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Can't do an accent? Join the club. Here's how I roleplay without them.
New expended edition of Ironsworn Lodestar is released
It includes a new beautiful character sheet, Lodestar itself - a quick reference guide, and an updated map of Ironlands.
You’re planning a game that revolves around a central mystery. It could be the location of the lost treasure, or the motives of the supernat...
Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop RPG bundles, charity fundraisers, and sales from around the internet. Freebies and Pay What You Want Note: While “Pay What You Want” downloads are available...
Some suggestions based on my experiences with domain games. - a light weight resolution system that spares a DM bookkeeping is probably a me...
In a move that's sure to send shivers of delightful dread down the spines of goths and gamers everywhere (and raise some eyebrows), the iconic White Wolf name is officially back!
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module de…
if you’re looking for a higher level, beer and pretzels dungeon for Shadowdark, I’d look no further than Chateau Amongst the Stars.
Last week: Use AI for Routine TTRPG Prep, Not for Creative Work For this experiment, I’m going to use room Arden Vul’s room 4-47 (“Oversee...
Session Zero from Critical Role's Daggerheart campaign: Age of Umbra
Click to view this content.
I only watched parts of the Critical Role stuff but I believe they never released a session zero?
Also, Daggerheart is newly released so it might be interesting just because of that.
Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop RPG bundles, charity fundraisers, and sales from around the internet. Freebies and Pay What You Want Note: While “Pay What You Want” downloads are available...
Underdark City
Welcome to the Underdark City!
Mostly residential buildings sprinkle this neighborhood, with the exception of a temple to the Spider Queen, a prison, a bathhouse, an inn, and some artisan stores.
This map pack features Shadowfell, Hell, Haunted, Aboveground, and Mushroom variants. Foundry VTT modules with pre-built walls and lighting are available to patrons.
Look Before You Leap: Declaring an action and resolving that action are two separate steps
Credit: Alan Lee This is a post about a very subtle facet of spotlight management. I consider it to be one of the most important techniques ...
I made a Digital Battle Map
So a friend of mine does a lot more DMing than I do and they asked me if I knew about a digital battle map where they could have movable tokens to keep track of effects, position, terrain, and HP more easily. We talked a bit about how it should function and agreed on this basic functionality:
I incorporated this and thought that maybe some of you might either have recommendations for a system that is better than
Folk of Eem: Part 1
cross-posted from: https://lemmy.blahaj.zone/post/26486013
I really like this system, let me know if you guys want to see more of it!
Part 1 of 2
I'll go over these in more detail later, including things like skills and stats.
Boggarts
Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.
The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.
Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggar
Ttrpg in the night-time econonmy: where can a group get a table in public at night?
@rpg Ttrpg in the night-time econonmy: where can a group get a table in public at night?
https://dozensanddragons.neocities.org/75
(Experimental cross-posting to lemmy. Hi lemmy!)
How do you speed up your text roleplaying?
My girlfriend is really slow at text roleplaying. It’s been getting worse, and today we got mad at her because we went two hours in her game without any plot happening during a session where everyone was in voice call.
Do you have any advice for her on how to improve the pacing of her game?
Crumbling Bridge Encounter
Can your players cross this bridge before it comes crumbling down? Welcome to a stone bridge that stretches across a wide and deep ravine, where falling would mean certain death. A natural event, monster, or the power of time has caused this old bridge to come crumbling down.
This phased battlemap features 6 phases that depict a crumbling bridge across a wide ravine filled with fast moving water. The map depicted above is the 5th phase of this encounter.
I have also made 6 additional variants including Desert, Dwarven, Hell, Underdark, Winter, and No Bridge.
How would a wizard protect their research lab or artifact vault?
Generic high-fantasy setting (d&d 5e if you want to use specific spells), what security or defences would mages use to secure the place where they keep all their magical stuff? I'm thinking decoys, reinforced and hidden location, guards (hired or summoned), locks (both magical and mundane), booby traps, and spells to discourage or confuse passing snoopers.
Also it's going to vary depending on the resources of the wizard and of the players. Is this an independent student wizard protecting their studies that a low-level party could reasonably break into, or is it the king's secure vault of confiscated magical horrors that's a final boss for the campaign?
I'm looking for ideas for fun obstacles, and critically that the players can't just sidestep with a single low-level spell!
Welcome to the Bundles, Freebies, and Sales News, the weekly column at EN World that helps make sure you don’t miss out on big tabletop RPG bundles, charity fundraisers, and sales from around the internet. Freebies and Pay What You Want Note: While “Pay What You Want” downloads are available...
Better Lingering Injuries in D&D
The lingering injuries table in the DMG is too boring and too punishing. Here's a better one.
I wrote a blog post about how Lingering Injuries in the DMG kind of sucks, and proposed better rules:
In the Dungeon Master's Guide 2014, there is a section in chapter 9 under the section titled “Lingering Injuries” that applied when a character took a critical hit, dropped to zero hitpoints, or fails a death saving throw by 5 or more. In one of the campaigns I ran, our playgroup wanted a slightly harsher ruleset, but we found the lingering injuries as written to not be particularly fun. We found it to be too frequent; player characters would often end up with many lingering injuries ‒ too severe; player characters would end up with debilitating injuries and it wouldn't be fun to play then ‒ and not applicable to the kind of damage received; how could a character lose an arm after breathing a toxic gas?
So, I present reworked rules for lingering injuries that are more fun and make more sense.