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OmegaMouse

He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I'm on Telegram - feel free to ask for my details :3

My other account is @[email protected]

Posts
81
Comments
391
Joined
2 yr. ago
  • That's interesting to know, thanks! Most coffee shops where I live would probably never get busy enough to use a spare shot. Perhaps they change out to a single shot portafilter, but I've never noticed.

  • Follow-up question - each portafilter is two shots right? So if you end up adding an third shot to a coffee, what do you do with the leftover fourth one?

    (Or do you have a smaller, single shot portafilter?)

  • Ahh thanks. I think Pawb would be a good alternative then. I might set up an account as a backup option, just in case my instance does suddenly go offline.

  • Just remind me on this - if an instance like lemmy.ml has defederated yiffit, and I create an account on yiffit, would I still be able to see/interact with posts from on lemmy.ml communities? Or does it affect communication both ways?

    Ah thanks for confirming that the upload issue is more widespread. I still may consider migrating anyway, as the owner of my current instance has gone awol, which doesn't bode well...

  • Furry Chat @yiffit.net
    OmegaMouse @feddit.uk

    Choosing a new instance?

    So there's a possibility the instance I use will go offline. I've never had to think about this until now, but I want to choose a new instance and I'm wondering how this will affect things.

    Certain instances have defederated from furry instances right? If I create an account on pawb.social for example, will I lose access to any particular communities? Is that a stable server running the latest version of Lemmy?

    Feddit UK @feddit.uk
    OmegaMouse @feddit.uk

    No longer able to upload images?

    I'm unsure where this problem originates, but my guess would be the instance as it's consistent no matter where I try to post (local or external communities).

    Whenever I try to attach an image to a post, I'm getting the following error:

    {"data":{"msg":"Error in DB","files":null},"state":"success"}

    Does anyone more knowledgeable about these sort of things have any clue what that's about?

  • Yes that's true! I find that games like that have their own sort of niche, in which players usually know quite a lot about the game (from watching others play it online) before jumping in. And there's an expectation that they'll refer to the wiki regularly. These kind of games can't have a tutorial that covers everything, because there's way too much to cover.

  • This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I'd bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There's definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.

    Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I'd paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money's worth.

    Any game from 2005-ish onwards feels 'modern' enough that I don't usually have this problem.

  • Glad you enjoyed it! It was a really interesting heist type novel with some great world building. Cool how it basically started its own 'cyberpunk' genre.

  • I've read Project Hail Mary - that was great fun, and went to interesting places I wasn't expecting.

    11/22/63 is one I've been wanting to read. Will definitely do so at some point next year!

    What did you think of Neuromancer? I finished that not too long ago.

  • Wow that's a lot! Do you have any particular favourites of the ones you read?

  • LOOOK AЃ ͱANDS

  • Very good point! Maybe they've built a dungeon out of caramelised sugar...

  • Well I hope you're able to slow down the pace a bit (assuming that's what you want)!

  • That's adorable! Hopefully this dragon doesn't breathe fire though, else they might melt all their candy :o

  • Ah thanks for clarifying. Would you not say that reading it slower would be the more enjoyable method? If you're after escapism, wouldn't it be better to engage yourself fully in the plot? At least for me, I find escapism works best when I'm fully immersed in the story's world and characters. What you've described sounds more akin to someone skimming a research paper.

  • Out of interest, what do you mean 'you don't read too closely'?

  • Squeak :3

  • Yeah I agree with all that! Definitely a bit too much school life stuff near the start. The story starts to get properly interesting around the halfway mark, but also branches out so much that it's hard to follow. I'd love to see a similar game in this setting, with an equal complex story but told in a more standard way.

    Also yeah Megumi's part kinda sucked. Didn't ever get interesting.

    Thanks for the clarification on those bits!

  • Patient Gamers @sh.itjust.works
    OmegaMouse @feddit.uk

    13 Sentinels - some thoughts (spoilers)

    After several months I've eventually finished this game. I've played other 'mixed-genre' visual novels before (Danganronpa, Persona and Ace Attorney for example) and generally enjoyed them. And yes, I did find 13 Sentinels interesting and fun to play for the most part. I'd definitely recommend trying it.

    However I think the way the story was presented made an already complex story unnecessarily confusing at points. For context, the story is told from the perspectives of 13 separate protagonists, in short chunks. Because of the way you unlock different sections of the story (either by getting to a certain part with one character, or making progress in the battle mode), you'll be shifting through each of the individual stories constantly.

