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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BO
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2 yr. ago
  • Perhaps it wasn't the best example, but the point I'm trying to get across is that almost any game you've played recently is likely profiting a bigot in some way or another.

    Shareholders will always exist. Funding sources. Executives. Just because they didn't write the code doesn't mean they weren't involved with the development. And they certainly make money off the success.

  • Of course always vote with your wallet. Just saying it's a complex topic and it's one thing to boycott it because Rowling profits off it, but you're also excluding the hundreds of hard working game developers who put years of their life towards a legitimately good game.

    Unfortunately, because of the existence of shareholders, pretty much anything non indie is going to be profiting off exploitative rich people with generally loads of prejudice against marginalised groups. Even indie games you're kinda stuck, look at factorio for example. Or you're supporting the storefront. There may be ways to consume games ethically maybe but there's always a catch somewhere. Informing consumers of these choices is important, but judging them for it is reductive considering the only winning move is not to play.

  • Nanite doesn't affect any of the post processing stuff nor the smeary look. I don't like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.

    Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that's where the slop is.