
A blog space where I share my personal opinions and views when it comes to video games. I write about games old and new in a means to express myself.

I see the title - and first thing I think
"Oblivion, now with 16 times the upscalers" in Todd's voices
I know this is subjective, but I had embraced the narrative and got into the character's head as he slowly lost patience with everything
My decisions were at :
"The hanging was screw you, I am not playing by your rules"
and
at the crowd scene, things leading up to it made me just as frustrated at the characters, that I also was getting sick of things, and gunned them down because I got tired of it all and I inhibited the character - that was a point that I felt just as tired as the characters and thought everyone can die, no one here is worth the effort,
Them doing the cop outs does make the scenes weaker, I agree, - the hanging I feel was early enough before things went off the deep end, but the crowd scene, for me, was memorable because I made a mistake in the heat of emotion, when I let myself be engrossed in the role-playing as the soldiers physically, mentally and emotionally break down, it was what stuck with me especially when you reach the end and you realize how you've been played for a fool the whole time.
Would it have been better if it was tighter and they fully commited to that descent into madness, yes. Did they have to go so heavy with the messaging, not really.
The no russian mission, I felt initially shocked the first time, but once the police arrive my illusion was broken. You can just walk through the whole civilian section and do nothing and be blamed for the attack anyway - it had more impact if you were killing people but it also has initial shock value but it is all an illusion like the choices in Spec Ops.
There was a bit of a disconnect with how was it, 5 men in only body armour made a fool out of russian equivalent of swat - they were performing riot police procedure on men armed with machine guns and grenade launchers - no different than spec ops in the last stretch of the game where you are killing juggernauts and armoured vehicles, the airport guards I can understand - but the special police were funneling into killzones - and maybe that was the idea for the context for war but it was like the North Hollywood Shootout, only both sides were carrying equivalent weaponry and only one side was really using it
I know Makarov was connected with politicians and the whole thing could have been decided to be green lit as a false flag to have a pretext.
I think it forms part of bigger meta narrative, and the end of the day you still go through with the white phosphur attack as the game is forcing the choice on you to proceed as the only way to solve the problem - which is what the character believed in
Its message is,to me, "are you having fun" playing a game of murder -it forced, albeit clumsily, the reality of war when you feel you have no other option - a choice you are forced to make like pulling the trigger of a gun. You can leave the game and not do it or you pull the trigger.
You are still killing after that point soon after, with character quick to stat blaming others and you are still going on for the ride by playing- to finish the game, to get to Komrad- it comes off pretentious i admit, but the wp was acting as a turning point and was using a blunt force narrative to make you start asking questions about the character' sanity
Could it have been done better - sure, but the thing is you, the player, still went through with it and pressed the button instead of putting the game down and refusing - it is trying to sell the point of view of the player's character you are playing decided that it was the "only way" and by continuing to play the game you have accepted the condition forced upon you and continued to be complicit in the events that unfold because you wanted to see the story through.
"No Russian is shock value, but there really isn't much player consequence as it doesn't matter what you do so long as you keep up, you could even skip it"
If you wanted to avoid the nastiness of what you were doing you could in No russian, specs ops decided to comfront the player with deciding for the player to either accept the nastiness or don't and if you want to see the story to completion you better get your hands proper dirty and not half ass it.
Again, conveying that is not easy and what they did could have been conveyed better. You are seeing things from the perspective of a dude with severe ptsd and you have been murdering people up to that point on fragile pretense
I think this is where the nuance is and where the things can go off the rails. Your example is that you want to more easily be connected with people that you enjoy engaging with but find it hard to find - which you did attempt to find a work around for, which I do commend.
I think because of the volume of scale of the internet it has been fine-tuned and engineered towards benefiting the major players more as they have taken convenience features and frankenstein'd it into a tool of "increased engagement".
It is like a market square and everyone is shouting out their wares at the same time and the major players (and others) have done their research on how to be the "loudest and most attention-grabbing hawker at the square"
Here the algorithm approach is useful to help "silence the sea of voices" and find "hawkers" that sell "products" that are of interest to you. It does require some discipline on the users part to curate their "hawkers", but overall the experience is improved as one deals with "products" that is aligned with one's interests.
I feel, in general, however that the intent has been twisted into something that has become a slippery slope that slides down towards "how can I get eyes on my thing and keep people coming back" for as long as possible. One's attention gets bombarded with as many ideas as possible and, from this, one's scope starts to bloat and becomes muddy as one processes too many different ideas and viewpoints in a short time frame and as a result one spends less time forming a individual opinion. I believe this does contribute to shorter attention spans as we attempt to "offload" our thinking onto something else as we try to make sense of all the information we take in.
