Happy 25th anniversary to System Shock 2 (I'm actually a day late, oops!). One of the original Immersive Sims, and precursor to the BioShock series. This has much more RPG elements than BioShock does, and an inventory grid.
System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It incorpo
Happy 20th anniversary to Doom 3! Everyone remembers this game for the tech (programmable shaders, render-to-texture'd normal maps, realtime stencil shadows), but this was also a great horror game! And the story was written by Matthew Costello, who also wrote the stories for The 7th Guest and The 11th Hour!
(IMO the BFG edition makes the game worse by removing the tension of using the flashlight, the levels were designed for the original flashlight switching mechanic. Use a source port like dhewm3 for playing on modern computers.)
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.
Happy 25th anniversary to the final version of Street Fighter III!
This game perfected the 2D tournament fighter genre, after first getting the crown with Street Fighter II. The advanced combo system and gameplay, smooth and detailed 2D sprite animation, and player roster size made this a fan favorite of the series.
"Street Fighter III: 3rd Strike - Fight for the Future"|ストリートファイターIII サードストライク ファイト・フォー・ザ・フューチャー is a 2D fighting game developed and published by Capcom, originally released in 1999 for the arcades and in 2000 for the Dreamcast. In 2004 it was
Happy 35th Anniversary to (I believe) the first Ninja Turtles game for home release. I loved Ninja Turtles as a kid, and I did attempt to play this game (on NES) a lot, but it was way too difficult lol. At least the soundtrack rocked.
For this post, we're using the May 12th release date of the Famicom and other platform releases. The NES release was June 1st. Apparently this game was on DOS too, I had no idea it released on so many platforms! Wikipedia lists the platforms as: Nintendo Entertainment System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, PlayChoice-10.
Teenage Mutant Ninja Turtles, known as Geki Kame Ninja Den in Japan and Teenage Mutant Hero Turtles in Europe, is a 1989 side-scrolling action-platform game for the Nintendo Entertainment System released by [Konami](https://en.wikipedia.o
Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.
This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.