
Rolling a die at the ArcCorp Tower where an Idris is docked.

Two Makos Near Ignis - Mr Hasgaha
A recent in-game image that Mr Hasgaha took.
Clarification on the blades we've seen at Invictus and in the Vehicle Loadout screen
Looks like a way to customize your ship's flight characteristics.
I'm hoping this will be a good comeback for racers, but it will be interesting to see if this affects other areas of play such as industrial players.
Context:
With the latest PTU update, you may have spotted a new loading screen mentioning "Flight Blades". Coming with Invictus, this new component will let you fine-tune your ship’s flight characteristics. We’ll be sharing full details in an upcoming dedicated Spectrum thread—stay tuned!
Nicou-CIG
The OP from spectrum was referencing a message from Todd Papy 5 years ago when they were discussing blades in Star Citizen. A lot has probably only changed since then, but it might offer some hints at what this flight blade could mean:
::: spoiler Tap for outdated info
October 2020
TPapy.CIG:
Here is some things that have been discussed that are being though
Only from Mirai - High Wave (Draal Iskaldür)
A cool image I came across on Bluesky.
You think you can outrun me? The moment you ran you sealed your fate. There wont be a corner of the univers you can hide in. No shadow deep enough to swallow my Fury. I will find you and i will cut you down where you stand.
Draal Iskaldür
https://robertsspaceindustries.com/community-hub/post/only-from-mirai-Ojjzoo8WFMCv2
https://bsky.app/profile/draaliskaldur.bsky.social/post/3lo6bqvo33223
A No Fly Zone is being added around the Idris
A no fly zone is being added around the Idris because too many players are ramming it and leaving junk all over the city. Most likely because this is causing some performance issues.
We're currently working on adding a No Fly Zone around the Idris and the convention center — keep an eye on an upcoming PTU update for it when goes live!
Nicou-CIG
Yeah, it's really not meant to enter the atmosphere when hauling, it would be cool if there was some stress mechanic where it breaks apart if you get too close to a large planet with a lot of atmosphere.
That being said, if there's no cargo it can retract the spindles and then it can land, no problem.
Unveiling Something SIGNIFICANT: For Flying All Ships In Star Citizen | Boost & Maneuverability 4k
The more power you give to your engine, the more maneuverable you are while boosting.
It is in the PU, but it looks like it's even more significant in the PTU (4.1.1).
Is this one of those games that has a single player mode, but you have to be online in order to play it?
Star Citizen | Behind the Ships: MISC Starlancer TAC
The video shows off the new tactical version of the Fatlancer Starlancer. It has a tiny hangar on top (fits a fury). Some bigger turrets, and extra missile turrets at the back.
Deciding the next icon for this community
o7 citizens!
We're holding an event for the next few weeks to decide on a new logo/icon for this community.
Please submit any icons you like to this post.
After 3-4 weeks I'll gather them up into a new post and comment each image individually where we can then upvote the ones that we like the most. The current community icon will be included in this.
Note: The images can be animated (ex: the Tribes community icon: https://t.lemmy.world/c/tribes)
The event after this will be to decide the community banner, so keep an eye out for any good shots
!lemmysilver
Lemmy Silver Day 29 Results
Rolling a die at the ArcCorp Tower where an Idris is docked.
This is probably the last time/day I'll be able to hand out Lemmy Silver. So the final roll will happen at ArcCorp Tower in the PTU where an Idris is currently docked and the framerates are abysmal (if you have 300 players in the same place with a bunch of ships).
We're rolling for anyone who has been active since this event started.
The lineup today (ordered by recent activity in this community):
(6 means reroll)
Result:
1 (Mikodzi)
Congrats to @mikodzi@lemm.ee!
Awesome shot of the Hull C I saw on Bluesky.
Credit goes to AndrewMi66
https://bsky.app/profile/andrewmi66.bsky.social/post/3lnyfs3csqk2m
Explorable Idris on the PTU (open for everyone)
Star Citizen Alpha Patch 4.1.1 Alpha Patch 4.1.1 has been released to all backers to test! Patch should now show: VERSION 4.1.1-PTU.9724848. Audience: All PTU Waves Server Info: PTU Channel - US...
From the patch notes:
Fleet Week Hall is now Open! Located at the Bevic Convention Center at Area18, the halls are now open for testing and looking around. In addition, we have the Aegis Idris Experience. An Idris is docked at the top of the ArcCorp tower at Area18, ready to be explored as part of the celebration.
There are probably some other important things in those notes, but I'm too focused on making my way to the updated Idris at the moment.
Lemmy Silver Day 28 Results
Throwing a die at the Javelin wreck site.
Alright, we're almost at the end of this event. There are only a few users left who have been active this month that haven't gotten Lemmy Silver from one of these rolls yet.
Today's roll will be at the Javelin wreck site of the UEES Flyssa. This is actually my first time visiting this site in the 9 years that I've been playing this game (although I think the wreck site was added 6-7 years ago).
