Iirc you can tinker with the decay timer in CE of you're the server admin. Not sure what else you'd want to change. Maybe the vocal minority that always hated server wipes and decay timers won out?
Isn't this even made by the same company?
They've been doing a lot of amazing work on Savage Worlds tbf
I mostly play online using Foundry these days, but it's reference my physical copy of the Savage Worlds Adventure Edition CRB a lot
To build off this, moneys tight for a lot of GMs and stuff like foundry removes the need for buying, assembling and painting terrain and miniatures. Which saves on time and money.
I honestly hate raking, and I love the sounds of autumn. Unfortunately I'm surrounded by retirees whose sole form of purpose is lawn care and they just call my landlord to force me to do it cuz it's "bad for the grass" or some other dumb shit.
No problem! It's actually handy for learning dungeons and stuff cuz you can watch the NPCs who rarely mess up their positioning.
You can actually. FF14 let's you run "trusts" which are just dungeons where your party is a bunch of NPC bots drawn from the story's roster.
The only thing you can't do it for iirc is the end game raids, but those are generally not connected to the main story very directly.
What if it's both?

AQuestion About Wonderdraft
Sorry if this isn't the appropriate community to ask! When I accidentally turned off an asset pack yesterday and relaunched the app, it deleted the assets from the map. I was going to work on it on a separate computer, If I download it won't it just do the same thing on the new install since I can't load the assets without opening the map?
As I mentioned in another comment, but elaborating further here, there's a Savage World's setting that revolves around eldritch horror and rampant corporate industry called Holler.
I loved that novel.
There's unironically a bunch of Appalachian cosmic horror stuff out there. In fact iirc Savage Worlds has a setting for it called Holler and Monte Cook games published a ttrpg for the Old Gods of Appalachia podcast.
Outs of sheer curiosity where do they go after that particular death? Oblivion?
There's no way the Ice castle of the necrolord and the mountains of muscle aren't a Fire &Ice reference
Those are sick, where'd you get the stands?
Same with mine and Bennies. You can't take them with you after all.
Seems more Rennpunk, but I'm not 100% when handgonnes were largely used.
Also if its from the developers of the system you also, hopefully, can assume that they are keeping with their own visions and intentions which should be healthy for the system. Even if its just "Story" content, it'd be really weird to see a room full of random sci-fi crap in what has up until that point been mostly a gritty fantasy dungeon. Also, people can rail against this all they want, but people tend towards authority. The developers and publishers saying X feat or edge or whatever is useable in X setting, it doesn't leave a lot of room for inter-group bickering about it, but even then its opt-in.
Yea this is 100% the issue here. If I wanted to make content, I would, if I purchase a book with content for a specific setting or scenario, then there had better be that content in it.
Oh I'm not. I don't even play 5e anymore unless someone else is running it. I moved my setting and campaigns to Savage Worlds.
I did so because I don't like that WotC sells me books that are half baked and claims it's up to GM to write the content they paid for.
Also the entire debacle the other year with the OGL.