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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)K
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179
Joined
9 mo. ago

  • Blue war crimes good, red war crimes bad

  • Yeah, basically but with all the buttons and icons still visible, just the background color turned transparent.

    I've migrated all my systems to plasma 6, but I'll check if I have any old screenshots laying around

  • The feature I haven't been able to replace from latte was dynic transparency. Basically I want to have my taskbar transparent when no windows touching it, but look normal when overlapping a window or something's maximized

  • Difficulty settings are, first and foremost, accessibility settings.

    I have to disagree with this. Difficulty settings are at best a bandaid solution to accessibility. The vast vast majority of difficulty settings change the overall gameplay experience, games are far too complex for 'just make it easier' to be an appropriate approach to accessibility.

    Just reducing enemy health, simplifying enemy ai, etc. can only make a game more accessible as a side effect, it doesn't address the actual accessibility issues people might have.

    I also don't think games should have hard modes. They should have exactly 1 difficulty the developers balance around.

    There absolutely should be accessibility options that have the side effect of making the game easier but making the game easier is the wrong approach to make it accessible.

    My suggestion would be stuff like tuning response windows to the results of a reaction time test, aim assist options, visual cues for sound effects, etc. Those make the game easier but do it by addressing a single specific issue, or combination of issues, someone's dealing with instead of just slapping on a one size fits all solution.

  • I'm fine with that, dishonored 2 did a really good job of this with its custom difficulty option. I'd argue that games should just have 1 difficulty, developers can balance around that. Let people mess with any of the easy values difficulty modes usually change

  • This isn't giving one group more than the other, it's not like you can murder men now.

    Any criticism of this law should be around the ineffectiveness of harsh punishments as a deterrent, not that it's sexist

  • This isn't a special law to make it easier to prosecute. It adds femicide to the list of elements that can elevate the sentencing.

    Edit: I don't think this is necessarily a bad thing, I am broadly skeptical that harsher sentences will do anything to reduce crime. This needs to be paired with strong cultural changes if it's to do anything.

  • Yeah, the real number from that study was ~28% self admitted, which is still extremely bad

  • Honestly, I wouldn't wait for valve, they do things on their own time.

    Bazzite is basically the exact same thing. There's a few technical differences but they don't really matter for a normal user

  • There's a link to a video in the post body

  • By the standards of most of the world that's liking guns

  • Assad was one of the worlds most brutal dictators, Syria has moderated a ton in many many other ways. Is this a great outcome? No, there are far better factions that could have won the civil war, but Assad being overthrown is undeniably a good thing.

  • Probably a typo for 1st

  • Mark Epstein, who sent the email, came out and said it wasn't clinton though.

  • A valve / framework / fairphone teamup would be a dream. It'll never happen but I'd pay unreasonable amounts of money to see it

  • I mean Stweard's been involved in pushing bills and has argued in the senate so he's less insane of a pick than he seems

  • Nobody has been acting like rust solves all programming errors, it solves a specific subset of them: the one responsible for the vast majority of vulnerabilities

  • Steamed

    Jump
  • Yeah, I actually like windows 8s ui