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Underground Gaming @lemmy.ml
Del @lemmy.ml

What’s All This About a Chair, Anyway? (on art, games, and AI)

You might have heard that a fairly large board game publisher recently crowdfunded an entry in a well-loved series using AI-generative illustrations. Now, here at Space-Biff!, it’s my policy to pass on any titles that use generative AI in place of human craftsmanship. (...) But I get that many people may not understand such a stance. So let’s talk.

What is art? Are games art? Is "AI art" art?

It's a delightful, beautiful read. It touches on Roger Ebert's views, which are more nuanced than I thought. You know, the famous critic that once said that "games are not art".

The article leans more towards tabletop, but it is interesting from a digital perspective nonetheless.

(and there's tooltip text on the images)

Underground Gaming @lemmy.ml
Del @lemmy.ml

Contrast with Glorious Trainwrecks

How does Underground gaming compare with Glorious Trainwrecks?

  • They are both first and foremost anti-commercial.
  • UG sees games as art, GT sees games as a form of expression. They don't feel quite the same. The framing is a bit different, perhaps. GT feels punk rock; UG, I'm not so sure.
  • Both try to make it as clear as day that it's not about unfinished games, though I think perhaps for different reasons. UG tries to elevate complete games from the ocean of unfinished projects, while GT seems to want to dissociate from the narrow commercialist vision of completeness, without abandoning all sense complenetess.
    • But notice that GT promotes jams. I'm not sure how I feel about that. It seems to me that jams are a great promoter of unfinished games, and amplifier of Sturgeon's law.
  • Both love and promote modding.
  • UG has an inclination towards free and open source software. GT seems agnostic, promoting easy to use tools (klik & play and
Underground Gaming @lemmy.ml
Del @lemmy.ml

The Indie Game Identity is in Danger | Cold Take

When I read the title of the video, I was like what? What year is this? That ship has sailed a long time ago, friend...

But Frost's definition of indie is very much his own. It is not non-commercial, but it hinges on not caving to commercial pressures.

Funnily enough, three months after that video, corporate greed led Frost and others to abandon The Escapist and regroup under Second Wind.

(Hi! I'm new here. Expect me to go through and answer some old posts Soon™. I hope I can get used to Lemmy. Never got used to Reddit...)