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Evu

I've been playing Magic off and on since the mid-'90s, though some of the "off" periods have been pretty long.

I used to help run Pauper events on MTGO, before Pauper became an officially sanctioned format.

Check out this Magic-related web site I made: https://housedraft.games/

Posts
152
Comments
277
Joined
2 yr. ago
  • You are really amazing, Evu.

    ❤️

    Also thanks to whichever one of you pinned the post; it's an honor.

  • You’re an amazing contributor and wish you all the best.

    ❤️

    it has seemed to me that Wizards has undergone an intense campaign to do away with bad topdecks.

    I think you're right. One of the reasons I prefer lower power levels is because then a bad topdeck or two doesn't have to dash your chances. But that approach doesn't drive up the card prices....

  • I've had similar ideas. Like you, I'd be concerned about the power level but would at least give it a try.

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    Evu @mtgzone.com

    In this edition:

    • Win Collector Boosters with Arena Direct
    • Behind the Scenes of MTG Arena
    • Tarkir: Dragonstorm Cosmetics
    • Event Schedule
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    A long post about how I'm planning to drop Magic as a hobby because of Universes Beyond

    My background

    At some point in the '90s I received a Fourth Edition starter kit as a gift. I didn't know anybody else who played Magic: The Gathering yet, so I sat on my floor and played both sides of the game against myself. My favorite card was Yotian Soldier. What kind of country was Yotia? What was their process for making mechanical soldiers? I assumed that I would find out in time.

    In college, my roommates and I drafted our entire collection into five-color, several-hundred-card monstrosities, because we didn't know yet that the norm was to build focused 60-card decks. Our games lasted for hours. Today we still get together to play Magic about once a month (our decks are more coherent now).

    For years I spent my Saturdays hosting a Pauper player-run event on Magic Online, in the days before Pauper became an officially sanctioned format. And I spe

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    Evu @mtgzone.com

    In this edition:

    • Tarkir: Dragonstorm Releases Tomorrow
    • Play Clan Sealed Events with Tarkir: Dragonstorm
    • State of the Game on WeeklyMTG
    • Event Schedule
  • This is well put. I'm not surprised by the lack of any bans in Standard, but at the same time... if I had my way I'd ban 20 or 30 cards from Standard, just with the goal of getting the power level back where it ought to be.

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    Evu @mtgzone.com

    In this edition:

    • Watch the Tarkir: Dragonstorm Streamer Even
    • Tarkir: Dragonstorm Prepatch and Release
    • Banned and Restricted Announcement – March 31, 2025
    • Get Dastardly with Dastardly Dwayne!
    • Upcoming Qualifier Weekend and Qualifier Play-In
    • Congratulations to the Winner of Arena Championship 8
    • Event Schedule
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    Tarkir: Dragonstorm is up on Draftsim

  • I can only speculate about what your opponent might have been thinking, but if she really wanted to play with her friends then she is also free to concede at any time. Since she didn't, she must have seen some value in staying in the match. To be fair, some people are not suited for the "patient teacher" role and maybe that was the case for her. But there's only so much management of other people's feelings you can do. Also... she has basically unlimited time to play casual side games with her friends whenever she isn't in the middle of a tournament.

    One thing that I, as an introvert, like about sanctioned tournaments is that nobody has to explain or justify why they are there. You are there to play a pre-determined amount of Magic, against algorithmically selected opponents, you will play exactly that much Magic and will stop playing afterwards, and you are entitled to play because you paid your entry fee.

  • The single most important rule in Magic is this one:

    104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game.

    This goes not just for games but also matches and tournaments. If you are having a bad time for any reason, you should never let anybody make you feel like you have to keep playing.

    That said, I'd encourage you to reframe how you think about the situation.

    Like you said, you were probably going to 0-3 anyway due to your inexperience. The primary value you're going to get at this stage is meeting the regulars and getting your "sea legs" under you so you'll be better prepared for the next draft. Think of losses as just part of the process.

    I don't know what the prize structure is at your LGS, but last time I drafted at mine, it was "one pack per win". I like that structure because each round is just as valuable as the others. Even if you're 0-2 there's still hope you can win the next one. In large tournaments, players will often drop once they get two or three losses and it's no longer possible for them to finish well enough to earn prizes. But small store events are designed so that everybody gets to play for the whole time. You should also get paired against players with similar records, so by the last round you'll have an opponent whose deck may be as bad as your own.

    If you know you're going to "preemptively concede" your matches, then you should actually just tell the TO to drop you. Don't wait until you and your opponent get to the table only to concede in person. Formally dropping is better because if there are two drops (or there was an odd number of players to begin with), the tournament software will be able to pair up people who actually want to play.