Ordering is by recent activity. Lineup:
Results:
Congrats to @2fm@lemmy.world!
A Hitchhiker’s Guide to Star Citizen: First Steps (Without Dying)
Ok, some of the controls here are wrong. The default for crouch is now "C" while "Ctrl" will make you crawl.
And towels should be a requirement... Besides that it's a great video.
This video is featured in the latest "This Week in Star Citizen" post.
4.1.1 PTU Potential build for release to all waves
I haven't seen it greenlit yet. I'm assuming we'll find out soon.
Full text from the MotD here:
Message of the day
5 hours ago
🎮 (Monday) - We are assessing a 4.1.1 PTU build for release to all waves today
\
\ Current PTU - VERSION 4.1.1-PTU.9719902 | Bugfix and Issue Discussion
\
\ LIVE Release Notes | 4.1 Hotfix Central
The first time taking off in your hangar
I definitely had flashbacks to my first "flight" in Star Citizen while watching this season of Andor. Seeing those hangar doors starting to close also reminded me of the times when I've barely made it out as they were closing (and the few times that my wings were caught on the way out).
!lemmysilver
Lemmy Silver Day 27 Results
Another slow weekend, we'll be rolling among those who have been active since the start of this event again.
Today's location is Picker's Field on Hurston.
Ordering is based on recent activity:
Any value other than 1-7 will will result in a re-roll.
Results:
1 (MojoMcJojo)
Congrats to @MojoMcJojo@lemmy.world!
Lemmy Silver Day 26 Results
No activity yesterday (UTC+0) from anyone who hasn't already won. So we'll be rolling for anyone who's posted/commented since this event began:
Order is by recent activity, I'll be rolling a D20 again. Anything other than a value between 1-8 will be a reroll.
Lineup:
Results:
13 (reroll)
19 (reroll)
6 (cosmicrookie)
Congrats to @cosmicrookie@lemmy.world!
Lemmy Silver Day 25 Results
Throwing a die at the crusader showroom near the artwork.
I saw some cool artwork that I've never paid attention to at the Showroom, so I decided to throw the die there.
We had a decent amount of user activity yesterday. I'll be rolling for those who haven't won yet.
Lineup:
Results:
Congratulations to @krelvar@lemmy.world!
Dune Awakening - Story Trailer
New video just released by Funcom.
Lemmy Silver Day 24 Results
Throwing a chance cube at the Crusader Showroom.
Alright, yesterday (UTC+0) we had some comments from 2 users who haven't won any silver yet for this event in this community.
So we'll be rolling a chance cube at the Crusader Showroom.
Ordering is based on most recent activity and the same blue then red order as well.
Blue: Taiatari
Red: Thedogdrinkscoffee
Results:
Congratulations to @Thedogdrinkscoffee@lemmy.ca!
PleaseFix Website Shut Down (CIG/Turbulent's Website Issue Council for the Issue Council)
The PleaseFix website is shutting down: https://fix.pleasefix.gg/
Looking through the wayback machine, it looks like this shut down happened sometime between now and the last few weeks.
You used to be able to submit tickets for issues with the issue council ticketing system itself.
I was able to get a request in and confirmed for allowing sources other than the currently supported Youtube/Vimeo links. So hopefully we see support for other platforms like Peertube/Odyssee/Twitch.
I'm curious if they will merge this into the RSI website, or if they're just dropping the public side of it completely.
The link to "report an issue council bug" does point to the RSI issue council website, but there is currently no option for the ticketing system itself.
Most everyone else has already directly answered your question.
I'm hoping that some of the work from Light No Fire will be brought back into No Man's Sky. Specifically so that we end up seeing planets with much more diverse biomes.
How has this game been since release?
I saw a lot of controversy in its early days about stealth gameplay, your ability to keep weapons after climbing ladders, through different areas, etc.
Have there been any other major updates, or is this the first major game update?
It's also worth pointing out that your upvotes are public here (using something like kbin/mbin to view a lemmy instance). Downvotes could also be seen if some other instance connects to your instance and decides to display downvote information.
!lemmysilver
If it's a question that has no answer (or no useful answer) it's totally fine to comment with an answer.
I figure that someone will eventually stumble across the same thread that I did if they have a similar question. Might as well contribute and share some knowledge.
Yes, for some reason I only see the option to add it into the url when I'm logged in to a peertube instance.
All you need to do is add on a ?start={seconds}s
to the end.
For example: https://tube.fediverse.games/w/tY1u9qFz85NprRYPmtdvEj?start=55s
Edit: re-reading this now, looks like I totally misunderstood your question. Please disregard.
Then there's also the download then upload into the comment approach:
Do you have any sources on this? I am genuinely curious.
