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Cities: Skylines @lemmy.ml
PrimePeriapsis @lemmy.world

50 hours in and I'm able to reliably get to the "Small City" Milestone!

I've now got a grasp on most of the basic mechanics of the game, so it's time to get to the fun part: OPTIMIZATION!

Cities: Skylines @lemmy.ml
PrimePeriapsis @lemmy.world

City is doing great now that I'm using mass transit!

I didn't realize how much TRAFFIC can be avoided with some mass transit! Airplane into the city plus a subway/tram system to get around!

Cities: Skylines @lemmy.ml
PrimePeriapsis @lemmy.world

What am I missing with managing traffic

I just started playing Cities: Skylines 2, and it's pretty cool. Seems like a good mega time-sink game. But oh man is managing traffic flow DIFFICULT. I'm beginning to understand how the AI behaves whenever it comes to types of intersections, like oh man is the computer bad with changing lanes at the last minute or what.

But what I'm working on right now is figuring out how to manage my larger traffic volumes. I've gotten a couple cities to get to 10k-20k population, but around that point I have the same issue with traffic flow, in that I don't know a space efficient way to distribute high volume traffic in my city on my roadways. I think the issue is I'm just getting too high of a population too quickly. I think I'm also making neighborhoods that are WAAAAAAAAAAY too large. How large do you all usually make your large apartment neighborhoods?

Edit: Okay so additional parking makes traffic MUCH worse. I kept thinking "oh man, this is a TON of apartments, so they all need parking for

Cities: Skylines @lemmy.ml
PrimePeriapsis @lemmy.world

The district demand suggestion lies

In Cities: Skylines 2, I just learned that the demand suggestor for which distructs your city wants should basically be ignored. I had a city where less than 1/3 of all jobs were filled, and it was telling me to build a TON more job buildings.

Cities: Skylines @lemmy.ml
PrimePeriapsis @lemmy.world

Roads are HARD

Title is everything . . . I tried making intersections and diverted traffic elsewhere, and the townpeople cut through neighborhoods instead of my nice roadways!

  • I second this! There are two series in the world: The Belgariad and The Mallorean. Both are really good, and there's two standalone books that are intended to be read after both series called Belgarath the Sorcerer and Polgara the Sorceress.

    The books are pretty much classic high fantasy, and each one is a fairly quick read!

  • It's a matter of statistics. We know that it can cause a collapse, but depending on the cave it's not often. We don't want people to get hurt, so we're going to warn people against generating heat like that. But with a ton of caves, it would have happened irregularly enough for people to be mostly fine.

  • Not an expert, but I do have some insights on this. The reason that spelunking doesn't usually allow fires, even at the entrance, is because the smoke can damage the cave environment. Smoke, especially from things manufactured in a different environment, can contain a lot of wild stuff that interferes wjth an ecosystem. Caves, especially ones big enough for tours, have incredibly unique ecosystems that are ripe for study by biologists.

    Additionally, smoke contains unique particles that settle on surfaces. We can study the materials deep in some caves like Mammoth Cave and find evidence of smoke and ash. This is strong evidence for archeologists that ancient people were able to travel deep into this cave.

    tl;dr: smoke damages ecosystems and makes archeology difficult. Don't smoke in a cave.

    (would write more, but using phone keyboard)

  • Also to add some more defense for Zimmer, the BWAAAAH is actually the main theme slowed down a ton. Zimmer does a lot of expiramental shit in big budget films and I respect it. Besides, neither composer has shit on Bear Mccreary and his unstoppable hurdy gurdies and kazoos!

  • MapMaking - A Map Making community for DND/TTRPG @lemmy.world
    PrimePeriapsis @lemmy.world

    Island Looking For Input

    I made this map using a heavy amount of inspiration from pre-Norman medieval England. I tried a new technique for mountain placement, forest placement, and rivers. I also am trying something new for place names. I'm looking for input on what people think!

    cute dogs, cats, and other animals @lemmy.ml
    PrimePeriapsis @lemmy.world

    The Loaf