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  • Some of his works are created by deliberately (and sometimes targeted) breaking of hardware; this technique is called "circuit bending" :)

  • Open Source @lemmy.ml
    TPWitchcraft @lemmy.ml

    Digital Museum: The work of Crash-Stop

    TPW proudly presents the Digital Museum!

    The Works of Crash-Stop: Playing with Hydra

    Featuring 5 "Rooms" showing works of Crash-Stop, a Glitch-Artist from Ireland. His works are great: Amalgams of various styles and ideas, postmodern, political, but always somewhat ambivalent. Saying more would be saying to much, check it out yourself!

    Enter here: https://thunderperfectwitchcraft.org/DigitalMuseum/

    The whole thing is fully in the spirit of OpenCulture. Crash-Stop is using free licenses, and the sites HTML is public domain.

    The Digital Museum is an attempt to make good on one of the original promises of the Internet: To create digital spaces open to everyone, where culture and art can thrive unaffiliated by commercial interests and governmental control.

  • I tend to disagree heavily. I would think of it as rather gamey (most games I played over the last year were much more narrative-oriented; this is a quintessential game!). Is there a thing you don't like? You'll look good when playing it, and you might even feel cool!

  • Linux Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml
    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Game Dev Webring

    A small webring with 10 sites atm (we are the tenth); it is not dedicated a "underground game" webring (thought about doing so), but since all who are active there are amateurs (as far as I checked) I think its close enough :).

  • Implemented it for Acid Flight. https://thunderperfectwitchcraft.itch.io/acid-flight worked like a charm. Can't test the online support, but the offline variant didn't cause no trouble and saved my stuff correctly.

  • Didn't use Wine much lately, but when I do i use usually 2 prefixes; one for 32, one for 64 bit. Winetricks is often helpful; so is the appdb on WineHQ.

    Have fun!

  • Hi Dulsi. Well done - might try to implement it in one of our games, just checked your code snippets. See you @ the other board.

    • Hyper Rogue: Roguelike set in a non-euclidian world. It redefines what a fantastic world might look like, and has a very unique atmosphere.
    • FTL: Deep space exploration ahoy. If you enjoy space operas, FTL is the thing to play.
    • Atomic Tanks: Oldschool artillery game. Great fun to play with friends.
    • Warsow: The quintessential FPS. Damn good.
    • Battle for Wesnoth, SuperTuxKart, Hedgewars are probably known. I love these.

    I'm programming our games primarily for Linux OSs. I'm very fond of them.

  • Its a Private Company which is not focused to gain Profit because Investors push to.

    MARS is also a private company and has a section for child and slave labor on the Wikipedia.

    https://en.wikipedia.org/wiki/Mars,_Incorporated#Child_labor_and_slave_labor

    ZF is a private company and produces weapons.

    As I already said, Valve has a history of unethical and predatory business tactics. Do you suppose they do these for fun? (and would this improve things in your opinion?)

    Private companies are market participants and have to act in their interest, or go eventually down. Valve wants to make revenue with their investments. The Linux community is at best a vehicle, and at worst a target to them.

  • Valve is a capitalist company, aiming for profit.

    They were heavily involved into establishing DRM in the video gaming world.

    They were among the first to establish "FreeToPlay", Lootboxes and whaling, a predatory business tactic.

    They accepted right wing extremist games in the past.

    They have a kind of monopolist web store for PC games.

    They are known to use the embrace and suffocate tactic against community projects in the past (DotA, once a community driven project is now a trademark of Valve).

    The linux gaming scene is flourishing, but this comes at the price of dependency. And not all this dependencies can be resolved at the will of the community; many of the users that came over in the last time are probably unable to start a binary without help.

  • Valve is a wonderful contributor to Linux. Look what a beautiful wooden horse they have gifted to us!

  • Take this with a grain of salt - I'm no academic musician: By the time Nevermind was done, there were afaik easier techniques for the composition of popsongs available. Also, using the "contrapoint"-principe would probably have resulted in either quite outworn or very unusual compositions - the counterpoint was used to evade dissonance, but in the 90s dissonances were common in rock music. An example for a modern musician who vocally used the contrapoint technique in a modern way was "Moondog": https://www.youtube.com/watch?v=I7TPYWD8LUY https://www.youtube.com/watch?v=RW8SBwGNcF8

  • You should change your Distribution. Arch is a rolling release distribution with a strong focus on customization. If you use binaries shipped by another source, problems like those you described are quite likely to happen. Going to a distribution that isn't that cutting edge (but still cutting edge enough to deliver working drivers/libs) would reduce the risk for such things.

  • I'm the captain of all who enjoy underground video games:

    http://barbarian.1987.free.fr/indexEN.htm

    Have fun :D

  • In no particular order:

    Online/LAN:

    Xonotic: Good for online/LAN-play. UT-Style FPS.

    OpenRA: Damn well good. RTS.

    Warsow: Similar to Xonotic, but much faster. Damn good game. Sadly, defunct.

    Sonic Robo Blast 2 Kart: If you like kart games and think they are all to easy, this is your choice.

    Online/Split Screen/Couch coop:

    SuperTuxKart: Damn fun, especially with a few add on tracks and good company at your place.

    Hedgewars: Similar to Worms: Armageddon.

    Battle for Wesnoth: Really fun once in a while. Neither the online nor the local experience is really "better".

    Offline/Split Screen/Couch Coop:

    Atomic Tanks: Worms on steroids.