    Assuming there's an even number of drafters, your early drop does mean that whoever you were going to face doesn't get to play in that round. That's a bit of a bummer for them, but if that free win means they get an extra pack, that tends to soften the blow.

    If you do continue playing, feel free to tell your opponents "I'm new and my deck is bad", or keep that info to yourself, as you prefer. Mostly what you'd get out of saying that is letting them know they might need to play slower or explain their actions more thoroughly. I've met a wide variety of Magic players; some of them will gleefully stomp a newbie, and some will be happy to take it slow and let you undo (recent) mistakes. You never know which type you're up against until you get into the game.

    Rarely will you meet somebody who will actually get salty about how long it's taking them to beat you. Those people do exist, but they are jerks and you should try not to stress about making them upset. They were always going to get upset no matter what. If you ever feel like somebody's behavior is really unacceptable, you can call a judge in the moment, or speak to the TO privately later. And remember the Golden Rule that you are free to leave at any time. Some things aren't worth putting up with just for the chance to win a booster pack.

    IMO it's poor form for the store to change the format on you at the last minute, but I get that they have to keep all their customers happy. Chaos draft arguably puts everyone on even footing since you can't really prepare for it and just have to rely on fundamentals, but whether you view that as a good thing or not is a matter of opinion. We're late in the season right now and people may be burned out on Aetherdrift. In a couple of weeks, Tarkir: Dragonstorm will be out and everybody will be excited to play that. Study up on it and you shouldn't have to worry about anyone changing the draft format on you for a couple of months.

    Have fun out there!

    The other side of the coin: never let anyone make you feel like you're supposed to drop, or owe it to them to drop. You are entitled to play to the bitter end if you so desire. You are never expected to concede to someone, and you should especially not entertain any offers to concede in exchange for a share of prizes or other consideration -- that could get you disqualified or sanctioned.

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    Evu @mtgzone.com

    In this edition:

    • Watch Arena Championship 8 This Weekend
    • Tarkir: Dragonstorm Preview Season
    • Win Physical Aetherdrift Cards with Arena Direct
    • Upcoming Flashback Draft Events
    • Timeless Metagame Challenge
    • Standard Champion Decks in the MTG Arena Store
    • Event Schedule
  • Actually, I have to take back what I said -- stun counters don't work with your plan. Doubling Season only doubles counters on permanents you control.

    But overall you're getting good advice in this thread. Try to have multiple copies of your best cards, and focus more (but not necessarily exclusively) on prosecuting your own plan, as opposed to accounting for everything your opponent might do.

    Unfortunately, a lot of your best cards are rares -- which is often the case in Magic -- and it may be expensive to fill your deck with them. But at least use as many as you can, and find placeholders for the rest while you work on building up your collection.

    Since you're building for Standard, one advantage of having four copies of your cards is that it'll improve consistency. Sometimes you might find yourself thinking, for example, "I should be able to win next turn as long as I draw a counterspell to answer any removal they might have." That'll be a lot more likely to happen if you know you have four, or eight, counterspells in the deck, versus the scattered few in the original list.

  • Edit: stun counters don't work; see reply below.

    Stun counters and certain cards with the proliferate mechanic could offer ways to get some early defense that also synergize with Doubling Season. Consider these:

    As others have pointed out, you should decide whether this deck is for Standard or Standard Brawl. If it's for Standard, go up to four copies of your best cards. If it's for Standard Brawl (which is where I personally would go, from this starting point), you'll need a commander -- Sita Varma will serve, but one of these might be even better:

    Whichever one you choose, other legends can still be in your maindeck. Bristly Bill is a great choice here.

    Good luck and have fun!

  • There is a community at /c/digital if you'd prefer to use that, but I don't think there's anything wrong with using this one.

  • The art is undeniably cool, but if you're a purist, these are arguably even less land-like than the THB full-arts.

    One of my dream projects that I will never find time for is to make an "Am I Hot Or Not" for Magic lands except you're voting on whether the art actually depicts the thing in the card name. Islands are the worst offenders -- rivers or fountains or pretty much anything with water seems to qualify.

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    In this edition:

    • Tarkir: Dragonstorm Debut
    • Preorder Tarkir: Dragonstorm on MTG Arena
    • Upcoming Maintainence on March 18
    • Take On Standard with New Champion Decks
    • Champion Brawl Decks Leave the MTG Arena Store Tomorrow
    • Tarkir: Dragonstorm Content Recap
    • More Details to Come on Arena Championship 8
    • Event Schedule
  • You might be right. Be interesting to see what they decide. I don't have a dog in the fight -- I don't play Modern and don't have any affection for either card.

    But if they ban Breach in the next announcement and then still have to re-ban Opal in the following one, I predict Breach will become the new Splinter Twin, in that the community will see it as having died for another card's sins, and call for its reinstatement.