    In some ways this is a neat way to tell the story and keep things mysterious, but when there are so many characters with branching storylines it becomes a lot! Granted, it probably didn't help that it took me several months to get through it - that wa

  • The texture of the balloons made me think I was looking at meat for a moment

  • As a mouse... hmm perhaps you're right x3

  • internet funeral @lemmy.world
    OmegaMouse @feddit.uk

    Fantastic

    Explain Like I'm Five @lemmy.world
    OmegaMouse @feddit.uk

    How is a chemical 'element' differentiated from it's isotopes?

    It's been a while since I was taught Chemistry, but I was reading something the other day and I couldn't quite get my head around the concept.

    So the periodic table shows elements with their atomic numbers (protons) and atomic weight (protons + neutrons). Isotopes have different numbers of neutrons, like carbon-12 and carbon-13 which I believe would have 6 and 7 neurons respectively.

    So why is carbon-12 the 'default' option, shown on the periodic table? Is it to do with which version of carbon is the most common? I don't understand how we decide what makes up the pure version of an element/ it's atomic weight as shown on the periodic table

    internet funeral @lemmy.world
    OmegaMouse @feddit.uk

    Breach

    Explain Like I'm Five @lemmy.world
    OmegaMouse @feddit.uk

    How did Celtic culture survive in Wales and Cornwall despite Roman invasion?

    I understand that the Romans were unable to conquer Scotland so they build Hadrian's Wall (which explains the survival of older cultures there). But as far as I know they occupied Wales and Cornwall, so how is it that the Celtic culture (language etc.) survived in those places?

    The Legend of Zelda @lemmy.ml
    OmegaMouse @feddit.uk

    Hitting a bokoblin's stone back at them

    Steam Deck @sopuli.xyz
    OmegaMouse @feddit.uk

    Phone style keypad for Moonring (or other games)

    So this is a very niche tool, but I thought I'd post about it in case it has uses elsewhere.

    Recently I heard about Moonring, a free RPG based on the Ultima games. It's really fun, and it seemed like a nice fit for the Deck. And for the most part it is - there are plenty of custom control layouts already that work well.

    The one thing that annoyed me however is speaking to NPCs. You need to listen out for keywords and then type those in to advance the conversation. The game auto suggests what you may wish to say - for example 'treasure' may be mentioned and when you type 't' it suggests the full word. You then press tab to confirm. So a lot of the time I'd need to type a+tab, b+tab etc. This should work fine in theory but the steam keyboard is extremely temperamental! Bringing it up every time I wanted to quickly type was annoying me...

    So I wanted to know if virtual menus could help, and yes!

    To set this up, you want to create 8 Action Sets,

    internet funeral @lemmy.world
    OmegaMouse @feddit.uk

    A recording of our actions

    Someone loading up my game saves would see the unlocks, routes and choices I made. The physical actions in real life etched to the digital. A little piece of my life stored to semiconductors.

    196 @lemmy.blahaj.zone
    OmegaMouse @feddit.uk

    crime rule

    internet funeral @lemmy.world
    OmegaMouse @feddit.uk

    It's too dangerous

    No Stupid Questions @lemmy.world
    OmegaMouse @feddit.uk

    How can I become a better conversationalist?

    Something I've never been that great at is spontaneous conversation. I'm more than capable of public speaking if I've prepared something in advance. But if someone asks me something out of the blue, I really struggle to engage in deep conversation. Afterwards I'll think to myself damn, why didn't I bring up X or Y?

    Half the time I don't know what to add and I struggle to think of what to say. Sometimes words feel like they're on the tip of my tongue and I can't get them out, especially when I'm under pressure. And in group conversations, I find it hard to interject when I do think of a point. By the time a natural break comes along, the conversation has moved on.

    I'd love to get better at this. What can I do to improve?

    Patient Gamers @sh.itjust.works
    OmegaMouse @feddit.uk

    Spooky games part 3: Resident Evil

    A few years back I tried to play this on PS4 (it was a free PS+ game at one point). I didn't give it much of a chance, and my subscription ended before I got round to finishing it. But boy am I glad I gave it another go! What a great game.

