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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO

Yes, I downvote youtube links.

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1 mo. ago
  • Being able to parse a specific ruleset, or doing a specific kind of math fast

    Oh man, I would love competitive tabletop games, where the goal isn't to min/max your build, but to min/max your build after being given a brand new system and 45 minutes to read the rules.

  • It really sucks when it doesn't work though. I used to wake up 5 minutes before my alarm like clockwork, and then ONE day I didn't set it. Well, guess what phone call I get that lovely morning.

  • I still get emails from AmeriCorps every now and then. It was a fun year of camping in a tent and maintaining trails and such in remote parks, and then another fun year of working in an impoverished school with families who needed help applying for aid. It is mind boggling that these idiots think the best way of saving money is cutting people from the workforce who make a stipend (not even a wage, so it can be fucked with in taxes even more) of something like $11,000 a year... and thus losing labor that makes a large impact down the road.

  • People got IP banned all the time. How would they do that based on a post if there wasn't IP data connected to the messages? Combine with text being small storage size, and I can't believe that anyone over the age of 22 thought that there was any true anonymity from the backend.

  • I think the best WoD game I've seen was a 2 player game on a forum. Both of them put a lot of effort into their characters, and the DM just built a beautiful setting out of detroit. The way the spirit reflected the physical, and how the npc interactions built the story was just so cool to read.

  • Our best was 4e. The absolutely locked down mechanics let our poor permanent DM plan things out really well, and I got in some lovely character stuff.

    Fate was also pretty good. The looseness let the DM sort of lead the sessions into quasi-not combats even if that approach was taken.