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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WC
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18
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2 yr. ago
  • As a developer, the experience is so much better on Android for me. And I oppose the walled garden on a ideological level.

    But I have to admit some of the features are compelling. Some of them aren't even really Apple's doing, such as Genshin Impact supporting wireless controllers on IOS14+, but not Android at all. Others are built in, such as the lidar scanning.

    They haven't yet tempted me over, though, because phones are incredibly expensive and even if I weren't opposed to the walled garden, I'm pretty invested in the Android ecosystem now.

    At some point I plan to borrow someone's iPhone and try Genshin on it, and if that works well... Well, I might just switch anyhow. Or maybe I get sick of that game before that. ;)

  • I guess you could hope to find someone here that could help you with that, but it occurs to me that you're working with people who definitely understand it. Perhaps you could ask them for some guidance?

  • After looking into z-wave and zigbee and having installed a lot of wifi devices, I also decided to wait for Matter. I've been pretty disappointed in the reviews I've seen, and the range of devices is really limited. I'm starting to wonder if I should just give up and go with Z-wave.

  • I think the tutorial for Pikmin 4 is boring and painful for people who already know the deal. And I think the constant, slow interruptions absolutely kill the pacing, at least at the beginning.

    I'm there for the gameplay loop, not to read the same recycled trash dialogue that every Pikmin game has, and it's ridiculously similar to other basic games, too.

    The devs seem to think I'd rather watch the UI do pretty things than play the game, and they couldn't be more wrong. Maybe that crap snappy, let me skim through dialogue at rocket speed, and let's get on with the fun.

  • I can understand being underwhelmed if you went into it thinking it was going to be Fallout in space. But I went in knowing it was a space western RPG, and I quite enjoyed it. I've been thinking about replaying it, and it was just in the Humble Bundle this month, so that'll probably happen soon. (I played it on PC Game Pass the first time, I think.)

  • I think a lot of stuff could fit their tech, if they were willing to go the extra mile and develop standard game features as well. Pokemon Go could be so much more if they implemented more RPG stuff. Ingress might have reached its limit, I dunno... But everything they've produced since those has been incredibly bare-bones and boring. And they all sounded like they had potential.

    They want to do the absolute minimum amount of work to support their main mechanic, and nothing else... And it's killing them.

  • I feel like I have read quite a few books that I felt that way about, but it's always hard to bring them to mind when someone asks. That said, the first few that popped into my head:

    • Cradle (series)
    • Wool (series)
    • The Martian (Audio book is especially well narrated!)
    • Murderbot Diaries (series)
    • The Bobiverse (series)
  • I wouldn't say I'm a fan of them, but I don't mind them. If there's a game from that list that I really, really want to keep playing, I can just buy that game. In the mean time, I got to enjoy all the other games that were fun for just a short time.

    I definitely prefer XB Game Pass instead, though, where the whole catalog is available no matter when you started and whether or not you clicked a button in time.