
The lingering injuries table in the DMG is too boring and too punishing. Here's a better one.

Better Lingering Injuries in D&D
The lingering injuries table in the DMG is too boring and too punishing. Here's a better one.
cross-posted from: https://aussie.zone/post/20627854
I wrote a blog post about how Lingering Injuries in the DMG kind of sucks, and proposed better rules:
In the Dungeon Master's Guide 2014, there is a section in chapter 9 under the section titled “Lingering Injuries” that applied when a character took a critical hit, dropped to zero hitpoints, or fails a death saving throw by 5 or more. In one of the campaigns I ran, our playgroup wanted a slightly harsher ruleset, but we found the lingering injuries as written to not be particularly fun. We found it to be too frequent; player characters would often end up with many lingering injuries ‒ too severe; player characters would end up with debilitating injuries and it wouldn't be fun to play then ‒ and not applicable to the kind of damage received; how could a character lose an arm after breathing a toxic gas?
So, I present reworked rules for lingering injuries tha
The hurdle I see to that is not necessarily changing system myself, but convincing my playgroup to change too. It's hard enough scheduling the group, let alone getting them to learn a new system!
Better Lingering Injuries in D&D
I wrote a blog post about how Lingering Injuries in the DMG kind of sucks, and proposed better rules:
In the Dungeon Master's Guide 2014, there is a section in chapter 9 under the section titled “Lingering Injuries” that applied when a character took a critical hit, dropped to zero hitpoints, or fails a death saving throw by 5 or more. In one of the campaigns I ran, our playgroup wanted a slightly harsher ruleset, but we found the lingering injuries as written to not be particularly fun. We found it to be too frequent; player characters would often end up with many lingering injuries ‒ too severe; player characters would end up with debilitating injuries and it wouldn't be fun to play then ‒ and not applicable to the kind of damage received; how could a character lose an arm after breathing a toxic gas?
So, I present reworked rules for lingering injuries that are more fun and make more sense.
I don't think any report I've ever made on a social media platform has ever been accepted. I once reported an account on tiktok named "[swastika symbol] FATHERLAND [swastika symbol]" that posted holocaust denial and genocidal content and got back "no violation detected". The same is true when I reported similar accounts on twitter (even pre-musk), and Facebook. I don't even know what the point of the report feature on those sites is, I've never even heard of it working.