Auto-Wall is a powerful tool for processing battle maps for virtual tabletop games. It automatically detects walls and obstacles in your maps and converts them into VTT-compatible wall data. Auto Wall is provided as donation-ware that you may pay any price for (even $0).
This may not be the place to put this. If so sorry, please remove it mods.
I'm not the owner of the project or even know how to code myself. I do however use it quite frequently with my group when I play so thought I'd try and help out by spreading the word.
If you have any interest in helping out it'll be greatly appreciated by me and probably many more.
So, apparently, when two lights overlap, they become brighter. Is there a way to turn this off and make it so they maintain the same level of light? Perhaps a module that does the trick?
All i could find online was people suggesting the Perfect Vision mod, which unfortunately doesn't work on v11 anymore.
Does anyone here use the foundry card system for any of their games? I just started looking into it and at first glance it seems convoluted compared to how seamless the rest of foundry is.
If you do use it I would be interested in hearing how, and the best ways you have found to implement it.
Hello! I'm looking for a way to copy a set of rollable tables from one system to another. Specifically, I'd like to grab a bunch of the oracles from the "Ironsworn & Starforged" system over to a GURPS game I'm running; to help with generating content on the fly.
The rollable tables I'm looking at are pretty basic, but extensive - the ones I'm after are mostly roll a d100 for a textual result. I'm able to go through and individually import the table (from a compendium), export it to my file system, switch game systems, and import it there without issue; but I'm looking at a few dozen or more tables that I want to do this with! I'm hoping there's an easier way. They're all nicely bundled in a compendium; but I suspect that's part of the issue - is there a way to move a compendium from one system to another? Or another way to move rollable tables en masse?
A summary of the planned priorities for Version 12 of Foundry VTT, including the results of the Patreon feature vote.
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The Patreon votes are in, and the roadmap priorities have been set for the Foundry v12 series.
In the Patreon vote, it was close overall. Event triggers by by a single vote over terrain and cover.
Both event triggers and terrain and cover will get their foundations laid in v12.
There will also be work on Canvas and Vision improvements, including improvements to global illumination, elevation, vision/senses, and token animation.
There will be work on the form/html rendering to support per-world themes.
There will also be under-the-hood work on a third iteration of the dice-rolling API, improvements to the Prosemirror text editing widget, improvements to the websockets API, and DB optimizations.
Crucible, a Game System for Foundry Virtual Tabletop
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I'm real interested to hear what other people think of the Crucible RPG for and from FoundryVTT. Since I'm not a Patreon member, I missed out on the early bits, but from the screenshots I couldn't discern if it was a D&D 5e clone or something unique.
I'm trying to figure out the best way to deal with some homebrew stuff I'll be dealing with in my 5e campaign.
If you're not familiar with Ancestral Weapons, it's a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.
I'll be using a variation of this setup in my campaign, and I'm trying to figure out the best way to do so. My initial thought was a scene for each character's weapon, with some Monk's Active Tiles to handle a "talent tree" kind of interface where a player could select and then lock in which powers they want.
That doesn't really take care of updating the item itself though, which means that the players would have to update things manually ("oh, I need to make this sword +2 now" for example) after using the scene as a kind of calculator.
I'm currently working on a campaign for the Onyx Path system Exalted, and I wanted to build out a Foundry companion for running the game online.
That said, the Exalted 3e instance isn't actively supported by the publisher, Onyx Path, and only lightly supported by the community at large.
I'm curious to know if anyone else is working in a system with minimal 3rd party support and what their approaches have been to implementation.
Should I just go with a more generic but better supported mechanics engine and try to jury-rig the game from there? Should I stick with what's out there? Or is doing Foundry for this kind of project s fool's errand?
My top two ended up being measured templates and placeable items. The former because of how valuable I think it is to have spell auras automatically appear (without having to make a macro using Token Auras). The latter was because I often want to put items on the map for players, but have to make a journal container for them, which is decently annoying.
I also threw terrain and cover in there, because it's a little annoying to determine, and I'm starting to play more PF2e, and that's a really cool aspect of that system.
Curious to hear about others' use cases and priorities, or what workarounds they use for the issues I mentioned above.