Please advise. A sleep ray hit the mino to the right (and the resistant lich). I can't dig down in there. I can't teleport myself. The wand called atk2 is fire. The trap 2 to the east is an anti-magic field.
Ideas: teleport the left minotaur (but what about the lich?), scare it with the bugle (waking up the other one).
This is version 3.6.7.
In vanilla, dwarven Cavemen are way ahead with an ascension ratio of 4%. Elven wizards are scummed to hell with 0.1% (3.4 million attempts). Rangers are also successful around 2%, but also among the rarest played (all races 120k), so probably experienced attempts. Most ascended (absolute) are again elven wizards at 3463, rarest are the 306 gnomish Rangers.
The number of participants stayed the same.
There were 2722 more tournament games than last year, the proportion of all games played went up 6.6%.
9 fewer people ascended 13 fewer games, with a higher ratio of 2.9 asc/player. There was only 1 ascension in Fourk, Dyna and 1.3d.
81% of games were scummed, 58% of all scums that month, basically split 2:1 between 31PwnMoat (again) and hecatonheir (last year it was dedal).
Medusa was killed 87 more times, again mostly by Valkyries, but also dwarven Anachrononauts.
3.7 was played even more, dnh gained 7 ranks (+3.9%p), Un lost 4th place to HackEM (-4.9%p), Splice stayed in 3rd place, Spork/Fourk were played least, but 1.3d shot up 4 ranks from last place.
On the australian hardfought server 8x more games were played.