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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RO
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News @preserve.games
Rockafeller @preserve.games

Metal Slader Glory: Director's Cut (SFC) has been fully translated into English

News @preserve.games
Rockafeller @preserve.games

Sonic Unleashed has been unofficially ported to PC (Windows/Linux)

This has implications beyond just this game - the process of recompiling the Xbox 360 version led to the creation of two dedicated tools (XenonRecomp and XenosRecomp) that could be used for other games on the platform. (Theoretically, of course - I recall one developer saying it would likely take a considerable amount of modification for use outside of Unleashed, but it *was *possible.)

News @preserve.games
Rockafeller @preserve.games

Two preview builds of Mega Man X7 have been dumped publicly

Game History @preserve.games
Rockafeller @preserve.games

Video outline of scrapped content for Lego Dimensions

News @preserve.games
Rockafeller @preserve.games

Video overview of newly-released, very early 3DS game prototypes (mostly E3 2010 tech demos)

News @preserve.games
Rockafeller @preserve.games

Newly released prototype for Half-Life on Dreamcast (dated September 10, 2000) + a written history of the port

News @preserve.games
Rockafeller @preserve.games

Day 2 of Hidden Palace's "NESMas" - 40+ prototypes dumped from the collection of the Nolan brothers (longtime NES collectors)

News @preserve.games
Rockafeller @preserve.games

Hidden Palace has released 40+ NES/SNES/Genesis/Game Boy prototypes (with more to come)

Game History @preserve.games
Rockafeller @preserve.games

Full E3 2010 trailer for what would become Paper Mario: Sticker Star

This was discovered & posted earlier in the month - probably late posting it here, but I felt like it fit the site's purpose well.

Game Preservation @preserve.games
Rockafeller @preserve.games

New CodeBound dump: a very early prototype for Cartoon Network Block Party on GBA + 2 design documents

Maybe not the most exciting release, but game history is game history.

Game History @preserve.games
Rockafeller @preserve.games

Newly-released Crash Twinsanity prototype

News @preserve.games
Rockafeller @preserve.games

Aero the Acro-Bat is getting rereleased on modern consoles on August 2

Just the first game.

News @preserve.games
Rockafeller @preserve.games

Infamous "kusoge" RPG Ancient Roman has now been unofficially translated into English

News @preserve.games
Rockafeller @preserve.games

Live Wire will delist their Switch port of Mushihime-sama on August 10th

This is because their license from CAVE (the game's original development company) is expiring.

Game Preservation @preserve.games
Rockafeller @preserve.games

New from Hidden Palace: the last build and source code for the unreleased MD game Out of the Vortex

Game History @preserve.games
Rockafeller @preserve.games

Internal development slideshow for Crash Bandicoot: The Wrath of Cortex

Game Preservation @preserve.games
Rockafeller @preserve.games

RIQA , a cancelled N64 game, has had its ROM leaked online

Game Preservation @preserve.games
Rockafeller @preserve.games

A previously-unpreserved demo for the Japan-only mobile phone port of Klonoa: Door to Phantomile has been saved

Game Preservation @preserve.games
Rockafeller @preserve.games

The largest campaign ever to stop publishers destroying games (by Ross Scott)

Game Preservation @preserve.games
Rockafeller @preserve.games

A rare Rockman.EXE (Mega Man Battle Network) medal arcade game has been dumped

  • You're welcome!

    Part of me feels like the health-as-timer mechanic was born from the developers approaching the game with arcade-style design in mind. That sort of thing works to make sure people don't play too long on the machine (a la Gauntlet or Wonder Boy), and while other games still retained it I don't think it fits well with the kind of game Mega Man turned out to be. (That said, I think the final product's completely useless scoring feature is definitely a holdover from this same line of thought.)

  • This is an excellent study! As idealistic as this may sound, I really do hope it becomes a landmark in video game preservation - hard, inarguable numbers making it clear that significant chunks of history are missing from the current gaming landscape.