Skip Navigation
Tales From the Tabletop
Tales From the Tabletop

Welcome to Tales From the Tabletop!

This is a community for sharing your favorite stories from any tabletop game you've experienced!
Community Rules

  • Be Kind.
  • No memes, articles, or anything but stories from your memorable tabletop session.
  • Mark your NSFW posts, otherwise it will be removed. This is not a community geared towards erotica.
  • No doxxing, change the names of real people in your stories. Character names are fine to leave.
  • If you post any art with your story credit the artist.
  • Be Courteous, this is a community for sharing your favorite stories from your tabletop games, leave all vitriol at the door.
  • Have fun! We specifically request it.
Members
77
Posts
7
Active Today
1
Created
9 mo. ago
  • Tales From the Tabletop @lemmy.world
    Sanctus @lemmy.world

    I've Got A Bad Feeling About This

    So, I'm extremely late on my Spirits of Conquest updates. 2 sessions behind exactly but oh well. Today, I'd like to share with you a quick snippet of an insane Star Wars EotE game that I GM'd.

    My players were a droid, two dark side Jedi, a mandalorian, and one ballsy pilot. Forget the origins, and in fact forget everything that is going on because I had the great idea to have my Big Bad capture the Star Forge, and instead of running from him, they chased him into the heart. Normally this would mean death, but I am generous, and FFG has mechanics that let players change the narrative to certain degrees.

    In a ghastly turn of events, they slay my Big Bad right there, and only one of the players lost both their arms! This of course gave them unfettered access to basically anything they wanted. At first I thought I had fucked up, but then the possibilities came to me. The battle for the Star Forge had concluded as a fleet meaning to back up the players was underway, only, the play

  • Tales From the Tabletop @lemmy.world
    Sanctus @lemmy.world

    Spirits of Conquest Part 2

    Link to Part 1

    Here's the second part of the first session. I've linked the first post in case anyone reading this didn't see. I won't be reposting any information in this one, so go on back to part one if you're starting here. I figured it was time to get this done since we just had session 2 yesterday. Apologies for the wait. As always, it's a long one so I've tucked it away behind a spoiler tag.

    ::: spoiler Session 1, Part 2 The team escaped the dock compound, with only Recluse taking any injury. They fled to a now abandoned part of Brooklyn, Jackson carrying the captive guard, while Vaiden guided the team to a place he called 'The Nest'. A tall, derelict apartment complex marked their destination. "What the hell is this place," Carter groaned upon viewing the wretched building. Vaiden swung up to a window on the top floor to one of the only intact windows on the building and opened it. As he let the team in he gestured around and sang,

  • Tales From the Tabletop @lemmy.world
    5too @lemmy.world

    Encounter at the Broken Banner

    I run a game with a steampunk airship crew, skirting the edges of the law and of solvency in a newly minted Empire in what was once a high fantasy world. They’d bounced between a few jobs and had made a few friends, but I wanted to introduce a fellow airship smuggler as a contact for later down the line. I wanted them to be memorable, friendly, but not necessarily trustworthy; and of questionable judgment - so they could fill whatever role I might need later! So I introduced them to Captain Borda, an Orcish smuggler.

    The crew had been making their way generally north following another plotline, doing odd jobs along the way to help defray fuel costs. This stop marked their entry into the Badlands, where the orcs, ogres, goblins, and other less savory races were pushed during the Empire’s expansion across the continent. Johnny, the crew’s halfling Face, had heard about a quick & easy job for a transport like theirs whose crew understood discretion. The crew, familiar with how these thin

  • Tales From the Tabletop @lemmy.world
    SSTF @lemmy.world

    WW2 game story.

    This is a story from 20+ years ago, from a game system that is no longer in print and is, so far to me, impossible to find again. It was a 6mm scale WW2 game, played freeform (as opposed to hexes or squares on the board), and importantly for the story it had detailed rules for vehicles including relative weights of vehicles if they tried to push each other for a given reason. There were also concealment rules, where defending concealed units would be covered in cotton balls or moss, and then for each unit two additional fake cotton or moss balls would be put on the field, removed when the unit acted or the area was cleared by the enemy.

    This was my very first time playing this game, and I was put in charge of a group of isolated American troops shortly after D-Day, holed up in a farmhouse in France as a pocket of mechanized German troops counter-attacked. The scenario was a kind of "supposed to lose" one where my troops were meant to put up the best fight possible, and victory relied

  • Tales From the Tabletop @lemmy.world
    Sanctus @lemmy.world

    Spirits of Conquest (Part 1)

    Due to this being my first post here I'll provide a little background about the game, then the setting, and then I'll get into the story.

    Recently, I played a game of the Marvel Multiverse TTRPG. I had extreme counts at first, but my cousin insisted and showed me the rulebook. The dice system was sort of weird, 'D616' means you roll 3 dice, one is a 'Marvel dice' and the 1 on it is just another 6 unless you roll all 1s. Other than this, the rules are rather straightforward and tabletop players anywhere could probably pick them up over one reading or a short video. All in all, its not the most balanced but with some good friends it is extremely fun.

    Now for some background;

    ::: spoiler Setting
    The year is 2028, after a successful election democracy has been usurped in the USA. Reformed in the fires, the military branch of the US government resurfaces as the First American Christian Forces. This new army was equipped with fanaticism and loyalty as it furiously burst from

  • Tales From the Tabletop @lemmy.world
    TootSweet @lemmy.world

    A Short One About My First DM

    This is one I've posted in a comment on Lemmy before. Originally in this thread.

    But it got a lot of upvotes and it's apropos to this community so without further ado:

    I remember something my first DM did.

    Player: Ok. I'll open the door.

    DM: You're turning the doorknob?

    Player: Wait. Never mind. I'll search first.

    DM: Too late. Which direction do you turn the doorknob?

    Player: Sweating. Um... clockwise?

    DM: And which hand do you turn the doorknob with?

    Player: Ri-... Left.

    DM: And do you push or pull the door?

    Player: Push...

    DM: The door swings open.

    The entire table was dead silent for a full 30 seconds. Nothing ever happened. Or if it did, we never made the connection to the door.

    That DM was a joker. Lol.

  • Tales From the Tabletop @lemmy.world
    TootSweet @lemmy.world

    A Nautical Mini-Dungeon

    Yaaaaaaaaaaas! I'm excited for this community to exist on Lemmy.

    I'll be happy to kick it off with a nautical campaign mini-dungeon concept from a PF1e campaign I DM'd many moons ago.

    PCs found a map with an "X" on it. And you all know what an "X" means. It also had a password printed on it. They didn't yet have a ship, so they rented a ship to get to the "X". It was in a fjord with huge, tall straight-vertical cliffs around it.

    They spoke the password and the cliff face opened into a massive 50-ft wide, 100-ft tall doorway.

    The whole dungeon from enterence to the end was the same width and height as the doorway but ascending the whole way with a trench running down the middle of the floor. Old half-rotten barriers with doors divided rooms from each other. The creatures there were mostly slimes/oozes/jellies.

    The final door had a puzzle to it with keys they'd picked up on the way.

    The final room held an ancient, legendary schooner in dry dock. They boarded and the ship itself cam