
Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
Definitely NOT outrageous. $20 in 1982 is equivalent to $66 now. SOURCE. (The purchasing power of the US dollar is a third of what it was in 1982.) I have a copy of the book on my desk and it is incredibly well researched and printd and bound on good quality paper with excellent art in four colors. Look at Shannon's other work on RPG history and you will see some fantastic work.
VTM illustrates all of the pros and cons of the Storyteller milieu. It is still the game that people talk about, even more than WoD.
Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.
I'd definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings.
Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.
Just curious, as a former 2020 freelancer I occasionally check in.
Why just RED? Why not a wider group?
Design Language or Method
Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?
Your Ideal RPG Series or Campaign
Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.
I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?
It is much faster than a GM fiat.
• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”
Oh, GM Fiat... I always preferred the GM Camaro, but you do you... ;-)
I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.
Come on over to Traveller
Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.
For fans of Traveller specifically.
Alternative Rules & Influence
I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?
Welcome to Traveller
In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.