This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find. Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved. Please note...

Gyro Aiming Games on Nintendo Switch
cross-posted from: https://lemmy.world/post/1929131
This is a list of Nintendo Switch games with gyro aiming or gyro pointing controls compiled from every online source I could find.
Links go to sources mentioning or explaining the controls and in most cases go to timestamped videos which demonstrate the menus or control schemes involved.
Please note that some titles have variable support for motion controls depending on the play mode and so they may not be available across TV Mode, Tabletop Mode, Handheld Mode, and across all controller modes such as for single Joy-Cons, dual Joy-Cons, Joy-Cons in charging grips, and Pro controllers. These details are not noted here due to excessive difficulty in researching game support.
There is no regulated competitive environment to find the best gyro players, the overall player base is tiny and has not existed for long compared to other input methods, and a high end performance gap of some size exists as I outlined in the comment above and can not effectively be closed at this time if it ever can be so mouse play inevitably comes out on top if not by a huge margin then at least by enough of one
That said just today some mobile shooter player that's been using a gyro controller in aim trainers for a while posted a very short video with some tracking. It's nothing special for mouse play, but if you have any footage of non-AA stick players with even remotely close to this degree of capability I would love to see it as they appear to be very rare, as well for anything with the extreme flick speeds routinely seen across mouse and gyro
The range of a stick is absolute crushed down to a tiny speck due to relying on the motions of a thumb and due to being a relative/time-based input instead of an absolute/distance-based input, the mechanical and sensor disadvantages of gyro aiming just do not go anywhere near that low with remotely modern gear
The Ally and AyaNeo 2S both have gyroscopes, although the Ally suffers from a profound lack of first party software support and so far users are having to use two layers of input mapping software to get practical use out of them.
The sensor quality is at a deficit and the arm biomechanics likely are not a full match for those of mouse aiming in terms of range between the smallest and largest motions possible, but just the fact that gyro aiming uses absolute tracking of motions as mice do and is able to do microadjustments and flicks puts it much closer to the capabilities of mouse aiming than to stick aiming.

Gyro aiming games on PS5 and PS4
cross-posted from: https://lemmy.world/post/1285269
Covered by this post are games with gyro aiming, gyro camera, and gyro cursor or reticle controls published on PS4 or PS5 for use with DualShock 4 or DualSense controllers. Not covered is any form of motion controls only available with PSVR, PSVR2, PS Move, PS Eye, or Sense controllers.
Also not covered are games that exclusively have tilt controls, waggle controls, or other controls that are not primarily built on translating absolute rotational movements from the controller to absolute movements on screen.
Games published for both PS4 and PS5 and known to have motion controls in either version are assumed to have those controls in both versions unless otherwise known.
PS5 games:
- Astro's Playroom
- Deathloop*
- The Last of Us Part I*
- The Medium
PS5/PS4 cross-gen games:
- Biomutant
- Call of Duty: Modern Warfare II**
- Call of Duty: Warzone 2.0
- Callisto Protocol
- Deep Rock