
A review of the Stellaris Summer Experiments continues, this time focusing on leader limits.

Releasing sector as Necrophage
I'm starting a Necrophage empire, that I want to focusing on vassal spam releasing sectors. Is it better to give them Necro pops or not?
Favoruite mods Multiplayer
What are your favourite mods for the game in multiplayer? Ive played a lot with a friend recently and we kinda did everything and want to get a new approach to the game
Stellaris 4.0 announced
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You're disgusted but you bombed the planets?!
(Also why most of this sub's posts are missing images?)
Are slaves able to upgrade their stratum?
I'm playing without DLCs, just the current version of the base game.
I have some slave population which are all at the bronze stratum. And some jobs of silver stratum that are free. However, none of the slave pops is upgrading from bronze to silver stratum. Is this somehow impossible? The slaves are from various enemy species, capable of FTL.
What are your favourite DLCs for Stellaris?
I'm a new player thinking about getting some DLCs from the summer sale. Do you have any recommendations?
Why Not Pacifist?
I was looking at the Pacifist ethic, which I've never taken before because I thought it would hurt me in the inevitable fights. This is what the wiki says about it:
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Empire : −15% Empire size from pops Planets : +5 Stability
Policies Principles
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Edicts Can use the Peace Festivals edict X Cannot use Unrestricted Wars War Philosophy policy X Cannot use Aggressive Interference Pre-FTL Interference policy X Cannot engage in Indiscriminate Orbital Bombardment X Cannot use Aggressive First Contact Protocol policy
As a person who generally plays turtle and avoids wars because they screw with my technical ascendency sim, this looks like there are no downsides. Can that be right? Are there no hidden horrific events or war debuffs this doesn't cover? Does the Peace faction just kinda chill as long as I'm not starting any fights?
What key features do you think stellaris is still missing?
I think the new DLC brings some much needed features/qol, but there are still some things missing.
I wish there was an easy way to terraform into tomb worlds and leader trait pick automation.
Stellaris: Astral Planes | Announcement Trailer
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Piped.video link, for the googly disinclined: https://piped.video/watch?v=vNGkPVD8kII
What our CPUs wish they could do in the late-game
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Stellaris Dev Diary #308 - Rock On!
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cross-posted from: https://lemmy.world/post/3007302
Am I "Warmongering" wrong?
Hey guys,
So I've been an off and on player for several years now, some expansion always brings me back.... briefly.
Play styles . I can get down with a technocracy or the UNE, but they always feel like super easy plays. I'm never going to war alone, if at all. Migration and research treaties up the ass, ez mode. So I like being a war monger. Usually lean towards fanatic imperials, space Nazis, or machine exterminators.
I'm not trying to make it any ungodly difficulty. I'm only setting it to captain, and that's with the scaling set to late game.
My problem is the difficulties always seem to scale just fine until late game. Almost every play through, really close to end game date. I just start getting pummeled by fleets twice my size.
My most recent playthrough
Vanilla exterminators No advanced ai, no fallen empires Medium galaxy, 12 AI, captain, late game date 2550.
This was my best in a while. Only ended up losing after a few 100 years of constant war, some dude from the ot
Stellaris Dev Diary #307 - Leader Experiments
A review of the Stellaris Summer Experiments continues, this time focusing on leader limits.
cross-posted from: https://lemmy.world/post/2606834
Stellaris Dev Diary #306 - Habitat Experiments
Our devs spent some time over the summer tinkering with the Habitat system -- let's see what they came up with!
cross-posted from: https://lemmy.world/post/2350021
Is Criminal Heritage Viable
Had anybody had any luck paying as a Criminal heritage empire?
Doors anyone have any tips for making those branch offices stay?
What leader trait is your favorite?
I wanna see how many stellaris people are around tbh. The trait I like the most is probably the Titan of Industry mostly because it makes so many resources.
Stellaris Hidden Features
There are some useful tools in Stellaris that aren't exactly well advertised, that people might not know even when they've put in the hours!
Here's one: you can restrict a system so that your ships automatically path around it and not, say, directly into the leviathan. It's a button on the bottom of the screen in the system view.
If you've already been playing Paradox's excellent 4X series with all those cool Trek -themed mods, good news: the official version seems right up your street.
Whats everyones favourite starting loadout for corvettes?
As much for flavour as optimization how do you guys like to kit out your starter fleet?