    Barbarian: Rocks. The OSS-Version is a tad bit obscure.

    I didn't do VCMI, but Homm3 is one of my big local multiplayer favorites. I wait for the full inclusion of WoG before shooting it up. Also, as a young boi I really loved C-Dogs. The thing is now open source, check it out.

  • Firefox @lemmy.ml
    TPWitchcraft @lemmy.ml

    Can't Start Firefox after updating my OpenSuse

    Crashes instantly after startup :/. Safe-Mode doesn't help.

    I suspect it could have something to do with MESA; my gfx card is a bit oldish and had some trouble with newer applications. But SuperTuxKart and most games still do run, so this assumption is a bit shallow to go out and start to kick around my gfx-drivers.

    Do you guys have any idea how to fix it? Using Chromium feels bad ;/. Setting up SeaMonkey right now, it works - at least for now.

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Early scandinavian "Minigames"

    When reviewing, I refrain from reviewing older games - mainly because I feel that it is better to search and shed light onto more contemporary games; also, I see the risk of falling into a shallow nostalgia if one focuses to much on what has been - so some stuff that I considered writing about never made it onto the blog.

    I fondly remember the video game Taso. It was a quite unique helicopter/RTS-Game; years later, the now adult developer set up a small page about the game

    https://tasogame.wordpress.com/

    the page does not only provide a DL-Link (playable with Wine/DOS-Box and some tinkering) and a video but also a short description of the Suomipelit scene. If you ask me, this was a result of the (by then) progressive education system of the Scandinavian countries. Education there seemingly often involved the use of "ClickTeam", a software able to create - among other things - small games. A collection of "Click Games" can be found here https://www.create-games.com/museum.asp?tag=mu

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Purple Martians

    The developer of Purple Martians, another one that I reviewed a while back had responded on Itch - since he didn't replied to my Post it took me quite long to notice.

    After noticing I had some mail exchange with him. Development of the game is still highly active; a more up-to-date version than the one on Itch can be DLed at https://github.com/mweiss001/purple_martians

    Greetings

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Hodslates Games - Raw masterworks

    A big recommendation I can dish out to everybody who seeks for some raw underground gaming experience are the works of Hodslate.

    I had 2 of his games on my blog already; he is a australian roofworker iirc and is doing all of his games in his spare time, not using any premade assets or textures. His games are raw, dark, and oppressive. Quite like black metal gone video game.

    He has quite some output. Didn't manage to play his more recent games till yet.

    https://hodslate-productions.itch.io/

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Is underground gaming the right term?

    Is "Underground Game" in your opinion the right term for a political, non-commercial gaming scene? While some don't mind the term, some seem to be skeptical about it, stating that a self definition of underground is inherent inauthentic (we had, however, the uComix or various literature and press collectives using the term "Underground") or that the association with illegal activity could be a problem; these people, however, seemingly also most often disagreed to the far left political orientation of the Underground Gaming idea, and I'm not sure if those not just aren't bourgeois doubts.

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Is modding under attack?

    One of the more bolt statements I made about underground gaming is that modding is somewhat under attack by the gaming industry.

    I have received different reactions to this: Some agree, stating that modding is incompatible with the modern, usually centralized server structure of multimedia player games, agreed that my idea that the orientation towards professional competitive gaming lead to a stronger orientation towards standardization, or added that modding is incompatible to micro-transactions for skins or similar visual features.

    Others told me that the modding scene is still active, but more restricted to specialized titles. Another reply that I received is that there is less a need for total conversion mods as there are more different games available, reducing the need to play "improvised" games.

    Checking on ModDB, I noticed that there are few games among the popular or recent mods that are from after 2020; most of the popular targets for modding seem to be ancient for video g

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Arcane Cache - Underground game reviews

    Hoping that this doesn't look like I created this thing only to advertise my blog, but you can find some examples for non commercial games on my blog, the Arcane Cache:

    https://thunderperfectwitchcraft.org/arcane_cache/

    If you have done a non-commercial/underground game, tell me - I'll check it out as soon as I can and a) give you feedback and b) review it if I think it is good.

    Underground Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    underground games - a manifesto

    1. Underground Gaming perceives games as a form of art.
    2. Underground Games are non-commercial. They shun the logic of the markets and question the capitalist system. They attempt to create and use spaces for free creativity.
    3. The Underground Gaming scene considers everybody as equal. Developers and players are both participants in the process of turning an abstract piece into a played game. Every form of group-focused enmity (including, but not limited, to ableism, classism, racism, sexism, homo- and transphobia) is ousted from its communities.
    4. The Underground Gaming scene lives and dies by the exchange and interaction from its participants. It can only prevail through mutual support, acknowledgment, and feedback.
    5. A Underground Game is a game that its creators consider to be complete. A work in progress or a demo is not considered an Underground Game until it is finished. The possibility to extend a completed Underground Game is explicitly supported.
    6. Underground Gamin
  • Opposed to most other people here I would like to say that making your game support dependent from a software that 95% won't be able to install or use without getting a partly closed source DRM "app-store" software is - in my book - a bad idea.

    Won't buy any games that have no native support.

  • Linux Gaming @lemmy.ml
    TPWitchcraft @lemmy.ml

    Arcane Cache - Review blog for underground indie games

    The Arcane Cache reviews games that fly beyond the radar of the big gaming sites and blogs. I focus on amateur games and niche productions.

    Since I play exclusive with Linux, all games I review run native or with wine.