So lets say you want a little more out of skills...what if in new character creation you allow a skill to take -1 and give an addrional +1 somwhere else? Take a -1 on athletics because the are a clutz amd an additional +1 to lore. You might also get a compel against that poor skill offered in a specific situation.
The book in this case is Fate Core, Fate Accelerated, or Fate Condensed, the book which literally contains the game we're talking about here.
It is with mounting horror and depression that I watch post after post after post after post after post over on Reddit ask "How do I do
<x>
in game?" or "Can I run a game set in
<setting>
?" as if there isn't a chapter in each book (well, maybe not Accelerated) explaining in detail how to implement pretty much any damn concept you need for whichever game you want to run. The best place to look for that stuff is Chapter 11 in Fate Core, "Extras." Have they not read that far?
Hearing someone else complain about Fate's magic system, I came up with the "Terry's Hardware Store" Analogy.
Imagine a hardware store. The lumber yard in back has pretty much any kind of wood you might want for your project, and the team on the saws can cut it into whatever shape you need to make that project happen. There's an incredibly wide assortment o
Back in 2017 I stumbled over this on the Chinese crowdfunding site Modian. They were asking for 50,000RMB (~US$7000 today) to translate the FATE Core rulebook into Chinese.
They got over 215,000RMB (~US$30,000).
As a result of this almost all of the then-extent supplements for FATE were translated and published in China. FATE, as a result, is now actually quite a popular game in China: about #3, from eyeballing Taobao. (#1 is Call of Cthulhu, of all games, and #2 is D&D/Pathfinder.)
This is exciting all by itself already, as far as I'm concerned, but even more exciting to me is this:
Here the automatic English translation of the post with deepl. Further down the original post in Italian.
ENG
Impressions on Fate Space Toolkit
I am reading the Fate Space Toolkit. More for pleasure than for actual usefulness, since when I play I prefer to use FAE and so a lot of that stuff that contains the manual is not very useful from the mechanical point of view, even if it is as inspiration.
Let's talk first about the usual and "mechanical" part (the one that concerns the rules that involve the use of numbers). There are many stunts, many tips on skills. They seem interesting to me but, being in general not very interested in this part, I'm not a good judge of it either.
Then there is the content one would usually expect to find in a space manual. Information on microgravity, space travel, interplanetary distances, and so on. I have read only one other such manual (gurps space). But in short I think that in general it is the classic information that you can find in this kind