Well, what sort of standards are these tools built to?
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I'm hoping it will get some VR love. The engine is mostly the same so any work done on SC is likely to end up in SQ42. I'm not sure how well they'll maintain SQ42 post release. I'm sure we'll see some bug fixes rollout soon after, but I doubt we'll see any major feature overhauls.
However, there were talks of plans for a Squadron 42 Episode 2 and Episode 3 release. Maybe they'll have better VR support by then which just might get them to go back and update the original SQ42 release with better VR support.