The easiest thing I can think of is TikTok and how quickly the short video format was incorporated into the big platforms.
It is a human shortcoming I feel that gets taken advantage of (and I feel like it is being cultivated) and as humans we do have a side to us that tries to optimise the shit out of a things - often to our detriment.
I was served the channel by the algorithm and was concerned with the length so I attempted to share in a neutral manner unsure on reception.
I found it interesting and wanted to share the opinion
Yeah, there is a lot of evolving information, yet for now one can still have some measure of control over the content one can engage with
Yes, that is a good idea around what I am thinking in regards to the "magic addictive formula"
They have a system in play that optimises the play experience in a way that is rewarding to "addictive habits" and attempts to "encourage" a habit that leans towards an addiction.
A long video of one person's opinion about "algorithmic complacency"
Click to view this content.
An almost 38 minute video about one man's opinion about how the curated algorithmic experiences on the modern Internet have an effect on people and how it has shaped how it is being used.
Edit: Name of channel is Technology Connections
Thank you, it seems the scope of the thought was a lot more open-ended than I imagined.
Was thinking in the line of the how the big game companies seem to try to hook people onto their game experiences and when one hits it big, how they attempt to moderate that experience around trying to keep it at a level that is akin to selling cigarettes.
It is like they are trying to find that "magic addictive formula" and try to be the sole provider of that experience to keep a person coming back to them.
That sounds depressing, it is like they commoditised cheat codes. Sad to see it fall into the trappings that the game makes fun of. I can almost imagine what the GTA 6 version might become if they decide to intergrate that level of "hooks" into its shiny game environment.
I think that was the 2K launcher, if I recall, I remember they were doing something with their games (was playing XCOM 2 at the time) and promptly made use of a workaround
Didn't like the extra steps just to get into a game - like they were reminding you that you only pay for the license to play the game and the property is theirs to do with as they please. I mean, it is, but still doesn't help feeling like I am being constantly reminded.
That is probably one of the more famous examples, yeah. They pivoted resources from the single player experience once they saw how much money they were making with their shark cards (I believe it was called). Developed an ecosystem that encouraged spending money to enjoy the game (but not forced) and I guess it was an equivalent experience of getting players to "micro-dose" with a payment to bypass elements of grind to get the best stuff and have an overall smoother experience.
Yeah, they are more apt comparisons where the target market is built upon consistent small (or large) payments that are in a business' best interests - like in-game currencies (chips in gambling sense) are used to obfuscate the value of what a player is spending money on (which falls into one of the many psychological tricks you mentioned)
Streaming platforms and movies are similar - yes but for them it is a one time recurring cost for the service or in a movie's case it is a pay per experience.
With game pass, for example, you can play games like streaming, but it won't be the full experience for some games (i.e the dlc and additional content) - and to be fair, it does usually come at a discount but there in lies additional costs per experience
It is like the equivalent of paying for a streaming service and then it asks and double dips, saying "hey, we see you really liked that show - want to pay us 5 more bucks to enjoy more of it" or a movie and where they ask you to spend more to see the extra deleted scenes
Games are in an area where one can both pay per experience and pay for the service and it is understandable in some cases why that can be - however there are games now that are intended for pay for experience (single player for example) that have additional costs attached to them to draw more "easy" money (this can be the case of developing something worse on purpose to offer a simpler way out of it) or you have games that are nearly the same every year (with them chopping and changing features to make it seem "fresh and new") and then leverage on a FOMO (mobile games are far worse in this regard) to "encourage" one to spend more on the original purchase.
The effort to manipulate and try to make more with less, feels more erroneous in the gaming sphere
They are trying to get people to become "addicted" to an experience and they wish to target either those that can afford it (and for them - power to them) and/or those that cannot but are unable to control their desire for more (worst case scenario - they hook a proverbial "junkie")
I will be say I wasn't thinking too hard into it but, (and not direct response more how a lot of the bad elements feel like they are being pushed)
By and large - yes, the idea can be applied to capitalism and I think the idea I was thinking of is that AAA games lean into the more exploitative area of it.
Doesn't mean it is the only one or even the worst, but I was thinking in the headspace at how the "big games companies" are trying to lean into being more manipulative (directly or subversively) and how it feels more like "drug dealers" trying to sell their brand of high, trying to dictate how to enjoy those highs, they try to lock players into a "brand" of gaming and once they can "control" what people will enjoy, attempt to exploit value from it.
