I just played a round of Machi Koro with a friend, and at a certain point, he was far behind. He didn't have many buildings that grant money on other people's turns, and the rest of us had also purchased a lot more red buildings than him.
I'm looking for ideas of house rules that make help provide some sort of catch-up mechanism if you're far behind. Do any of you have any tips?
If it matters, we usually play with the Harbor expansion, but are willing to play without it as well. We're already considering it because of how extreme the Tuna Boat can be.
I love organizers and have been delaying for too long on some of my games.
what are some of your favorite organizers and accessories?
in addition finally got one for Spirit Island recently but the two I really would like and haven't done yet are dead of winter and mansions of madness. would love some advice
I've got every expansion for mansions and so right now they are in a crazy setup with a knitting crate that holds everything pretty well given all the minis, but if there is anything out there that you guys have found for quick setup I will be all over it.
Hey guys, the new instance feddit.org is online, actually still in the test phase, but everything is running smoothly, while we at feddit.de do not know how things will continue because the admin is not available and the website is down. The future of feddit.de is uncertain. Feddit.org is managed democratically by the non-profit organization fediverse.foundation in Vienna, where the servers are also located. The administration consists of 3 feddit.de people and one from the foundation. You can decide for yourself whether you want to move the community to feddit.org or stay here, but the option is there. Wanna move?
As soon as this game launched on Kickstarter, I backed it. I had discussed before with my friends that I would love for a good way to play Slay the Spire cooperatively. Yes, there are mods for the videogame which introduce co-op, but you're playing a multiplayer solitaire game. You aren't really interacting that much. The boardgame implements co-op in a really nice, interactive and meaningful way.
Context and bias
I think it's important to put a big disclaimer that I am heavily biased towards this game. I love the Slay the Spire videogame, I beat A20 with every character and have more than 500 hours playtime. I was extremely hyped to play the boardgame.
These initial thoughts were gathered from a single play two plays in Ascension 0 (no heart), all players were experienced StS gamers (A20 with at least 1 character) and each act took around 2 hours). Yeah, we played the game for more than 6h :P
This has happened to me a few times. One I remember was the game Alchemist, where I just sat there confused as hell for 4 and a half hours while three guys were all talking about strategies. Tonight it was Terraforming Mars, where I was told it would be a 3 hour game, but by hour 4 we were halfway done. This time I said "it's 11pm, I have work in the morning, this will be my last hand" and the host got very passive aggressive with me. I just don't know what to do in these situations.
Also is there a word for this? My girlfriend said I was "held game hostage" but I don't see that used in my searches.
Update:
I sent an apology for leaving early, and he wasn't too frustrated about it and understood my frustration which was nice. I told him I didn't think it was my cup of tea since it was so dense, but he kept trying to sell me on the game.
I just gotta learn how to decline with this guy, he is a bit of a "won't take no for an answer" person, but I'm still learning to be firm with b
It’s a fun, more complex, dragon-themed game built on the foundations of Wingspan — familiar, but very different.
It’s a lot of fun seeing the victory point-generating system you’ve built kick into gear, though once you start chaining things together turns can take forever. This, unfortunately, kind of sucks for the non-active player(s), as there’s nothing to do but sit and wait between turns.
Playing this game with four players must take forever.
I've finally played all the modules in Kittens + Beasts.
Kittens - A good addition that add incentive to be first
Beasts - I found this to be kinda meh. I didn't like that you can only get beasts on the first day which makes it really easy to just skip the whole module.
Events - I really enjoyed this module. The events really add additional layers of strategy and time sensitive ways to score points.
Or, how to break free from the tyranny of Board Game Geek
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“My personal point of view as a designer,” Lang told me in a recent interview, “is to prove that the lines between what we call ‘mass market’ and ‘hobby market’ are mostly illusion — illusion and artificial. People are people. Fun is fun. Depth is depth. Of course, everybody has different tolerances, or [wants] different amounts of depth in the game, but there’s no one, weird, single, dividing line between what is in the mass market and what’s not. That’s all been decided by buyers at retail.”
Work together during the Cold War to prevent a Soviet bio-threat.
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My wife and I just finished playing the last month of Pandemic Legacy Season 0. OMG, that was a great ride.
We'd played Season 1 with our son at the start of COVID, which gave us a sense of agency. This version is a prequel that takes place in 1962. You're playing doctors recruited to the CIA. Instead of disease cubes, you're trying to fight off Soviet agents. However, since an outbreak would send disease to neighboring cities, and Soviet agents don't work that way (that we know of), there's a new mechanic for bad stuff that happens instead. Each player has a passport for their character. Each passport has pages for 3 different aliases you can take (Allied, Neutral, and Soviet). You'll need to create and direct teams to complete objectives.
Hello boardgame community!
About a year ago I briefly came across a PnP Ruleset that I found very intruiging, but I cannot find it anymore. Also not on google withaforementioned keywords, so I hope you'll be able to help me out.
Here's what I (think I) remember:
It's set in a Victorian era-
The players are under the command of the queen and have to fight the supernatural
They party has a shared resource pool that the have to assemble beforehand
If the players prepared wrong they have to abort the mission and try again in the next session
Maybe there was something about magic corruption?
That's all I can remember, I hope you guys can help me out on this one! All hints are welcome!
P.S.: I'm quite sure it is not candela obscura, as this has not been made public at that time.
board game based on the video game series Mass Effect will have players becoming members of the SSV Normandy crew battl…
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Sounds like it's going to be a legacy game:
During the co-op game for one to four players, the group can experience a narrative-driven campaign that will enable players to explore different storylines and outcomes depending on their choices. As their chosen characters, players can upgrade their unique abilities by spending the experience points they gain, as well as unlock new powers through optional loyalty missions. The group can also improve their various pieces of equipment and weapons as they advance through the campaign.
According to the game’s publisher, Modiphius, the narrative choices made by players will have consequences further down the line, with there being potential for multiple playthroughs resulting in never-before-seen experiences.