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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PY
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  • if you want to do it you can do it without nfts. clearly the airlines don't deem it worth the effort. there's no reason why you can't make a system that easily transfers ownership. this is trying to find a problem for a solution.

  • way to miss the point. literally everyone knows that they overbook. that's not because they're not using nfts. it's because they want to overbook. you said nfts would prevent overbooking. I say you can just prevent overbooking by not overbooking. it has nothing to do with nfts.

  • interesting, around here we do it with numbered seats. if you give each seat a specific number turns out you can match that with numbered tickets. somehow airlines don't make tickets with numbers that don't match with any seats. insane tech.

  • how many copies could they sell back then vs now? how much did it cost to make, stock and ship a physical copy worldwide vs being able to provide infinite copies everywhere only using the bandwidth when necessary?

    no one's asking for billions to be spent on games. companies being horribly managed by businessman who have no idea how games work or what's important in a game, forcing i live service bullshit, chasing trends, making big empty worlds full of pointless busywork does not mean the games should cost 80 dollars.

    ninja theory already proved you can make an insanely good looking game with a tiny budget and sell it for 30 bucks and turn a profit. meanwhile the biggest companies including ones owned by evil billionaires can easily shit out concord and starfields wasting years and millions on steaming turds.

    also things haven't only become more expensive. they've become cheaper too. there are more tools, better hardware and software for cheaper if not free that allows people to do more than ever before with less than ever before. the indie scene is 1000x more powerful today than it was back then for this reason.

    and you're talking about polygon tomb raider while these companies are trying to sell you recolored skins for 10 bucks even though it took an unpaid intern about 45 seconds to use a color swap on a 2d texture.