

Worry not, I already played it long ago! I'm patiently and eagerly waiting for them to release the Mod of The Decade edition to re-play it again, I'll definitely try the city guard path and I'm very excited to see what the teased water mage path will be.
I finished my second playthrough of Drova - Forsaken Kin (wanted to see both of the camps + experience the new content added with the last patch) somewhat recently and it gave me the itch to go back and replay the first two games from the Gothic series. I'm already done with Night of the Raven and making my way through the first game now. Getting them to run smoothly on Linux was a bit of a process but other than that they still hold up incredibly well, at least in my incredibly biased view.
I would take a Citrine over a Wisp any day, 90% DR is far better than the little bit of extra health Wisp can give and her fire rate buffs are more often than not more annoying than helpful, it makes your ammo economy absolutely awful and turns everything into a bullet hose. Citrine's energy and health orbs are always useful, especially now when so many people run some sort of Equilibrium effect and her 4 can allow you to red crit with ANYTHING! I wish I saw her more often, she's probably the support frame I'm most happy to see in my squad.
Big reveal about Miko's dad being able to see spirits in life, explains why he is so chill with whatever the horse demon thing is that is protecting their household. I really like how it shows the spirit being clear even when he's not wearing glasses, it shows that spirit vision doesn't rely entirely on sight but something more.
Citrine is getting a new Deluxe skin soon which will hopefully motivate people to actually farm her cause I never see this frame played. I genuinely seen more Oberons in PUBs than Citrines! Granted, I'm guilty of that myself but that's mostly cause this frame is a fantastic support and I play this game solo 98% of the time. She's really damn good! Her 1 can sustain even the greediest builds with the showers of health and energy orbs it generates, her 2 takes the glass-themed 90% DR Gara has and makes it incredibly convenient to maintain it on your entire team, her 3 is a slow but still decent primer and her 4 is a CC with a dmg boost that still applies it's crystal growth debuff even on Overguarded enemies! I know we're in a shield gating meta but as a die-hard health/armor tank I'm always happy to see a Citrine, 90% DR and free HP regen as well as infinite health orbs to supercharge my Arcane Blessings!
Weekly Warframe Revisited: Citrine
The crystal geode, mineral manipulator, DE please give us Mirror Defense omnia fissure - Citrine!
Passive: Citrine emits a healing aura within a radius of 50 meters, granting the Geoluminesence buff to herself and allies that continuously recover a base 5 Health points per second. Whenever she picks up a Health Orb regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second.
Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.
Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citr
I think the anime that made me tear up the hardest was Assassination Classroom, I didn't expect this goofy premise with an ending that's pretty much spelled out for you from the very beginning to actually hit as hard as it did when the moment came.
With the news of MangaDex's demise it looks like I'm going back to the old RSS feed + aggregator sites method. I already followed some series that way because of publisher region locking BS (Viz...), this just makes me switch all of my active series to this method.
For some reason I thought I already covered Temple around the time of their release. I don't have much to say about them, it's been two months since they released and I still haven't farmed them as both their kit and their theme are completely uninteresting to me. They seems rather good with Lizzie being a good old Ignis Wraith but on steroids but they do nothing my stable of old reliables can't already handle and the rockstar theme is not my thing.
Weekly Warframe: Temple
Rockstar frame, better pyromaniac than Ember, best sentient guitar - Temple!
Passive: Temple tracks their rhythmic mayhem by keeping in sync with the Backbeat metronome, shown below their aiming reticle. Casting abilities on the beat provides 50% efficiency and varying bonuses depending on ability used.
Pyrotechnics - Blast targeted enemies with pillars of Heat Damage.
Overdrive - Drive loudspeakers into epic distortion to create a damaging wave of Heat Damage while also increasing vulnerability to Critical Chance.
Ripper's Wail - Rip on the guitar to make Temple briefly invulnerable while healing them. Ally’s weapons in Affinity Range are lit-up with extra Heat Damage each time an ability is used on the Backbeat and successfully hits enemies.
Exalted Solo - Once a charge has been built up on the Backbeat metronome, set Lizzie aflame and torch enemies with Heat. W
I still stand by what I said in the original Equinox's weekly warframe: I like the concept of what this frame is but not necessarily the execution. A DPS/support frame that can switch between both kits with a press of a button is a very interesting idea, but the way it was executed just doesn't work. Most people who still use Equinox will just use Maim to build up a big AoE nuke over and over, or to put enemies to sleep with Rest. I think what this frame misses is some incentive to switch modes, something like a bar that builds up as you do things that each form encourages. Killings things, Raging them or having them in your Provoke aura range would build it up in Day form while sleeping enemies, Pacifying them or healing allies with Mend would build it in Night form. When casting Metamorphosis you would get some sort of buff depending on how high you managed to build up your bar in the other form. Still allows you to just camp one form if you wish, but now you have an actual reason to play both sides of Equinox instead of just focusing on one.
