it has stickman image effects that shake and everything is great with CSS!💯
if you want to play the game or learn more
click here👍 https://danielgamedev14.itch.io/a-survival-game
A Game-Changer for the Godot Engine
Click to view this content.
Really stoked about this announcement.
Balatro's 'Cursed' Design Problem
Click to view this content.
Video about balatro not showing the score you are about to get
Level Design Compare: FPS vs TPS Games
FPS and TPS share common ground as shooting games, focusing on aiming and target selection as core gameplay. These form the basis for player engagement and strategy, setting the stage for further exploration of their differences.
Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.
How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing…
Developers have shared their techniques and philosophies with us, condensed here for your convenience.
How to write a modern game design document
Game Design Documents (GDD) have a long history and a different place in many designers' toolboxes. Here's how to write a useful, up-to-date GDD.
How Games Use Feedback Loops
Click to view this content.
How Video Game Economies are Designed
Click to view this content.
How To Think Like A Game Designer
Click to view this content.