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2 yr. ago
  • This article is only referencing cost per launch, which is just stupid. what about cost per kg to orbit? Or cost per kg to geostationary? Or cost per kg to beyond earth orbit? Cost per astronaut seat to ISS? Etc... these are the metrics that actually matter. The article also fails to mention inflation adjusted or not, which is important with the timescales they are using. Low effort ragebait article.

  • The problem with never going there again after they reverse is that it doesn't actually serve your goal. Companies are fickle as they chase profits, they don't actually give a fuck about morality. Target chose to ditch DEI initially because they thought it ultimately would be more profitable. Boycotting that is fine. But when they reverse and customers don't come back, that actually encourages them to just ditch DEI again.

  • The problems you describe with control is severely outdated. There are tools specifically to allow you more control outside of prompts. Ipadapters, controlnets, etc.. invoke and krita support layers and all sorts of other normal artistic methods for image editing. For people who use ai image gen more seriously, prompting is just the tip of the iceberg.

    For the insane amount of slop generated every day though, sure, prompting is all they use.

  • Youtube shouldn't be baffling to you if you pay attention. Youtube still hoards tons of data and tracking on top of its ads. And paying doesn't stop that. Also, they removed the option to pay to remove ads but skip all the other stuff. They removed that option right at the same time they started their war against ad blockers. Combine those points with the typical enshittification and we wind up with a service that doesn't deserve your pity.

  • Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.

    I know other games loot boxes dont follow this, but its interesting for the sake of comparison.

  • Problem? Ive had the red skeletool as my only edc for over 10 years, it still looks great. I consider the worn paint on most of the exposed corners and such the same as i would a patina or whatever.

  • Also have asthmatic cat, all of these non-medicine steps are great tips for cleaner air and they truly do help. Some more: vacuum/wash pet furniture, pine pellet litter instead of clay, swap dryer sheets for unscented balls, don't burn candles, keep windows shut during bad days, brush your cat to help with excess fur and dander.

    Basically the goal is to reduce any and all irritants you can think of, some tips obviously are more expensive or time consuming than others. Start where you can, even the small stuff helps.

  • Yeah ive had 5ghz for ages as well. Use a channel scan to try and avoid my couple neighbors, Pretty decent hardware (not isp junk). House is small so max distance is only 1 wall and ~15ft.

    Honestly id just guess you arent as sensitive to it. Are you the type who doesn't notice other types of screen related feeling stuff too? Like 60fps vs 120+, input lag, or screen tearing, micro stutter, macro blocking, soap opera effect, etc.?

    I've known plenty of people who are more or less sensitive to all the various ways things fuck up.

    If you are sensitive to the other things, then who the hell knows lol.

  • Testing on my phone with a few different services: 0.0 to 0.2% packet loss. 9 to 12 ms jitter. Ping 5 to 25. (Edit: also this is same room but with 4k tv wireless streaming going on)

    I'm not claiming to be a network expert on why wireless is noticably worse in practice, i picked out packet loss, jitter, etc randomly, i assumed that's how it manifests. but i'd suspect these tests aren't indicative of actual game netcode. They are short too. The whole point is the stability. If i play for 15 minutes no issue but suddenly have a single rubberband, thats an issue which may not show up in 100 tests.

    On wireless i can feel that pretty much every session. Everything fine for a while, then not for a moment, then fine, etc.

    On wired i only have an issue if the server itself or my isp itself is having an issue.

  • If you arent sensitive to jitter, packet loss, etc., and the various ways games react to it, then im happy for you.

    Personally, i and many others hate it. It only takes 1 rubber band moment in a shooter to ruin a round, it only takes 1 round to lose a match. Even if you aren't playing super sweaty, its not fun. Even my wife who only games casually noticed the difference between wireless vs wired in a few different shooters after i ran a wire to her new desk. And we do have a good setup overall.

  • The problem with wireless isn't speed anymore, its stability. For a lot of applications that's fine since buffering and whatnot hides any hiccups. but gaming for example is a nightmare on wireless still.

  • Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.

    Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.