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DnD Homebrew @lemmy.world
isodimensional @aussie.zone

Better Lingering Injuries in D&D

cross-posted from: https://aussie.zone/post/20627854

I wrote a blog post about how Lingering Injuries in the DMG kind of sucks, and proposed better rules:


In the Dungeon Master's Guide 2014, there is a section in chapter 9 under the section titled “Lingering Injuries” that applied when a character took a critical hit, dropped to zero hitpoints, or fails a death saving throw by 5 or more. In one of the campaigns I ran, our playgroup wanted a slightly harsher ruleset, but we found the lingering injuries as written to not be particularly fun. We found it to be too frequent; player characters would often end up with many lingering injuries ‒ too severe; player characters would end up with debilitating injuries and it wouldn't be fun to play then ‒ and not applicable to the kind of damage received; how could a character lose an arm after breathing a toxic gas?

So, I present reworked rules for lingering injuries tha

  • The hurdle I see to that is not necessarily changing system myself, but convincing my playgroup to change too. It's hard enough scheduling the group, let alone getting them to learn a new system!

  • rpg @ttrpg.network
    isodimensional @aussie.zone

    Better Lingering Injuries in D&D

    I wrote a blog post about how Lingering Injuries in the DMG kind of sucks, and proposed better rules:


    In the Dungeon Master's Guide 2014, there is a section in chapter 9 under the section titled “Lingering Injuries” that applied when a character took a critical hit, dropped to zero hitpoints, or fails a death saving throw by 5 or more. In one of the campaigns I ran, our playgroup wanted a slightly harsher ruleset, but we found the lingering injuries as written to not be particularly fun. We found it to be too frequent; player characters would often end up with many lingering injuries ‒ too severe; player characters would end up with debilitating injuries and it wouldn't be fun to play then ‒ and not applicable to the kind of damage received; how could a character lose an arm after breathing a toxic gas?

    So, I present reworked rules for lingering injuries that are more fun and make more sense.

    Circumstances for sustaining

  • I don't think any report I've ever made on a social media platform has ever been accepted. I once reported an account on tiktok named "[swastika symbol] FATHERLAND [swastika symbol]" that posted holocaust denial and genocidal content and got back "no violation detected". The same is true when I reported similar accounts on twitter (even pre-musk), and Facebook. I don't even know what the point of the report feature on those sites is, I've never even heard of it working.