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  • In Sindarin (the most common Elvish language), not Entish.

  • I know. It's just that I only know because I clicked the link.

  • I thought this was going to be spam. I recommend saying what you're posting a link to. Or at least something that makes it clear you're replying to a specific comment instead of posting that at random.

  • Giant snails in 5e can be defeated by a Commoner throwing rocks. They have a speed of 10 feet and an AC of 15 while in their shell. The same trick even works on both versions of a Flail Snail, though it takes longer.

  • And how often are you going to be climbing in combat, where it would matter that it takes them two and a half times as long to climb?

    I think the reasoning is just that the features centaurs do get are basically completely useless to a normal wizard build

    The fact that you can have a Tank with Mounted Combatant riding you is very useful to a normal wizard build.

    I'd say the biggest downside is getting left behind when everyone moves at twice their pace for an hour. The guy you're carrying is riding you, so they can move double the distance for the first hour, but since you don't have a mount you can't keep up. Though in the 2024 version of the rules, it says "the group" has to have mounts, so I guess nobody can move fast and it's not as silly as in 2014.

  • Or they could just have some Clones.

  • Nobody would rule by birthright in a D&D world. Any leader of a country would have access to Clone, and would have no need for inheritance.

  • One in eight Commoners has 1 hp. I doubt they'd even make it to their teens.

  • They'd be a lot weaker if they weren't a centaur. Sure 2 HP isn't much, but all it takes is a party tank with Mounted Combatant and you can't be hit by an attack and will take no damage on a successful Dex save (and half damage on a failed save).

  • Don't you hate it when someone spends an hour attuning to a magic item before anyone can stop them?

  • The one thing FATAL has going for it is how terrible it is. Any improvement would make it not so perfectly horrible, and thus not as good.

  • A house cat can't can't easily kill a grown man. They have 1d4 hp against a Commoner's 1d8, and 1 damage against a Commoner's 1d4. Granted, that's assuming the Commoner is carrying their default club, but even unarmed the cat would have to be very lucky. Though one in eight Commoners have 1hp, and could easily die to a cat (or basically anything that can deal damage).

    They had better odds in 3.5, given that they could deal two 1hp attacks per round instead of just one and a level one Commoner only had 1d4 hp, but in there Commoners are a leveled class and it wasn't clear how many were only level one.

  • According to here it's from Tome of Beasts 2.

  • Classic

    Jump
  • But you need the sourcebooks to learn the spell...

  • The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again.

    So if they succeed, and you cast the spell again, they're immune to this spell.

  • I was also talking about it when I made the post you made this meme from. But not intentionally. I didn't know the changes.

  • The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won't work, but that's not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you).

    Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you're widowed, there's no limit on how much you can benefit from it. It also never actually says you're marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret "widowed" to mean a thing that happened to you instead of a state you're in, so you can even Revivify them and keep using it.

  • They said if you average the trips out. It's not exactly helpful here, but for every one-day trip to the feywild, it will be on average, 23.3 days until you get back.

  • It used to.

    During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target.

    But the 2024 version says:

    When you cast the spell, specify a trigger that will end it.