  • Six copies in the top 8 -- that's one more than Nadu did, if I'm not mistaken.

    If something gets banned, my guess would be Opal. If Breach is banned then Opal can go on to enable any number of other broken decks, but the reverse isn't as true.

    Having to re-ban Opal just a few months after un-banning it will be an embarrassment, but I'd wager they'll still do it.

  • I adapted my old Roaming Throne Merfolk deck for this week's MWM and it's been doing well. And it's helping me make progress on the achievement for playing 250 Merfolk or Sphinxes.

    About
    Name Alchemy Merfolk

    Deck
    8 Forest
    4 Island
    4 Willowrush Verge
    4 Botanical Sanctum
    4 Cavern of Souls
    4 Cenote Scout
    4 Merfolk Tunnel-Guide
    4 Nicanzil, Current Conductor
    4 Merfolk Cave-Diver
    4 Roaming Throne
    1 Prime Speaker Zegana
    2 Jadelight Spelunker
    4 Glowcap Lantern
    2 Herald's Reveille
    3 Into the Flood Maw
    4 Overprotect

    The most common way you're looking to win is attacking with an equipped Cave-Diver. Roaming Throne is essential but the other rares are not, so substitute them as needed. Merfolk Tunnel-Guide and Nicanzil make a pretty fun team; it's almost making me want to play more Alchemy.

    The first-land-enters-tapped rule does not seem to have much of an impact on how games play out, and I didn't take it into consideration during deckbuilding. Guess it might make it less painful to run lands that were going to enter tapped anyway.

  • A common archetype theme gets an ability word

    I would like to see "blink" get keyworded -- it would save a lot of text and be good flavor to boot -- but this teaser says "ability word" and that's not the same thing.

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    In this edition:

    • March 15–16 Qualifier Play-Ins
    • Alchemy: Aetherdrift Discord Office Hours
    • Alchemy: Aetherdrift is Available
    • Champion Brawl Decks are Available Until March 18
    • Event Schedule
  • Your list worked well, thanks again for the suggestion. I switched out Banishing Light for Seal from Existence, which I think is an upgrade given the all-Plains manabase. But the best games, like you said, are the ones where you just go Outfitter into Hammer and maybe never even get to three mana. I also tried out Mandibular Kite in place of Barbed Spike, which is more of a lateral move -- it's cheaper, but it only contributes +1 to All That Glitters, and the token dies if you move the equipment. I did make the interesting discovery that if you equip a Hammer first and Kite second, the creature can fly again.

  • I eventually got this achievement. I'm still not 100% sure what the problem was but I think it might be that even though the wording of the achievement says "matches", which to me specifically means Bo3, you can acually only get it while playing Bo1 games.

  • Thanks for the news and the decklist; I'll give it a try!

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    Evu @mtgzone.com

    In this edition:

    • Alchemy: Aetherdrift Rolls into MTG Arena Tomorrow!
    • The House Is Getting Drafty for the Next Arena Direct
    • Celebrate Sparky's Birthday on March 6
    • We Spring Ahead One Hour for Daylight Saving Time on March 9
    • Find Fast and Furious Offerings in the MTG Arena Store
    • Battle Your Buddies with New Brawl Decks
    • Alchemy Rebalances for March 4, 2025
    • Event Schedule
  • I have mixed feelings about stuff like this. On the one hand, Magic has intricate rules, and thousands of different cards, and as someone familiar with those rules and cards, it's always cool to see them come together to do something impressive.

    On the other hand, this is a big part of why I don't play Timeless, or other high-powered formats. They're too fast to be fun. You might say "this almost never happens", but IMO it should literally never happen. Zero point zero zero percent of games should ever end on turn 1. I play Standard and I don't even like that games sometimes end on turn 3. Anytime a game ends and one player didn't get to do anything fun in it, it's a symptom of a design failure. If there were a board game where that happened, you wouldn't be able to get anybody to play it with you. Why we tolerate it in Magic is beyond me.

  • A little post-mortem on this event.

    Move "Scrollshift Ramp" up a couple of notches, and my list of decks above is actually roughly in order of how good they were. "A Thousand Cuts" was the most frustrating -- it usually didn't win, but it felt tantalizingly close to being viable. Also, when it did win, it was often with Thunderhead Gunner attacks, which isn't really in the spirit I was aiming for. Dropping the self-discard theme in favor of more removal/control effects might be the right direction.

    The metagame, by which I mean archetypes that I faced more than a couple of times, included:

    • Poison (Dimir and Orzhov variants were both popular).
    • Mono-red aggro (of course).
    • Red spells (the payoffs are all red, so I'm not sure I saw anybody else opting to go Izzet like I did).
    • Tolarian Terror control, usually mono-blue.
    • Black or Golgari self-mill strategies with Chitin Gravestalker or Writhing Necromass at the top of the curve.
    • Orzhov or Esper self-bounce strategies -- a lot slower than the ones in Standard, but Stockpiling Celebrant and Indoctrination Attendant get the job done eventually.

