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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LE
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pbta @ttrpg.network
LeVentNoir @lemmy.nz

We need an Icon!

When you submit an icon for the community, roll +Art.

This community needs an icon, and sadly, there's no obvious logo to go to as many other communities have.

So: I'm throwing it out to you. Submit what you like, and to be honest, this will be me picking, influenced a bit by the votes.

Something as simple as a PBTA in the Apoc World font would be clear, but I'm very open to people who have positive Art stats...

  • Give agency to the player:

    Make their choices and decision points clear, and tell them the consequences of each path. You can put anything you like on that path, and they will be fine with it, because they actively chose it.

    "This path is full of bear traps." "ok." PCs foot is cut off by bear trap "Well, yep. There's bear traps here."

  • Hey! [email protected] would be happy to discuss this!

    But in general, building whole campaigns isn't a thing PbtA games do, and instead they use the fact that the game engine forces the narrative to keep moving and constantly provokes the players to react and take action to drive the game onwards.

    Have you played / MC'd any other pbta games?

  • Call of Cthulhu @ttrpg.network
    LeVentNoir @lemmy.nz

    Typo in community name - Call of Cthul(h)u

    Offically, the game has two hs in the name: Call of Cthulhu

    pbta @ttrpg.network
    LeVentNoir @lemmy.nz

    Powered by the Apocalypse: Favourite Basic Move?

    Welcome to one and all who are coming here.

    We're ramping things up, but it's going to be good to have another place for discussion established.

    To kick things off, what's your favourite basic move, and why?