Previously I tried setting up a couple of chat systems to be a community for Smolpxl games, but since we are a very small site at the moment, there has been little activity.
I think Lemmy will provide a much more useful community because as soon as you arrive here you'll see interesting posts about what is going on, and you can choose where to comment.
So, from today, [email protected] is the official community page for Smolpxl!
Rightwaves is a sideways-scrolling shooter with pixel-art graphics, modelled on the classic game R-Type.
It is fiendishly difficult, but a lot of fun. If you do manage to complete it, you can take on the additional challenge of firing as few shots as possible to achieve the maximum score.
I plan to release it when one whole level is ready, which is going to be fairly soon. Given that it seems pretty hard, that should keep some people happy for a while...
Other than finishing off the boss, I also need to work on details like lives, restarts etc.
I am thinking the replay feature will be used to pretty up the title screen for now, and later I may allow uploading and sharing replays with other people.
An interesting challenge in this game will be to complete the level while firing the fewest possible shots.
Rightwaves, my tribute to R-Type, is coming on nicely.
It's a sideways-scrolling shoot-em up with pixel graphics and pixel-perfect collision detection.
It's somewhat playable at the moment, but I tend to mess about with start positions from time to time.
Recent features include a diagonal lasers upgrade, and alien guns stuck to the top and bottom of the scenery.
In order to fix a bug recently, I introduced a secret "action replay" mode, which I hope to turn into a real feature in future releases. For now, pressing Z toggles a freeze-frame modes which you can navigate using the left and right arrow keys.
Still to do: the rest of the level (including the famous red tailed alien at the end), and game mechanics like lives and restarts.
Add a comment here to encourage us to work on what you would like to see in Smolpxl. Here's a selection of our TODO list, but feel free to suggest other things:
I always enjoyed playing Heli, and even wrote Gnome Attacks in tribute many years ago.
I knocked up a very quick version for Smolpxl, but it doesn't seem much fun to me. What am I missing? Maybe it just needs graphics, but the gameplay seems off somehow. You can see the code and help improve it at https://gitlab.com/smolpxl/smolpxl/-/blob/master/public/heli/game.js
Inspired by old-style Frogger, Cross the Road is a one-button game that can be played casually, or speed-run, since it gives a measure of average time spent to make each run.