That is true, it did popularise the drive towards extracting large amounts of value for comparatively little effort
Meanwhile Microsoft doing back-room deals to corner more of the market
AAA game companies are just sanctioned corporate "drug" cartels
Build 42 unstable right now, is more single player until they iron out everything for a stable release.
I would say if you don't mind playing build 41 until they release build 42 stable - then short story long:
I can be fun with friends, but if you want to play without having to worry about too much grind then it is best to play with sandbox settings and tweak gameplay towards what you and your friends find fun.
The world can made persistent, but your individual character is unique and when they die you would have to respawn with a new character
There are mods that do help with the starting out from scratch bit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437&searchtext=journal - make a journal that stores a characters stats so you don't have a grind a new character again)
The sandbox settings are very flexible (and mods can make it even more so) and you can even play in a world without zombies if you wish
Firstly, I feel offended you reduced the giant mecha vs a dragon cinematic to robot vs a doll army :P
Ff9 did the "all powerful god" but it is really a wtf out of no where momement that can feel jarring with the themes of the game - a ludonarrative narrative dissonance, unless I missed some obscure reference to it somewhere
I would argue that ff6 wrote a less jarring "kill a god" fight:
That is a shame, I would have thought that she would have some measure of control after the events of the first game
Especially, since the burden she was carrying was lifted.
FF 8 Spoiler Response
FF8 spoiler response ::: spoiler spoiler
Yeah, I agree especially with her being a tragic character her final lines sounds line someone desperate:
"Recall a memory from your childhood. The sensations, emotions, the words from back then. Growing up means leaving something behind and throwing something away. Time will not wait, no matter how hard you hold onto it, it escapes you. And ...",
especially considering how Ellone's powers work
I think it is repeated (at least once already) or she achieved some form of omnipotence with her time compression as her plans seem to have a definitive goal to them like she knows who to look for (Adel and Ellone) and what to do to achieve her ends. Edea (forgot her name) probably still had enough power to "guide" her a bit but ultimately she was overpowered most likely, until Ultimecia released her power to hop to the next one.
Yeah, Squall could have finished that in a few ways - although, I guess seeing Ultimecia survive (especially after she implanted that final thought, in retrospect), his instincts probably didn't want to take the chance of her time hopping again and wanted the time line to be prepared. Also he couldn't kill an innocent person either and risk one of the orphans getting the power as Edea tells him
The love story between Squall and Rinoa can be melodramatic, but it is done well enough with Rinoa peeling away the layers of edge off of Squall.
Laguna and Raine though, I agree was a lot better and I think Raine understood the type of person Laguna was and supported him - her personality was like his in some ways. She probably saw Ellone as a daughter as well and knew how far he would go to protect her, which is why she probably kept her pregnancy quiet to not distract him on his quest to save their "daughter". :::
"It's iridium luck day and I ain't got no time to wait for the driver"
So had a day where I saw I had Iridium luck and decided to pay for the ticket at 09:00 sharp. Ends up, the farmer hopped on board and decided to drive themselves to the desert
Waaagh! Eternal
Slapped together images (Doom Eternal, a Waaagh image, some Orkish icon and a picture someone created of Tuska) in celebration of ORKtober.
Tuska the Daemon-Killa
::: spoiler spoiler Is an Ork Warboss who, aided by many weirdboyz, managed to bypass the defenses around Cadia and led his Waaagh! in an invasion of the Eye of Terror, in search of Daemons to fight.
Tuska made his mark in the Eye of Terror, by defeating the Daemon hordes on several Daemon Worlds, and seemed unstoppable until his Waaagh! crash-landed on a flesh planet. The planet belonged to a mighty Daemon Prince of Khorne known as the Blood Prince, who soon led his Daemonic hordes against the invading Orks. In the battle that followed, Tuska suffered many deep wounds and his Boyz took heavy losses.
Just as the Blood Prince was about to finish Tuska, his Weirdboyz managed to distract the Daemon using their psychic powers, giving Tuska enough time to impale the creature between its legs with his Power Klaw before bein
Advice for finding an Accountabilty Group or something like it
So I tried to take steps to try improve myself and I have been able to sort of come up with something where I do daily tasks and over the weekend take it easy.
Basically, light meditation, some positive words to myself, exercise, journalling, consistent self-care and reading
I have made it to 7 days so far with me being able to complete the tasks I have been setting for myself.
However as a concequence of journalling out stuff, I have been confronted with an area of my life that I have not let vent out properly. It's its own monster of sorts that feels like it is consuming my thoughts as I relive and try come to terms with past events that leave me with realising how deep the regret and anger I have kept underwraps.
