Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
Posts
1
Comments
517
Joined
3 yr. ago

  • Now technically the magical restraint that holds the creature doesn’t mechanically cause any particular condition.

    Who said it holds the creature? It's created to hold the creature, but I'll decide not to and sell my magical restraint to help offset the costs of the spell.

    However it is worth noting that the spell also says the condition to end the spell must be something the DM agrees to AND is likely to happen in the next decade.

    In 2014, that was optional. On the bright side, now immunity to aging etc. are straight up effects of the spell, instead of something that happens as long as you're affected by the spell, making it so an elf would only be affected by those secondary conditions if they're affected by those secondary conditions. And also now you can just recast it the next day if they pass the save.

    The simplest would be that it breaks if the next coin flipped lands heads. You'll have to recast it a few times, but once it sticks, it's permanent.

    You could recast it each time it breaks, but it has a costly component. It's probably cheaper than Clone, except you could just Wish for Clone and get it for free, so not really.

    I also notice that this breaks an exploit I had for truely defeating an opponent. In 2014, you could cast Hedged Prison, then destroy the special component, and there'd be no target to use Dispel Magic on. But I think I found another way to do it. First, cast Demiplane, then for 364 days cast Mordenkainen's Private Sanctum inside the demiplane. It can fill up to a 100-foot cube, and Demiplane is only a 30-foot cube, so it fills the whole plane. Then capture your target and cast Stone to Flesh on them (you can do this earlier, but you'll have to be careful storing them). Then you bring them to the demiplane, and have a Glyph of Warding cast Private Sanctum one last time after you leave. Nobody will be able to find them, and even if they could, it's blocked from interplanar travel. As far as I can tell, nothing short of Wish can free them.

    To make it a bit more secure, you could True Polymorph them into an object. That way, you can't use Gate to open a portal there. They'd need Wish to grant them immunity to Private Sanctum to actually enter the portal, but they still won't know where to open it. Though if they know the nature and contents, they could use Demiplane.

    Another possibility is to use a Glyph of Warding to cast Demiplane so that you can't use Demiplane to open a portal there. Then use Gate to leave on the 364th day with a Glyph of Warding ready to cast the last Private Sanctum.

  • Dogs aren't a playable race so they can't have class levels. But there is no rule saying dogs can't learn languages. And they can be Sidekicks, but that's more a rule specifically designed to allow them to play. There's also no rule saying they can't wield weapons. One-handed and two-handed weapons both require hands to use, but there aren't actually any weapons listed as one-handed.

  • There's no rule that says dead creatures can't take action. You'll usually become Unconscious first, but instant death effects including massive damage bypass that. So you can just keep playing.

    This was clearer in 3.5, where it actually had an entry for the Dead condition which did not say you couldn't take actions.

  • But you also should design feats so as not to punish players for trying to express their character concept a different way. Why not just make one feat to have a prehensile tail?

  • Fey Ancestry just says magic can't put them to sleep. It doesn't cancel all magical effects that include putting them to sleep.

    But it's more complicated than that. Imprisonment has the phrase "While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age." So, if you get rid of the only other effect (sleeping), does that mean they're not affected by the spell, and thus they do need to breathe, eat, etc.? Or does the spell affect them, because it still makes it so they don't need to eat, breathe, etc.?

    Though you could argue that that's not the only effect of the spell. It also makes it so that you'll be detected by Detect Magic. Being an elf doesn't stop that, so you still won't need to breathe, eat, etc. Unless someone casts Nystul's Magic Aura.

  • Animate Dead targets a pile of bones or a corpse of a Medium or Small Humanoid. Create Undead targets corpses of Medium or Small Humanoids. Danse Macabre targets Small or Medium corpses. And you could technically use Animate Object, which targets objects, or True Polymorph, which can target either. Finger of Death and Negative Energy Flood both target a creature, but they just bring back the target as undead if the attack kills them.

    But if you really get into it, the game has way too many assumptions to be played RAW. There's no rule that you can't walk through walls. There's no rule that when you're reduced to zero hitpoints you become an object or get transported to an afterlife dimension or otherwise can't take actions (assuming you die instantly and don't become Unconscious). Some weapons require two hands, and nobody can use them because none of the races are described as having hands. Thri-kreen have four arms, but no mention of hands at the end of them. You also need one hand to wield one-handed weapons, but this doesn't come up because no weapons are described as one-handed. And sometimes the rules contradict. There's a rule that in the case of a contradiction, the more specific rule applies, but that just adds yet another contradicting rule.

  • If they don't have total cover, they're hit. Nothing says that disintegrate needs line of sight. If they do have total cover, they can't be targeted.

  • Usually not when actually playing, though sometimes it can be. For example, by RAU, if you cast Imprisonment (Slumber) on an elf, they'll be immune to the part that makes them sleep, but still get immunity to aging and hunger. It's not OP for a ninth-level spell, and it has interesting worldbuilding implications, so you can just run with it.

  • There are two fun things you can do with D&D. You can be pointlessly pedantic with the rules, and you can play. As long as you don't do both at once you're good.

  • It just says you can cast it on a creation of magical force, such as the wall created by Wall of Force. It does not say that you can do it without first casting See Invisibility.

    Though would that work? The wording in Disintegrate lists a creature or object separately, implying a Wall of Force is neither. Since See Invisibility only lets you see creatures and objects, it wouldn't let you see a Wall of Force.

  • If there's a line of effect between you and the target, no matter how circuitous it is, the target is hit. If there isn't one, it has total concealment and can't be targeted. If you're going to ignore RAW and play like a reasonable person, just let people target the wall.

  • And then you'll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way.

    But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a "creature that died in the last minute", and now that you're dead, you're an object.

  • The funny thing is that this logic assumes the rolls are independent (so you can just multiply probabilities), but the definition of independence is that past rolls can't affect future ones. So basically it's saying that past rolls can't affect future ones and therefore they must.

  • Where did they get an AI that managed to mess up "roll" as "role" twice in the same page? Humans do it because they sound the same, but AI doesn't know how they sound. The AI knows that sometimes people say "role" instead of "roll", but they're generally set to raise the probability of a token to some power, and since most people spell "roll" right, they're even more likely to. And they also generally have a post-training step where they're trained to spell stuff right and that sort of thing. And they don't even need to be trained on that specifically, since some people spell better than others, so they can understand the general concept of good vs bad spelling.

  • I imagine most shops don't have anything that anyone with superpowers would find worth stealing. If you want to get a magic item or plate armor, that's going to be more difficult than simply strolling into a shop.

  • But is that really worth two feats? It seems like such a niche use case.

  • I didn't realize they did in Pathfinder. Neat.

  • It still doesn't help. I could see the point in a drow orgasming from eating another drow. Or even ordering another drow to eat someone. But from a drow in her womb that she has no control over eating its twin? That doesn't encourage any sort of behavior, beyond getting pregnant and hoping they get lucky. And you can do that a lot better just by making them orgasm from the act of getting pregnant.

  • It's hardly going to be the only jostling in there.