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317
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2 yr. ago
  • Exactly what just happened to me with Tabletop Simulator. Every single fucking Magic card that I or anyone I played with was saved.

    Even better, I couldn't delete the files to get rid of the low storage warning. Changing the directory TTS uses didn't work. Deleting the folder didn't work, no matter how much I tried, because clearly MS knows better and I must have done it by mistake. I had to log in and use their web interface just to fucking say "yes, delete it, yes, I fucking mean it."

    Not that I'm upset about it or anything.

  • It's extremely funny that she ruined her own career, including a likely spin-off starring her, because she wouldn't stop comparing the criticism of conservatives and their beliefs to the mass persecution and murder of Jews during the Holocaust.

    It's also extremely funny that she went on to make a movie with The Daily Wire, no one saw it, it got called woke for being an action movie starring a woman.

    To top that off, it's also extremely funny that The Daily Wire is FULL of people who couldn't cut it in Hollywood, so they kept self-financing their own shitty movies, and are now in financial trouble.

  • Soon after the "renaming," I saw some comment that just said "Finally!"

    Like you, I've never heard anyone complain about the name "Gulf of Mexico," and I've heard Republicans complaining non-fucking-stop for decades, since I first began paying attention to politics as a teenager. How weak and submissive does a person have to be to take such a stupid and petty grievance, and rewrite their own mind as though they were always upset by it?

  • And on the flip side, a Cardinal who specifically called him out in the past becomes Pope.

    If Vance's faith were honest—which I doubt—he should be having a crisis of conscience right now.

  • Not only did he not apologize, he doubled down with a string of extremely bad Nazi puns.

    IIRC, even the ADL criticized it, which is hilarious, because it was RIGHT after they burned a ton of what credibility they had left to defend him.

  • I'm depressed at how often right-wingers try to win an argument by creating a fictional reality in which they're right. (If that, even. Sometimes the dreamscape exists purely to make their opponents look hypocritical, pathetic as that is.)

  • Like you got at with the title, this kind of spamming can be fun, but is easy to bypass.

    Diversifying the spam will help, but it could still get caught by a filter, and quickly discarded after a skim. If you REALLY want to do some damage, you could poison the data set. Make the tips sound plausible. The longer it takes to check up on it, the better. Maybe mix in some real and fake information, like a fictional teacher at a real school, or a class that doesn't actually exist.

    Also, while AI is mostly being used by capitalists to make everything worse in yet another case of short-sighted rent-seeking, it's just a tool, and can have some good uses. In this case, it's ability to create a whole lot of complete garbage very quickly might be an asset, since you could generate a fuck ton of unique stories with slight variations.

    In theory, of course. Sure would suck if, even after filtering out as much as they could, they ended up with a stack of submissions that all seem equally likely, but are 99% (or more) nonsense.

  • As a rule, no, but I'll make some rare exceptions.

    It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.

    For instance, I'm going to pre-order Slay the Spire 2.

    • Mega Crit is an indie studio.
    • I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.
    • I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.

    Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.

  • I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.

    They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.

  • Hey, remember how right-wingers all laughed at What is a Woman? Reveling in their willful ignorance by laughing at anyone who dared to have a nuanced answer? Now they had a chance to define it for themselves, and immediately sat on their own (legally feminine) balls.

  • I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.

  • I played the heck out of NWN when I was a teenager!

    ...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P

    I should go back and actually beat the game.

  • I'm not sure if they deleted it or I just can't find it, but there was a post on the LW destination that said the mods talked about the near-universal, overwhelmingly negative response, and were split 2-2 on what to do: either cancel the plans, or keep going anyway. They only made this post after considering the aforementioned near-universal, overwhelmingly response a tiebreaker.

    I think that really encapsulates the problem.

  • rpg @ttrpg.network
    Lianodel @ttrpg.network

    What's your favorite game that you've never played?

    What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

    For me, it's Burning Wheel.

    I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

    I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

    I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players