Rivian is using the Epic Games’ Unreal Engine for making games to power the new display user interface in its latest R1 electric vehicles being unveiled today. With Rivian’s introduction of its second generation R1 vehicles, it is expanding its use of Unreal Engine from the driver’s display to the f...
Any good tools out there that make it easy to Playtest with people? Would like to have screen, player on camera, and mic recorded while they play test ideally.
I seem to have hit a problem in Unreal and Perforce that I want to better understand.
After a milestone, I wanted to reorganize our Content folder to keep things tidy and easy to navigate. Everyone else on my team was taking a break from doing anything in the project for a day, so I took it upon myself to do this.
Here was my process:
In P4V, I checked out the entire Content folder
Moved some assets/folders within Unreal Editor
Fixed redirects on the previous location and the new location
Repeated 2 + 3 until I'd reorganized everything to my satisfaction
In P4V, I then reverted all unchanged files and committed all the remaining files.
The result was that everything was nice and clean on my machine. However, when a coworker pulled the change, it seemed some things didn't move, or were left behind, or were having compile errors on their end. Very different than what I had locally!
I don't know if this is an issue with Perforce or if this is Unreal being