On the other hand, algae do not produce shade, not sure if it filters atmospheric pollutants, and trees provide all sort of other services to the local ecosystem.
Maybe this invention can be used on places where trees cannot lives, but I'd still take a city with trees over a city full of green tanks.
I worked on a fork of another Open-Sourced MMO (forked from Ryzom Online). Lot of nice idea (like spell crafting, among other), but the tech stack and system was so old it was more a pain than anything. You couldn't even jump in that games 😂.
Remaster -> Take same assets, enhance it (better textures, better shaders, etc.), add some QoL fixes (new hardware support, etc.), but the base (and most of the time the engine) stays the same.
Remake -> Take same idea, redo it (new models, new technologies, etc.). May or may not have an engine change
Reboot -> Take same base, new ideas, and redo it (new models, new technologies, etc.). May or may not have an engine change
Edit :
A remaster example : Titan Quest Anniversary Edition -> Same game, remastered textures, add large screen support, among others.
A remake example : Oblivion Remastered (ironic name) -> New engine, new textures and models, but with globally the same idea.
A reboot example : DmC: Devil May Cry (the 2013 game)
As a fellow TrueNAS user, i'd advice you to wait a little bit, especially if you already have a working deployment.
The action runner isn't yet available, and there is still some bugs to iron out (wrong password used for the database, you have to manually correct it on first init).
Our last update saw players enjoying a nice chilled time, fishing in No Man’s Sky. Our next update couldn’t be more different! As we approach Halloween, we are embracing the spookier side of the No Man’s Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…
Today, we are announcing expedition sixteen: The Cursed – where players will fight to keep a grip on reality while haunted by visions and voices from another dimension.
The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.
Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only t
Our last update saw players enjoying a nice chilled time, fishing in No Man’s Sky. Our next update couldn’t be more different! As we approach Halloween, we are embracing the spookier side of the No Man’s Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…
Today, we are announcing expedition sixteen: The Cursed – where players will fight to keep a grip on reality while haunted by visions and voices from another dimension.
The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.
Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only t
Really, [OzzieGerff] had us at “LEGO.” But then he took it to another place entirely and built a completely mechanical, nearly 100% LEGO version of Snake. And it’s just as cool as…