I'd ask the same of you. I tried looking into it a bit more, but I couldn't find much information on how they actually split up resources among those 6 servers. I was just listing out some examples of how they could separate the workload between them.
I'm not familiar with Dark Age of Camelot (DAoC) beyond what I can find scanning through some twitch streams. The maps seem tiny (big for its time, but tiny compared to Star Citizen). I am much more familiar with other games that are more comparable to Star Citizen's scale (like No Man's Sky, Eve Online, or Elite Dangerous).
In DAoC, I see that there are 4 different "Realms" that make up a gamespace. https://camelotinsider.github.io/albion.html
I'm not sure what's required to go from realm to realm. Looking at the map from that link it looks like there is some sort of separation between them.
I see loading screens for players jumping into caves:
https://www.youtube.com/watch?v=tt5lbZIdt50&t=70s
Which means that those are most likely handled by a different server.
I also see players being teleported when going into/out of some sort of fort:
https://www.youtube.com/watch?v=jOPy3WAlNFk&t=600s
For instance, the player walks up to the door and they can't see any of the players that are outside of the door/fort. Once they teleport outside of the fort, they look back and can't see any players that were inside (player tags/names). I'm certain that if anyone tried to peak in through the windows of the fort they wouldn't see players either.
Server meshing overcomes limitations like that.
So, it seems more likely that some of these 6 servers are dedicated to running different parts of the world and any interaction between those parts are handled with teleporting/loading screens. And then maybe 1 or 2 servers are dedicated to some universal backend database/services that brings everything together.
Most games work hard to disguise loading screens and these separation of boundaries. That's why we're seeing a lot more quick cutscenes between areas, or even animations where you crawl through a tight space and conveniently can't see what was on the other side before doing so. It's the easy way to handle things and that's totally fine.
It's something that Star Citizen doesn't do, which is why you can be inside a space station and look out the window at players flying around, or be inside a massive ship locked in FPS combat while the pilot is taking you through the wormhole that connects one solar system to another.
That doesn't sound like server meshing, that just sounds like 6 servers sharing the work load for one area. Most likely a case where one server handles all AI/NPC logic, another handles trading/transactions, another handles health/damage/combat, another handles chat, etc.
Using your Dark Age of Camelot example, server meshing would be expanding the map using 2 different "gamespaces" and allowing players the ability to transition between those gamespaces seamlessly without any loading screens and without realizing that they even crossed a boundary at some point. It let's you massively expand the area in which you can travel without loading screens.
Thanks for typing that out. I really appreciate the example from your own experience. I'm glad your city didn't get in too deep with that scammer.
There are a lot of different kinds of scams, not all of them are the best for comparing to something like game development, so maybe we can find something a bit more applicable (like No Man's Sky).
No Man's Sky made a lot of big promises leading up to it's initial release.
Was No Man's Sky a scam while it was under initial development?
Was No Man's Sky a scam when it first released?
If yes, was it still a scam while Sean continued to improve the game with the first few updates?
Would you consider No Man's Sky to be a scam in its current state today?
It really depends on how you define "scam". It's not a scam by how I would define it.
With the loosest definition possible, sure. I bought into a scam. I'm not a fan of all their marketing tactics.
But the game is playable enough for me and I really enjoy playing it. I did my research and I knew what I was paying into at the time. I've gotten my money's worth already and I'm still enjoying it, which is a lot better than what I can say for some other games out there.
I mean, that really depends on how you define server meshing.
Star Citizen is the only MMO I've seen where you can be standing in one server, look at players/objects in a different server (a few feet away) and actually shoot/interact with those objects without noticing any difference.
The only way you can even tell they're in a different server is by keeping an eye on a server identifier using some console commands, and walking/flying over the boundary.
In every other MMO the servers are either completely separate, or there's some sort of loading screen between areas.
For me, I followed the development for about 1-2 years before buying into a starter package. Then, I didn't spend anything else until I was confident that they would continue to deliver updates (about a year later).
I've continued to fund them here and there over the years when I feel like they've released some good content, but that's because I'm comfortable supporting them.
No one actually needs to do that. With $45 you can just go out and do some FPS missions where, at the end, you're rewarded with some of the higher end ships (Contested Zone gameplay).
Even easier is that you can just hijack an NPC/abandoned ship and, as long as you store it in your hangar at the end of each session, you can keep on using it for anything.
There's really no need to actually pay for anything beyond the initial starter ship because almost everything else is earnable/hijackable in-game.
I don't recommend that anyone spend money on this without knowing what they're actually getting into. $40-45 is all you need to access everything that the game has to offer.
There's a "freefly" event coming up sometime next month if you want to try it out for yourself and see if you like it or not.
If you do decide to try it out, keep an eye out on the Bug Avoidance Thread that we posted over here: https://lemmy.world/post/27541360
The game can be very buggy, but knowing how to avoid the worst bugs can make a big difference. Even then, there are still bugs that will get you. It's not for the faint of heart.