The Legend of Zelda: Tears of the Kingdom is a videogame developed by Nintendo for the Switch, released in 2023. It is a direct sequel to Breath of the Wild and its story takes place a couple of years after the events of BotW.
♦ Rules ♦
1. Stay Civil
This is a place for friendly discussion, memes, guides, art, gameplay questions, screenshots and the like. Discrimination and harrassment won't be tolerated.
2. Mark Spoilers
It is okay to post about "related games" (such as Age of Calamity and Breath of the Wild) but please use the spoiler "censor" and do not put spoilers directly into the title, as the censor doesn't work this way. Posts about other Zelda games might be suited better in general Zelda communities, like the ones listed at the bottom of the sidebar.
3. Offtopic Posts
Anything not related to BotW, like politics, religion, non-Zelda games etc. is better suited elsewhere and will be removed. The same goes for NSFW material.
I know Nintendo said they don't want to make DLC for TotK, but it would be so SO awesome if there was a way to get Wolf Link back without having to mod your game...
You know how some videos really get in the weeds when it comes to technical stuff? This video is almost all weeds lol. But it was fascinating to watch Timber stack glitch upon glitch and find the timing windows necessary to skip getting all of the GSI abilities (with the exception of amiibo).
I hadn't found something like this for Tears of the Kingdom yet, so I decided to just make one.
If you're just after max stats, then it ultimately doesn't matter which wild horse you catch since you can just RAISE all stats to lv.5 by giving meals to the Horse God Malanya. Even the worst possible stats can be made perfect that way.
The only exceptions are the Giant Horses and Epona, which can't be upgraded - those stats stay the same forever.
However, it might still be beneficial to know which stats you can expect in different herds, because some of them are already pretty close to max right from the start (like for example the Wild 5245 in Group 08) which significantly cuts down the total upgrade cost since those meals can have some rare-ish, expensive ingredienst that are annoying to farm.
(my personal motivation for this however was that I dislike having too many icons on the screen and find horses with just 2 spurs perfect, but all online guides simply point out where the high
In English, Zelda actually said "...and then explore all other parts" and they misheard her, prompting them to run around in their knickers all day.
In German, the dialogue is "Stärkt euren Körper und Geist und zieht wacker unbekleidet los" (Literal translation: "Fortify your body and soul and then go forth unclothed") when in reality she said "unbegleitet" ("without company"). The explanation in the German version: They were afraid of the nearby monsters, waiting for reinforcements instead of doing research. Zelda urged them to continue their work in the meantime instead of just sitting around, doing nothing. Basically "stop being such wimps and do your jobs", but a lot more politely.
Since you kinda have to wedge a wordplay into that dialogue in every possible translation, I'm curious about how other localisations handled the quest.
This video takes way too long to say what it needs to say and I am too tired to accurately summarize it. If anyone knows of a better video/guide, by all means.
Short version (probably lacking key details):
Need donor weapon with the desired stat up modifier, and the Igoshon shrine near the water temple. Equip the donor, cling to the wall next to the Lookout Landing tower, fast travel to the shrine. Head toward the gacha dispenser, crouch-walk up the stairs to the ledge on the right until Link's toes hang off the edge. Watch a memory, and mash A as soon as you hit the skip button. Repeat until the post-memory loading screen goes on longer than usual. Don't press anything until the menu loads.
Don't exit the menu from the point on.
Open the map, Link should be shown at Lookout Landing. Switch to inventory, equip the target weapon. Watch a memory. Check inventory Modifier should be transferred. Save. Load the save. Modifier should be permanent.