How that part of my life had some effect in disrupting my academic prospects as I let it thrown me off enough that I ended up dropping out in frustration of falling behind and also how I listened to someone ask that I do not do something I wanted to do, but out of respe
Cleocatra Rule
Curse you, Bark Anthony! https://lemmy.world/post/20225360
Compelled me to contribute
Image source: https://kr.pinterest.com/pin/464363411556861530/
Image author: https://kr.pinterest.com/kelseybbb/
Moments where something happens that feels like it goes beyond stupid dumb luck?
It can be whatever, but has anyone ever experienced a moment or moments that has happened to them that defies one's expectations so wildly that they cannot reasonably define it beyond stupid dumb luck?
I still play this scenario out in my mind years later as I am still somewhat in disbelief that it actually happened and I walked away without any injuries.
I like to joke, saying my guardian angel tripped me at the perfect time.
Scenario describing my event in question:
::: spoiler spoiler
I noticed two suspicious individuals and as I past them they started to walk towards me. My response was to shout and make a scene while trying to make distance crossing the road without concern for traffic - road was quiet, early in the morning on a holiday as I was on my way to work.
The suspicious individuals responded by rushing towards me as one produced a knife and prepared it in lunging stance like someone preparing to slam a knife into a board.
I knew I couldn't outrun them, no self-defe
Loneliness venting
On one hand I sort of dislike doing this because it's a reminder of my failings, but on the other hand I am not sure what do either
A major pillar of support has decided to cut ties with me and it not something I can hold it against them as they have their own lives and when I recently decided to share my troubles it became too hard to deal with on account that they couldn't help me and fear that they are only making things worse.
My latest round of issues has been identifying with the long standing issue of loneliness. It is something that I have sat on and thought about recently as a root of a lot of my issues. I am isolated with feelings I am sure go back as far as childhood. I don't know how to maintain friendships, I have developed unhealthy habits that suppress who I am and overwhelm people with all the stored up misery when they get close.
It scares people away and because of it I have to force myself to suppress the person I am, which has and continues to lead to a feedback
CGP Grey - The Rules for Rulers
Click to view this content.
A video from 7 years ago by CGP Grey that talks about how democracy and dictatorships run and I find it an interesting look at the general politics and how it effects how a country is run when compared to today's landscape
When the will of Armok manifests
A story I love sharing from an older version of the game and unfortunately the only one that I kept track of as I was left stunned at the result.
A forgotten beast Cyclops decided to pay my dwarven city a visit, so I sound the call to seal the city as I let the hunters act as a vanguard to get my dwarves inside. Unfortunately, the cyclops makes quick work of them and I only just started getting my military in order after getting my iron production started.
So here I quickly assign one of the early recruits to the role of Captain of the Guard, in the role of delaying the foul beast while I scramble to get a militia going to drive it off.
Little did I expect for this single dwarf to not only stand up to the cyclops in single combat but brutally kill it too.
I know cylcops are fairly low on the danger scale, but still to watch and read the logs as this greenbeard dwarf digs into a forgotten beast like I am reading a God of War fanfic was glorious.
XCOM Franchise Reviews
A blog space where I share my personal opinions and views when it comes to video games. I write about games old and new in a means to express myself.
Just finished uploading the last of my reviews on Firaxis' take on XCOM. In the link, is the page of the 5 games reviewed.
Hope whoever reads it - enjoys
Help with choosing a distro for a first time linux hope to bring life to an old pc
Good day
I would please like to ask for suggestions for first time installation of linux on an old pc that has recently come into my possession
It is
Pentium 4 3.4 Ghz (2 cpu) 2 Gb Ram 1Tb hardrive Onboard graphics 128 mb
I have been looking at Mint and I am assuming that the Xfce Edition would probably be the smarter choice, but I am curious to know if I could use something like Cinnamon Edition and will it run smoothly hitting at the minimum spec of 2Gb RAM. Is their other alternatives that provide a good exprience for the limited resources as I decide to take the plunge?
Game Blog Review: Dwarf Fortress
Last review for the month. Seeing as Adventure Mode for the KitFox Version is coming out next month, decided to do a write up for it
Gratitude and Appreciation
I just wanted to express gratitude to those that helped give that little push to just blog what I feel and go with it. I have gotten to the point where I have published my 20th post today.
Although I do feel my blog site needs work, It has at least made me more confident to try and push my work into social networks by uploading posts of it on Mastodon and using my old Facebook as well. It is giving me more confidence to try "market" it I guess.
