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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LO

Just a dude who believes in the Fediverse over standard Social Media sites! I'm a fan of horror, cute animals, and handsome lads.

Posts
1
Comments
370
Joined
2 yr. ago
  • As I said: Nostalgia has me in a stranglehold, that's the only reason why Oblivion Remastered was first on my list. I had a craving for Oblivion again; Clair Obscur being priced reasonably means I can buy it this payday! Though, I will finish Jedi: Survivor before starting a full playthrough of Clair Obscur.

  • I can't wait...Though I got a backlog of games that currently are in progress, so I won't be playing Clair Obscur immediately. Modern games are simply hit or miss, if it's made by a big studio...Often it's a blueprint of what's trended a few years ago because games are so much bigger, it takes a while to make them.

    I feel Indie devs have the most freedom to do something unique, interesting, and fresh without super long development times. I've been choosing to play cozy or indie games as of late because a lot of the mainstream games haven't caught my attention too. Hell, right now I'm playing Oblivion Remastered, and it's got me in a stranglehold of nostalgia. It's basically the same game but with a prettier aesthetic (there are some graphical issues that need resolving due to the quirks of Unreal 5). Nothing that Bethesda would be able to produce today that's a right mix of banal, goofy, lore heavy, and fun.

  • Yeah, when I was watching Valhalla I noticed the strangeness of the narrative...They did try something different, making each region a self-contained story. The pacing wasn't terrible either, it's just that they didn't try hard enough to make certain areas of the game better. That's what hurt Valhalla in my opinion, the wealth of very average writing; the fact they had smaller mysteries could've been awesome had it been better executed. Ironically, that's similar to how Odyssey handles the cult; you don't figure out the leader until the post game, after killing cultists who weren't part of the main story. I feel Valhalla's story structure was inspired by Odyssey, most regions have their own self-contained story that connects to the overarching story. Except Valhalla goes for smaller mysteries in place of the overwhelming amount of Side Quest that Odyssey has (still not finished with half of them, thankfully they can be done post game).

    I feel the modern world story should be handled with a bit of care, to make that a particularly memorable experience. Going out with a bang is better than ending on a whimper. Walking sims aren't bad in their own right, but Ubisoft wouldn't let a writing and dev team handle it with the care it needs (not until they figure out why Larian Studios is so beloved).

  • That's why I fault Ubisoft itself...The developer team is only as good as Ubisoft allows their devs to be. Clair Obscur: Expedition 33 is a breakout hit, as that is an example of a dev team that is free from the oppressive weight of a corporation. I'm going to be buying Clair Obscur because I want to send a message that more games from their team would be appreciated!

  • AC Origins was a return to form for them, since the Brotherhood days (great story, glitchy climbing and parkour). They trusted that their main historical protagonist would thrive, so the story they told was solid. AC Odyssey had issues because they didn't trust in Cassandra being the historical MC; Alexios felt like an added on character because they thought a female lead wouldn't sell well. The more recent games were mid because the narratives felt kinda messy; I watched a play through of Valhalla in parts it wasn't great, Mirage had a lukewarm response, and AC Shadows had some writing issues (two MCs go from having beef to suddenly trusting one another two hours in). Ubisoft's Assassin's Creed team has fallen asleep at the wheel, the storytelling isn't quite up to snuff with the latest games.

    I feel the modern world story should've been resolved, as it interferes with quasi historically accurate storyline (one can only approximate in these situations, we will never have the full truth as it's lost to time). The modern world story has dragged on for far too long and needs to be put to rest; we need a game set purely in the modern era, to resolve what is happening. I'd love to see AC games that spin into exploring approximated history, without the burden of a world ending in slow-motion...

    If only Ubisoft actually cared.

  • For gaming, most distros handle it fairly well! I’ve gamed on Ubuntu and Fedora 42 (my current distro) the most. Steam’s Proton Compatibility Layer helps so much in this case, making Linux Gaming less of a struggle. Pop_OS is based on an older Ubuntu base 22.04 with software several versions behind what’s currently available. The NVIDIA drivers are at least current.