    The first two were the most popular; have a plan for them if you're brewing for this format.

    I'm not sure Slime Against Humanity needed to be banned. I suspect it is too slow for the metagame. Though it might have been an outsized presence anyway by virtue of being so easy to build.

    I enjoyed Standard Pauper and I wish I could play it regularly. But I can't remember if it's ever even been an MWM event before. Our chances of seeing it again soon are probably low.

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    Arena Daily Deals for Tuesday 25 Feb 2025: draft token (for 9k gold) + alt art card styles for DFT common vehicles

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    In this edition:

    • Aetherdrift Quick Draft Begins Tomorrow
    • Alchemy: Aetherdrift Previews Begin
    • Racers to the Starting Line! Arena Open: Aetherdrift Is This Weekend
    • New Brawl Decks in the MTG Arena Store Tomorrow
    • Arena Direct: Duskmourn: House of Horror Draft Coming March 7–10
    • ICYMI: Behind the Scenes of Achievements
    • MagicCon: Chicago Recap
    • Event Schedule
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    Thoughts on the "Admirably Artisan" achievement?

    So Arena introduced an achievement system recently. A lot of the achievements are the sort of thing that will just happen sooner or later, but there's an "Advanced Achievements" category and one of the things in it is "Win 10 Historic Ranked matches with a deck containing no Rare or Mythic Rare cards."

    What do we think about this one? Given enough patience, anyone can catch enough lucky breaks eventually, but are there any known decks that could accomplish this goal in a relatively short timeframe? My first thought was to build a cheapo burn deck, and my second thought was to play Zombie Hunt. But we're talking about ranked Historic, and I don't know if either of those ideas can even approach a 50% win rate there.

    Edit: if you're going the burn route, here's a [0-rare burn deck](https://www.mtggoldf

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    Got my first 7-0 in a while

    At Gold rank. I've been managing to get a 7-x about once every month or two but if my records are correct this was my first 7-0 run in over two years.

    Now somebody tell me why it was this deck that went undefeated and not the one I had earlier with Guardian Sunmare and The Aetherspark.

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    In this edition:

    • Aetherdrift Is Out Now!
    • Win an Aetherdrift Collector Booster Box with Arena Direct
    • Bring the Bling with Aetherdrift Cosmetics
    • Aetherdrift Fast Follow
    • A Behind-the-Scenes Look at Achievements Development
    • Compete in the Bo3 Historic Qualifier Play-In February 21
    • Event Schedule
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    The Casual Player's Casual Guide to Buying a Commander Deck off EDHREC

    I am not a die-hard Commander player, but I play Commander sometimes. If you'd like to say the same, but the process of buying in seems daunting, here's a walkthrough that I wrote up for some friends recently.

    Preface 1: If you just need something to play Magic with and you don't care whether it's unique or suits a particular playstyle, you don't even have to bother with this guide. Wizards of the Coast sells pre-constructed decks ("precons"), usually multiple new ones every few months. Go to your local game store and tell them you want a Commander precon. They'll get you sorted.

    Preface 2: We're going to be using the fan-built EDHREC web site. It should be noted that EDHREC decks are sourced from internet randos and there's no guarantee that they're any good. If you're a total newbie and don't know how to evaluate a Magic deck, I'm not saying you're likely to end up with trash, but you should be aware that there's a risk. If possible, get a second opinion before you buy.

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    In this edition:

    • Aetherdrift Careens into MTG Arena Tomorrow!
    • A Closer Look at MTG Arena Achievements
    • February Best-of-One Qualifier Play-In This Saturday
    • Win a Collector Booster Box in Arena Direct: Aetherdrift
    • Event Schedule
    Digital @mtgzone.com
    Evu @mtgzone.com

    In this edition:

    • Only One Week Left to Preorder Aetherdrift
    • Magic Streamers Take Aetherdrift Out for a Test Drive
    • Introducing Achievements on MTG Arena
    • Pre-Banning Chrome Mox in Historic
    • Crafting Aetherdrift's Special Guests with Wildcards
    • Event Schedule
    Digital @mtgzone.com
    Evu @mtgzone.com

    Reached a new Constructed peak in January

    (Ignore me being bad at Limited; I did at least get to Platinum before the end of the month.)

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    Aetherdrift is live on Draftsim

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    In this edition:

    • Preorder Aetherdrift Now!
    • Catch Aetherdrift Previews
    • A New Chromatic Cube Returns January 28
    • Outlaws of Thunder Junction Premier and Traditional Drafts this Week
    • Event Schedule