Still trying to figure out my schedule and most likely going to look at my least viewed posts and bring them up to the standard of the ones that got more views but overall I do feel better about myself while doing this expression of self
So with that I give a Thank You to the community 🫡
Not sure if it will help others, but wanted to share what is helping me a bit
;tldr
Find something you enjoy and try and capture it in a way that you can look at it and appreciate what you do, I mean you might not appreciate it but it can be something that gets all that built thoughts out into the open so it is easy to see with one's own eyes.
I know and understand it will not work for everyone but I still hope it can be a positive contribution from my own experiences and I can only hope it can be useful for someone
End tldr;
So I have posted a lot and it felt a bit selfish always using the service but not really contributing.
I don't know how long I can keep it up, but over the past 2 weeks I have been trying to blog a video game article every day on my personal blog. I mean I should space things out so that I don't burn out of course, but so far just doing the writing has helped me not be overwhelmed with thought.
Perhaps it is a distraction, but I do feel less social anxiety as I am branching out more on Lemmy and try to engage with people more and I
Started a new blog and any advice would be appreciated
A blog space where I share my personal opinions and views when it comes to video games. I write about games old and new in a means to express myself.
Hi, I just started trying to blog (video games opinion and I suppose it could fall under reviewing as well) and I feel a bit overwhelmed thinking whether it feels "correct" or if it is missing something.
Currently it is just writing with pictures with it linked where I took it from on the title text option on the images and the publishing that.
Is there any sites or resources one can recommend for reading?
I am more than willing to read any advice anyone would like to share as this is still very new for me.
I am using Blogger, so if there is any tips anyone would like to share in regards to the platform, I am also willing to read those as well.
Felt like sharing and have been not sure where to really share it otherwise
Tldr:
Seeing lemmy posts about Disco Elysium reminded me of something that resonanted with me and its been bubbling wanting to get out and the other topic feeling lonely and isolated from friends due to hardware failure and a growing sense of low self worth and loneliness with some introspection.
: End tldr
First off I want to preface that I am going to be using a game and I guess how it emotionally resonated with me when I tried empathasing with the main character.
The game in question being Disco Elysium.
Although I myself cannot directly place myself in the shoes of the protaganist the game did catch me in a lot of moments where I am in a situation and just think "damn, that sounds like me" at times.
From the commentary of being a "Sorry Cop", that I have tried to move past in my life ( being someone that used to say "sorry" a lot)
To the many different examples of falling into a line of thought or idealogy and being exposed to the idea that maybe I might be inclined to ideas
I just feel defeated and can do nothing to improve expect further fall into despair
I would like to preface there is some foul language and potentially dark musings that I am going to express...
If it is beyond acceptable measures and rules of the group I understand I accept it being removed.
I am really trying to win a mental battle, but I just can't win
I am engulfed in negativity, surrounded by voices of negativity, my past haunts my negativity, and feel my future is going to lead just to negativity.
I am a broken shell of an individual that doesn't want to be broken but nothing seems to break me free from my mental prison.
I have tried to keep it under control, but recently seems I am in less control than I feared.
An ex recently came to me via social media to ask for support for the difficulties they are experiencing in their life and in conversation something from the past came back to surface, which later seemed to be but a metaphorical vent in volcano as they wished to wipe the slate clean.
This gesture seemed to reverberate with a painful memory which
Bug in version bf5848d, possibly narrowed it down to Magiclysm
Not sure if I should do it here but found a crashing bug - version bf5848d
Problem : Game crashes to desktop when killing a boomer in melee combat
Method: Melee boomer to death with Mirror Displacement
Possible Reason: Mirror Displacement attempts to trigger when boomer death explosion happens as I have seen mirror displacement dodge boomer spit, so I assume that it trying to dodge the boomer splash and causing game to crash as it is not captured by normal game error handling.
I tried letting it fall in a crater, bleed out from distance, shooting it - work as intended
Why does freedom of speech seem to invoke the right to be an arse?
I am not targeting any group, race or religion or whatever, just an observation why does it seem that freedom of speech appears to invoke an image of a defence to be an asshole?
I get it, free to speak your mind and all and sometimes hard truths need to be said that but is the concept so out of whack that people have less empathy for others that they don't agree with that they antagonise another to the point of disrespecting the right to dignity?
It seems like humanity is hard wired for conflict and if it isn't actively trying to kill itself it seems to find an outlet for violence some way somehow. Maybe it is social conditioning or just some primal urge that makes humans human.
I don't even know where else I could ask it, and it seems kind of stupid to think about so... have at thee