    I’d not recommend that for a gaming OS until they update the Ubuntu base, when COSMIC DE is done this will likely happen. Bazzite or Nobara are solid recommendations as well, if a specific gaming distribution is desired.

  • GenAI is the line in the sand for me, as that is merely a step towards pushing creatives out of creative fields. While Krafton C-Suite executives may say they get their data directly from preexisting data from devs; I'm not particularly trusting of those who implement GenAI in their games.

    I'm going to focus on Paralives and Vivaland as those seem more interesting in my opinion.

  • I lost hope for that game because they use GenAI to power to create a character, clothing, furniture color/pattern customization. I won't play a game that utilizes GenAI, as base requirements are increased, GenAI is a security hazard, and it has a damaging effect on the environment. The fact that InZOI requires a constant internet connection as well due to the game's reliance on GenAI.

  • It would've been interesting, given that Rod Humble wanted to create a fully fleshed out base game...The DLC for Life By You likely would've been merely outfits, additional hairs made post launch, and possibly furniture/architecture style sets that could be priced at a reasonable rate. Meaning more players would've bought it and those funds would be reinvested in the game for more work to be done! The mod support would've been nice for those that want it; I often don't care for mods (Prepare Carefully, for Rimworld is one of the few that I adore). This situation is truly vexing because the Life Sim scene needs a well funded direct competitor to The Sims that isn't afraid to make a coherent and interesting Simulation game; one that is built with an engine that actual works and in-depth gameplay! The loss of Life By You will irk me for years to come.

  • I liked the first game well enough, despite the rough initial state it was launched in. I appreciated the reasonably sized zones, the fact even social skills were useful in combat, and the satirical corporate dystopian story angle they went with. Despite it's flaws, I found Outer Worlds to be a good game. Based on what I read, I'm a little optimistic about Outer Worlds 2, but, I am curbing my enthusiasm until my go-to YouTubers have their hands on the title. They're pretty honest and helped me pass on games that wouldn't satisfy my gaming desires!

    If the first game had a bit more scale and some more story in certain places, I would've loved it more. I get the impression that Obsidian will try to make that happen in this sequel. Once again, this is my hope, as it will only be proven true at launch and when the gaming community can play and discuss The Outer Worlds 2 actively.

  • Honestly, I kind of miss the idea of what "Life By You" could've been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could've been a return to form and an actual threat to EA's watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox's backing, could've created something magical. Alas, it was not to be...I still imagine the potential for player driven storytelling that Life By You was offering!

  • Certainly, I forgot about the microbial life that people harbor on their bodies! It does depend on if the natives left the body alone or handled it after killing him; or gathered food in the immediate area during the process of decay. 🫢

  • I remember this story, it was a good FAFO kind of situation, which didn’t cause any harm beyond his own death. Heeding those warnings would’ve been the wisest course of action!

  • I agree with his points about the $80 dollar games not being a sustainable price point, especially in places like Australia or Brazil which suffer from higher game prices! This is a stupid move on the part of Nintendo...It's made me rethink buying their Switch 2 as a result. I will wait and see if they have a moment of clarity which derails this bad decision. If they don't, I hope the market slaps them in the face and buys games that are reasonably priced!

  • I'm sticking with Linux due to the bullshit that Microsoft is constantly pulling. Currently, my PC is running Fedora 41, and I love it quite a bit; currently I can't imagine a future where I return to Windows 11. Proton Compatibility Layer makes gaming on any distro fairly easy!

  • The Onion @midwest.social
    LostWanderer @lemmynsfw.com

    I found this satire piece to be absolutely delightful, capturing the potential rage that Hilary kept under wraps after it was announced that Trump won. It was a disappointing time, as that orange clown got the better of a far more fit person to serve in office.