
Dominion of Darkness - simulator of the Dark Lord/Lady


"Dominion of Darkness” is a strategy/RPG text-based game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new. Note - one game takes about 1 hour, but the assumption is that you can play the game several times, each time making different decisions, getting different results and discovering something new. One “gameplay” shows only a small part of the whole.
I’m still developing the game, adding new plot

Twisted Gods - few worldbuilding concepts for an inspiration
I invite You to read and discuss. And if You have Your own "twisted gods", please share them.
In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned w
Thanks! I know the Dark Eye... Tabletop system is not popular in Poland, but we had video game adaptations like Drakensang.
Thank You very much for playing!

"Dominion of Darkness" - free, narrative driven RPG/strategy simulator of the Dark Lord/Lady
"Dominion of Darkness” is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.
Game is avalaible for free, online: https://adeptus7.itch.io/dominion
I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.
If you are hesitant to play the game, I invite you to watch/listen to the reviews:
Indie Sampler (video): https://www.youtube.com/
Thanks. Vaesen is translated and published in Poland, but haven't played it yet.

Popular TTRPGs in Your country?
In most countries it will be probably DnD. But in mine (Poland) for many years Warhammer Fantasy was THE RPG. Nowadays it is more equal. Other popular games are Call of Cthulhu and World of Darkness line. I see that recently Shadows of the Demon Lord gains popularity. There is also quite alive indie scene. We have some bigger, commercial Polish RPGs (like Monastyr, Neuroshima, Wolsung), but nowadays they are rather not played.
Enderal, it is total conversion fo Skyrim, with new world/campaing and without some elements I dislike, e.g. level scaling.