In my own experience, if you pick up another language but don't use it on an at least a semi-regular basis, your skills in it get real rusty real fast.
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- Posts
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- Joined
- 8 mo. ago
Casual Conversation @piefed.social How do you get past choice paralysis
Gaming @lemmy.world Because I like to punch trees
Ask Lemmy @lemmy.world Has anyone done something small for you that helped you in a big way that they did not realize?
Tulsa @midwest.social Neal Hallford @ FableRealm bookstore today
Games @lemmy.world A cool feature/mechanic you want to see in games again
No Stupid Questions @lemmy.world Crosslinking posts from Mastodon -> PieFed or Lemmy
Gaming @lemmy.world Its been a journey
Gaming @lemmy.world A cold take on balancing
I think for 95% of Nintendo first party games, they'll be a kid's (or someone trying out new genres) first introduction to the genre or play style with added depth/challenge for people that are older/more experienced.
When you consider Luigi's Mansion as someone's first horror game, Mario Kart as someone's first racing game, BoTW as someone's first open world survival game, or Pokemon as someone's first RPG - Looking at this 'aimed at a new player' angle, then their design and accessibility decisions make a lot more sense, and that generally makes the game popular because its so easy to play.
And of course a popular game is influential.
That also being said, post-BoTW, the glider has become pretty much a staple for the genre. I don't think it was the first game to do it but you can definitely tell that many games copied BoTW's implementation.