
Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
I made a website. It's called One Million Chessboards. It has a million chessboards on it. Moving a piece moves it for everyone, instantly. There are no turns.
Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib. Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playin...
The three-week event will champion developers creating 'four-quadrant' games.
The Homebrew Channel for Wii has ceased development.
The Homebrew Channel - open source edition. Contribute to fail0verflow/hbc development by creating an account on GitHub.
cross-posted from: https://lemmy.world/post/28810732
There are accusations that a necessary part of the the Homebrew Channel uses code stolen from Nintendo. It uses libogc, which is the C Library for Wii and Gamecube homebrew. The allegations say libogc uses either code from the Nintendo SDK, or code decompiled from games using it. However, some people are claiming this isn't true. However as of right now this message remains on The Homebrew Channel's GitHub page:
This repository is archived and will not accept any further contributions.
Like most Wii homebrew software, this software depends on libogc. After development of The Homebrew Channel had already started, we discovered that large portions of libogc were stolen directly from the Nintendo SDK or games using the Nintendo SDK (decompiled and cleaned up). We thought that at least significant parts of libogc, such as its threading implementation, wer
Innovative release strategy: yes, no, your opinions?
Hey everyone!
Excuse me for the slightly clickbaity title (is it, though?). I need all the advice I can get here.
About six months ago, I ignored all the common advice and started working on the Dream Game™ as my first commercial release. I expect it to be ready in about four years.
Since I had no real marketing experience, I've been learning by listening to GDC talks and Chris Z's videos whenever I have "dumb chores" time or similar. More and more, I see proof of the great advantages of making small games: building on past releases, proving your ability to ship, and confronting yourself with the market as early as possible.
Obviously, that clashes pretty hard with a four-year first project. So I thought, and thought, and thought — and a few days ago, something clicked.
What if I were to release features of my game as standalone "mini"-games?
I'm working on a 4X grand strategy game, which is basically at least four games smashed into one. So if I'm working on the trad
Bevy engine 0.16 released
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Chris' release videos are always more of a highlight reel, here's the full release notes.
My 2.5D Beat-em-up is almost ready!
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I've been working on this game on and off for the past 5 or so years and I'm finally getting to the point that I feel I can release a demo soon. I'm almost there.
Progress on my game project
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It's a sort of crafting dungeon crawling merchant game. Inspired by games like Vintage Story and Moonlighter.
The loop is simple:
Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.
The open-source tool allows developers to simulate a colorblind person’s experience while gaming.
cross-posted from: https://lemmy.world/post/28238032
Flash is not dead | Tyler Glaiel Interview (podcast)
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Solarpunk Game Jam by Day Zero Games - Submissions open on April 22nd 2025
A game jam from 2025-04-22 to 2025-05-11 hosted by animainteractive. WELCOME GAME MAKERS, STORYTELLERS, ARTISTS, VISIONARIES, AND PUNKS! Welcome to Day Zero Games: SOLARPUNK JAM, hosted by Trevor Noah's Day Zero Product...
Pretty cool theme for a game jam (though I might be slightly biased 😉).
ezEngine – The Easiest C++ Game Engine?
The ezEngine is a C++ powered open-source game engine for Windows supporting Mac and Linux with visual and AngelScript scripting support
Is serverside anti-cheat too difficult?
Why do so many games rely on client-side anti cheat and stuff like kernel level anti-cheat?
My prince of persia inspired game demo is finally out!
it would mean the world to me if you take the time to play and rate the demo: https://store.steampowered.com/app/3631880/Legend_Of_Hiraq_Demo/
Terrain3D For Godot Hits 1.0 Release
Terrain3D, the terrain and landscape GDExtension add-on for the Godot Game Engine just released a milestone version, Terrain3D 1.0
New striped water. Is it better than just plain blue?
How "watery" is this water to you? Enough or do you expect something more from "abstract map-tier water"?
Kriegsspiel! How Napoleon Accidentally Invented Strategy Games
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