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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NA
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2 yr. ago
  • What a thought provoking question.

    I'd argue utility can exist outside of measurable systems but is defined by the measurements made within a system.

    The measurements then determine with arbitrary values the utility of an object.

    For instance, take two early human weapons: A wooden spear, and a club.

    How would you rate the utility of each? By a varying degrees of ways, but they have different uses; a spear can hunt animals and has good penetrating power through flesh, a hammer can stun or knock out an animal, or drive a nail or stake.

    But which of the two is the better use of the wood? That I believe, is at the core of your question.

    The answer is both. A non-zero-sum system where both are valued for different purposes and no-one is the greater, or lesser thereof.

  • Delta-V Budget assuming standard parts

    Getting anywhere in space requires ∆V, think of it like "gas needed" to go somewhere in a car, in an extremely simplified form.

    The long form is a dimensionless change in velocity. You can point to any object in the night sky and calculate the ∆V required, like Jupiter.

    In this case, NASA needed to go say, 384 miles to get to Jupiter and made it with less than 4 miles of fuel remaining using the car analogy. That's a shocking degree of accuracy.

    They then purposefully coasted into the gravitational terminus of Jupiter terminating the mission using the final 1% of fuel, while studying the planet over a number of years.

    In space, informally, and also because I'm personally somewhat awful at space, a 20% margin of error in ∆V would be considered "good" for us mere mortals, because we need to have wiggle room for errors, mistakes, and course corrections.

    (Flipping a lander or rover over on the Moon is considered to be average performance, see: IM-2)

  • Er, I meant, high level players are decked out in magical trinkets and artifacts by L20/endgame anyway, it just seems like a synergistic effect of something most players tend to do on their own, PCs are loot goblins even when they aren't dragons; if you don't believe me, put one magic amulet in a chest at low level for a party of four

    It's only a minor criticism, I'm just an aged adventurer carrying an entire economy's worth of artifacts when I play a melee class to avoid getting one-shot, haha

  • As a long time DooM fan, the constant "use fire hook with double barrel shotgun for armor" got really old, really fast.

    If you didn't do it on the higher difficulty settings, like Ultra-Violence, you simply died.

    I'm actually hoping they take a page from HeXen for this installment

  • This is a pretty dope class, very well fleshed out for being a homebrew.

    There's some power asynchronicities, like with having the dragon patron, and an inventory full of magic trinkets to full heal every short rest, and some other minor stuff but this is a definite expansion into "useful warlock" or "Warlock+/Dark Sorceror"

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