In all my RenoDX mods I add a Color Grading slider. I suspect that slider is going to be a popular one with this game.
No, if you click a link that brings you to or from a site your IP is logged
No, clicked links that bring to a site do not log your IP. For that you would have to add some sort of JavaScript to intercept the click and then have some JavaScript execute a HTTP Request that passes that information (eg: HTTP POST). Then the IP can be grabbed via that request by the receiving server. Or more importantly, a tracking cookie.
When clicking a link, the browser may add to Origin header on the HTTP request (HTTP HEAD/GET) that goes to the link's server. Or the link itself can have UTM parameters, but there's no guarantee that ever gets back to the original server.
But the point is if you have a page with 1000 links on it, the server that serves you the page doesn't know which one you clicked without JavaScript or reframing the link to go elsewhere, which is why this post exists.
I suggest against it. Just use JSDocs syntax and typescript (the CLI and VSCode checker) will check it. No need to use transcompiler anymore. It was more useful when JS itself was more ES5 based and CommonJS.
Using something like esbuild will get you minification if you want it, but it's only for deployment, not actually needed for runtime. Having pure JS code is much easier to work with and debug.
Most "film grain" is just additive noise akin to digital camera noise. I've modded a bunch of games for HDR (RenoDX creator) and I strip it from almost every game because it's unbearable. I have a custom film grain that mimic real film and at low levels it's imperceptible and acts as a dithering tool to improve gradients (remove banding). For some games that emulate a film look sometimes the (proper) film grain lends to the the look.
Bad effects are bad.
I used to hate film grain and then did the research for implementing myself, digging up old research papers on how It works at a scientific level. I ended up implementing a custom film grain in Starfield Luma and RenoDX. I actually like it and it has a level of "je ne sais quoi" that clicks in my brain that feels like film.
The gist is that everyone just does additive random noise which raises black floor and dirties the image. Film grain is perceptual which acts like cracks in the "dots" that compose an image. It's not something to be "scanned" or overlayed (which gives a dirty screen effect).
Related, motion blur is how we see things in real life. Our eyes have a certain level of blur/shutter speed and games can have a soap opera effect. I've only seen per-object motion blur look decent, but fullscreen is just weird, IMO.
You remember Steve from IT? The only one who knew how to manage our backend infrastructure? Well, after that unfortunate plane crash, we uploaded the entire contents of his laptop, cellphone, and personal cloud to an artificial AI. We were able to revive him to bring him back. Even better now, because we have him resurrected in simulated form, he now exists in a perpetual state of working at the office and no longer needs to go home to rest or be with his family. That means with the new 24x7 productivity, we are expecting increased profits for this next quarter.
Created by Charlie Brooker of Black Mirror fame? Okay, I'm in.
Was he talking about Zelenskyy?
How about per capita?
Exactly. Is it really loyalty when you only have one option?
Rip iPhone.
Maybe a chronograph or piechart and calling it Snapshot?
Loading would be rewinding, going back in time, so with a counterclockwise arrow?
Charisma: 100
scrape.maxDepth = 5
Seriously. They probably sell real dry pizza. Pineapple without enough tomato sauce on "pizza" is trash.
The long way is point in polygon: https://en.wikipedia.org/wiki/Point_in_polygon
If you're using web, the easy way is use SVG

Imagine the world we would have lived in if there were oil rigs there instead.
Prophet for Profit