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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EM
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5 mo. ago

rule

  • simplest answer is an database array misalignment, it matched items with the same price instead of another similar attribute.

    ML for commonly bought stuff is way overkill for a single query and would eat up infra costs.

  • rule

  • I doubt you would use a image algorithm for this. There is so much better data to cross correlate, not to mention cheaper 😂.

    Then again, it's not working so can't expect them to design it well.

  • Yeah the layout is very much designed for typing text and lots of it. I was able to move a lot of the symbols under the bottom alpha row so I can reach it easier.

    Have you tried a custom layout? It is very customisable on the web interface. Defo worth a look if you have a niche usage of it.

  • I can type at 120wpm when I used to practice everyday when I first got into keyboards. Nowadays I average 100wpm, with some lucky ones up to 120wpm.

    I've heard people said it takes a few weeks to get used to the none staggered layout of these ergo keyboards. For me, I was typing 50wpm first day, then got up to 80wpm within a week.

    I moved some of the symbols to the bottom row and that took some getting use to.

    Overall, I think it only took me a few days to be useable, and then to break even within the month.

    I did practice everyday, and I use a keyboard everyday for my work, so your mileage may vary.

  • ErgoMechKeyboards @lemmy.world
    Emperor @reddthat.com

    My Glove 80 review after 6 months.

    tl;dr: It's a great keyboard with a few minor flaws, if you need a good keyboard because you have wrist pains; I would recommend this.

    Around 6 months ago I started getting really bad pains in my wrists after using the keyboard all day. I was originally going to get a Cyboard Imprint, but as my pain had been going on for a few weeks at that stage, I needed something ASAP.

    I thought I would leave a review on Lemmy and help grow the community here :)

    I got the white version with the clicky switches. I've used pretty much every popular switch and keyboard variety, Cherry, Gateron, Topre, buckling spring, you name it. A few years ago I've gotten ridden rid of most of them and started using a 65% custom board with Clicky Box Navy switches and QMK. This served me very well, but as it's a "joint" or classic non-split keyboard I used it with my shoulders hunched in. I really thought this would have been my endgame as it had hotswappable switches and therefore pretty much indestructible. Thi

  • That would only tell me how large each object/asm file is, its not really indicative of the lines of code as it could expand to quite a large size once compiled.

    I'm looking for more of an analysis of what has been written and its ratio to the line count.

    Thanks for suggesting this, but its not quite what I'm looking for.

  • C++ @programming.dev
    Emperor @reddthat.com

    Are there any tools counting lines of code AND what those lines are doing?

    I've tried a few tools like cloc to count the lines of code within my cpp project.

    However, they are pretty surface level and just count the lines.

    Is there anything that is able to show how many lines are for classe, imports, simple aliases, typedefs, and more detailed info like that.

    My codebase is using C++ 20 modules and a lot of it is just imports and namespace aliases, so just counting the lines is pretty inaccurate. A lot of the files are simply just 10-20 lines at the header for imports, etc, and then just a small child class with constructors.

    Which is to say that it's >50% "filler" in a lot of files.

    If anyone knows any tools for this, ideally FOSS, please let me know. Thanks!