    To be clear, I played the HD version on Steam, which is a glammed up port of the 2002 Gamecube remaster. The pre-rendered backgrounds look great, with some nice reflections and lighting effects on top. Having fixed camera angles did take some getting used to, but actually added some additional tension because you didn't always know what would be coming up around the corner. I've previously played RE2 Remake and RE4 (original), and I reckon RE1 is the spookiest of these. The macabre notes you find, the eerily quiet mansion, and the constant fear of death when you have limited saves all contribute to an underlying dread. By the end of the game I knew the mansion layout pretty well (there was a LOT of backtracking required. Especially as I was playing

    Patient Gamers @sh.itjust.works
    OmegaMouse @feddit.uk

    Spooky games part 2: Dead Space 2

    The other week I played through the original Dead Space, and I've now followed that up with the well-regarded sequel.

    Wow - this game really improves on all aspects of the original! Graphically it's a huge step up, with some incredible lighting effects and texture detail. It honestly still looks amazing to this day.

    The guns feel a lot tighter to use, and that's coupled with some nice new animations (seeing the used ammo vent on the plasma cutter when you reload is always satisfying) and punchy sound effects. Little things like the ability to reload without having to aim down sight make the game a lot less frustrating than the original. I also found myself using the stasis ability in every fight (unlike the first game); it's now an AOE which is super handy when you don't have much time to react (in particular the enemies that hide behind cover and then rush you when you least expect it). One neat new feature is the ability to rip off enemy arms and use them to skewer others. Extremel

    Patient Gamers @sh.itjust.works
    OmegaMouse @feddit.uk

    Hard platformers with banging chiptune soundtracks?

    I'm really in the mood for a game like Shovel Knight after listening to some chiptune tracks the other day. Something fair, but challenging would be ideal. Must have a good soundtrack!

    Along these lines I've already played:

    • Shovel Knight
    • Celeste
    • The Messenger
    • Hollow Knight (well, in terms of the difficulty not the music)

    Does anyone know of any I've missed? They don't necessarily have to be modern indie games - old NES/SNES games for example. SMB3 and SMW are classics.

    196 @lemmy.blahaj.zone
    OmegaMouse @feddit.uk

    Ultra Prulemium Quality

    Asklemmy @lemmy.ml
    OmegaMouse @feddit.uk

    Are attention spans actually shortening?

    So a view I see a lot nowadays is that attention spans are getting shorter, especially when it comes to younger generations. And the growing success of short form content on Tiktok, Youtube and Twitter for example seems to support this claim. I have a friend in their early 20s who regularly checks their phone (sometimes scrolling Tiktok content) as we're watching a film. And an older colleague recently was pleased to see me reading a book, because he felt that anyone my age and younger was less likely to want to invest the time in reading.

    But is this actually true on the whole? Does social media like Tiktok really mould our interests and alter our attention? In some respects I can see how it could change our expectations. If we've come to expect a webpage to load in seconds, it can be frustrating when we have to wait minutes. But to someone that was raised with dial-up, perhaps that wouldn't be as much of an issue. In the same way, if a piece of media doesn't capture someone in the f

    Patient Gamers @sh.itjust.works
    OmegaMouse @feddit.uk

    Dead Space 1 (original)

    I eventually got round to playing this! I had the 2008 version on Steam, so I thought I'd give it a go instead of the recent remake. Note: if you're playing on Steam Deck, I'd recommend messing with the joystick deadzones for a smoother experience.

    Despite being released 15 years ago, the graphics still look decent! Having no HUD elements is really neat. The gameplay was initially quite stiff and clunky feeling, but it's something you get used to. You may be aware that a unique mechanic for this game is the ability (and requirement) to cut off enemy limbs. I found this to be a very refreshing take on the standard shooter rule of going for the head. As you progress, you'll come across certain enemies that swing their limbs about wildly and this is where the 'stasis' power comes in very handy. Though more often than not I found myself unloading several bullets in panic, before remembering that stasis is a thing.

    Ammo is very limited so you have to be conservative with it. In this res

    Everyday Carry. What essentials do you carry on a daily basis? @sopuli.xyz
    OmegaMouse @feddit.uk

    Recommended flashlights?

    What lightweight, practical flashlights would people recommend?

    I want something that I could use while camping, dog walking, and general day-to-day tasks (finding something under the bed for example). Currently I use my phone torch, which isn't particularly practical. My previous (battery powered) torches have died after too short a space of time - I want something that will last.

    One with a clip would be handy, so I could attach it to a cap.

    I see lots of ones online with insane lumens. 1000 lumens seems like overkill for my purposes!

    Not too worried about price (within reason!)