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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FV
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2 yr. ago
  • Foundry VTT @ttrpg.network
    ADandHD @lemmy.sdf.org

    Auto Wall - Automatic Wall Detection for Foundry VTT

    cross-posted from: https://lemmy.sdf.org/post/32766926

    Auto-Wall is a powerful tool for processing battle maps for virtual tabletop games. It automatically detects walls and obstacles in your maps and converts them into VTT-compatible wall data. Auto Wall is provided as donation-ware that you may pay any price for (even $0).

  • Foundry VTT @ttrpg.network
    Yoast @notdigg.com

    Changing Thickness of Ruler

    I'm prepping to run Numenera and using Drag Ruler to help demonstrate how distances work in encounters for my new to Numenera players. I'd like to try using grid-less maps but noticed that the ruler when dragging an actor is pretty thin and it can be easy to miss the color change if you're even mildly zoomed out. I've tried having it bounce between black and white for the different distances for better contrast but it still seems easily miss-able to me.

    Is there any way to make the ruler thicker or change the opacity since there does seem to be some transparency on the line? Also as a tangential question is there a way to ruler distance readout to be Immediate, Short, Long, etc instead of the actual measured distance?

    EDIT: Was unable to find a good solution so I decided to take a look at the code for Drag Ruler and fix it myself. Ended up being a pretty easy fix.

    I was able to add some settings to allow you to set the width of the ruler in grid-less scenes. I have submitted a pull