
That's what I've been trying, yesterday ended up being a little more fruitful (internet complaining trick worked!) and luckily gave me more interesting rooms, though I'm not convinced it was any action on my part that did it.

Started Blue Prince, but to be honest I haven't gotten past the initial "RNG wall" and I'm sorta over it. I'm 5 hours in and continue to get the same rooms I've documented in detail in my notes with little new to show for it, and while I have some leads and puzzle pieces, nothing fits. Not particularly excited about a lot of the small repeat puzzles anymore either. I get the impression that I just need one or two pieces of knowledge that the game is refusing to provide to me. Kinda hoping that the good old trick of complaining on the internet will make things work out.

That's about right. That said, we also don't know how long regular Switch/Switch 2 carts are going to last. The MaskROM used in the N64/DS and earlier eras is significantly more reliable when stored for a long time than the modern NAND Flash memory as used in the 3DS/Switch+. I suspect key carts won't have any NAND Flash inside (they don't need gigabytes of capacity just to store a game name + icon) and might physically last longer.
Of course, key carts are all going to drop to zero value practically overnight when Nintendo eventually pulls the plug, while real carts will die one by one.

We won't know for sure what's actually going on under the hood until the console is cracked wide open or there's a devkit leak, but my speculative guess is that some details of the GPU are 'emulated'/recompiled. PC AAA games tend to include lengthy shader pre-compilation wait times, console games don't have that wait time because the shaders are pre-compiled by the developers when building the game, specifically for one piece of hardware. The games themselves then fully rely on those pre-compiled shaders. They're going to need shaders that work with the Switch 2's GPU, which is going to involve some kind of imperfect translation process.
AMD was able to design better hardware that works with older compiled shaders, as done in the PS5/Xbox Series (and Pro consoles). That's not a super common feature, but I imagine that AMD is more motivated to keep Microsoft/Sony happy than Nvidia is to keep Nintendo happy. AMD's graphics division might as well shut their doors if it wasn't for the consoles, meanwhile Nvidia is raking in trillions from the AI boom and would rather forget about gaming.

It was just a two question + your name form: type-in your #1 pick but also why. Full-on first past the post, single vote only, no option to name other games. Pretty flawed methodology overall.
That said, I will admit that I did put in Shenmue and while I didn't expect it to get #1, I hoped it'd be top 3 at the very least. I really do trace more or less every successful strongly story based open world game of the 2000s back to a combination of Shenmue and Half-Life. Shenmue's story didn't have a super wide appeal and would be completely uninteresting to most teenagers at the time (which was still the main gaming audience), but the method of storytelling is top-notch, and its open world just felt far more genuine than anything predating it.

It was supposed to be private between Mitchell and someone else in the scene. I don't mean to say that it makes Jobst's big claim true, just that Mitchell isn't entirely absolved and Jobst wasn't completely wrong on everything either.
The 118 page court judgment is online (I can't expect anyone to read it) and in general, the court sides with Jobst on most things, it's just that none of it really applies to the big "caused Apollo's suicide" claim Mitchell actually sued over. That's on a different level.

As it turned out though, Mitchell very much did joke about Apollo Legend committing suicide years before it actually happened. https://www.brisbanetimes.com.au/national/queensland/video-game-champion-regrets-jokes-about-death-rumour-20240917-p5kbd9.html ( https://archive.is/sYEwg )

Windows prefers to deactivate or minimize the write cache on removable devices, most of the common Linux distros generally don't make such changes. Microsoft has a very good reason for that default: not a lot of people actually use the "safely remove hardware" option and if the cache is enabled, using and waiting for that is a hard requirement for the data to have actually made its way onto the drive.

Just the usual case of survivorship bias. The long term subscriber base of "we need to go elsewhere" gathering points is mostly comprised of people that either don't vibe with the majority destination for whatever reason, disagree that there was ever a reason to leave in the first place, or don't actually want to leave but just want to complain about the current place.

Github: https://github.com/suitenumerique/docs
Self-hostable, but it seems like an absolute behemoth of an application if their "non-production-use-only" docker-compose file is to be believed, and I couldn't find any production-ready deployment instructions on a quick skim. No obvious signs of federation and I didn't see anything on their roadmap, not sure it would make a lot of sense for this though.

Gives them excuses to punish "weird"/non-perfectly-conforming kids. The definition of the actual law is broad and open to more or less any interpretation you want it to have.

Love the diagonal belts & power poles.

Borg or the like with 'hardcoded' plaintext/regularly full-disk-encrypted key is acceptable. Someone that has your unencrypted private key sitting on your server has almost certainly already obtained access to the entire set of data you're backing up, with the backup key itself only meaningfully guarding access to older backups.
The more important thing is to securely keep extra copies in case the server fails. I keep mine in a group in my password manager, one per repo.

I'm particularly worried about all the historical records. Summoning Salt & similar channels are gonna have problems after this, especially after the policy has been in place for several years and stuff made in this very era expires.
I wouldn't be surprised if Archive Team tries their best at archiving the current situation (difficult as it is) but nobody is going to bother doing it on-going and a WR obsoleted for months is interesting material only when edited into a documentary.

The good stuff is usually hidden in low view hell (or in text form, stuck on personal blogs nobody reads). Getting an audience is mostly a property of marketing, not quality. There's not a lot of natural overlap between those that can teach well and those that can market well.

For what it's worth, this game was formerly "Monolith". Fantastic twinstick bullet hell shmup roguelite. Difficulty is somewhat on the hard side but it's learnable.

There's no 100% indicator, but presence/non-presence of a contributor license agreement that gives them the rights to distribute under any license is the best one I've found. Corporate backed FOSS where they want the option to turn into non-FOSS "just in case" means that will inevitably happen after people are locked in. Best place to look for one is the project's documentation on how to contribute/how to send pull requests.
Stuff licensed under BSD/MIT style permissive licenses don't need a CLA to go proprietary, but the ones that do tend to have a CLA anyway.
"CLAs" that are just an sign-off (developer certificate of origin like used by the kernel) are fine and are also treated as a CLA every so often, but the moment you see anything about giving one specific company a "perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license" or the like, run for the hills.

(It's a joke/reference, I guess it's not 100% known though. My bad.)
I really do hate "I know what I have so you are going to pay whatever number I set" capitalism though, which is what they do here. These registrars figured out a loophole around the redemption grace period and are, from the start, set up to make you lose the domain and then spend significant money on a completely unfair auction where they have the power to plant fake bids, rather than paying the usual static redemption fees that aren't that excessive.

Heartbreaking: The Worst Capitalist Practice You Know Just Accidentally Picked A Funny Target

Acts as access point, if you connect to it from another device you get access to stuff on the SD card (via app or built-in webserver)... at least in theory. Quality varies.