Weekly Warframe Revisited: Equinox
The deadly duality, two warframes in one, I sold my original one before Helminth and don't have the mental fortitude to get another one now - Equinox!
Passive: When Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively.
Metamorphosis - Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.
Rest & Rage - In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.
Pacify & Provoke - In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.
Mend & Maim - In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.
Acquisition: Requires a unique method to cr
Yeah, he really only shines when played solo and in missions where you get to stay still and have loads of enemies come to you. The various iterations of defense or survival are where he is most fun to play, I would never bring him to an exterminate, assassination, etc. Is he better than the Torid/Furis Incarnon? No, but the Torid/Furis have better KPM than about 70% of DPS Warframes so there is that.
Good places to put the pillars are whenever enemies tend to clump up without much room to wander off and with cut of LoS, the most annoying part of his whole kit is the Radiation procs, he wants enemies to be bunched up together but rad procs make them wander off, as well as stopping new enemies from wandering into the pillars as they stop and shoot at their irradiated teammates instead. Moving them around every now and then can be a good idea, tag a new group while the old rad procs expire and the enemies group up again. It's really annoying that his kit has such an anti-synergy in it but his whole identity is radiation focused so not much that can be done other than reworking rad procs again.
Your range is good but your power strength is lacking, you probably want to hover around 200% (Molt Augmented helps a lot). He's EXTREMELY tile dependent, I wasn't joking when I said he's a tower defense frame. You really need to plan where to put down his Pillars for maximum killing efficiency, with the augment they are what does most of the work and your beam is just kind of there to enable their functionality, you don't even need it to actually hit things. He's far from a top frame, you ain't competing with Khora or Saryn for KPM, but the augment actually made him into a solid enough AoE frame with a rather unique playstyle which is cool!
Pretty much any of the tanky frames makes this mission much easier, even good old Rhino which you probably already have. Just make sure your energy economy is good enough to spam Iron Skin for a while even with no energy orbs and you can breeze through any damage the enemies do. Laetum should absolutely obliterate both the minions and the Wolf itself, at least it did for me when I did the alerts. What's your build/evolutions?
Been playing Warframe on Linux since 2020 when I made the switch, used to be you had to use a specific launch flag to make the game have audio and either plug in a controller or fake having one or the game would crash after around 5min. Thankfully such tweaks haven't been necessary for years now and nowadays Warframe (and most games) just work. Things have gotten so good I rarely even check protonDB for compatibility before buying a game now!
Since his last post Qorvex got a new toy in the form of Fused Crusible. He's now the ultimate tower defense frame, pop down your pillars, activate 4 and watch as things around them explode for cascading damage! Very effective in any high enemy density environment, completely useless against single foes.
Weekly Warframe Revisited: Qorvex
This is a repost of the Weekly Warframe from 3 days ago as dormi.zone was having issues at the time and the post didn't seem to federate. Apologies to lemmy.zip users for the duplicate!
Brutalism frame, a walking soviet era apartment building, "Why do I taste metal?" - Qorvex!
Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the num
I know it's a manga about dragons but I still wonder where all this ice is coming from. Is she sucking out the moisture from the surrounding air? Using her own body's water supply? I feel like that would dehydrate her incredibly quickly so maybe a mixture of both? The answer is probably 'dragon magic' but I'm still curious about the deeper physical implications of these powers.
Easter is almost here so I thought I would bring back the bunny frame! I admit, I never liked Ivara. She's my least favorite of all the invisibility frames. Her kit encourages gameplay that's just way too slow for my tastes. I think Cyte-09 does the stealthy marksman role much better, his kit is far more engaging and effective than Ivara's. She used to be the queen of Spy and Conservation but she's been usurped by Perspicacity Wukong and Rest&Rage Titania for both. Her bow, even with the exalted changes, remains unimpressive. All she has going on for her is Dashwire+Navigator shenanigans and using Noise+Sleep arrows to put entire tilesets to sleep, a funny but not very effective tactic.
Weekly Warframe Revisited: Ivara
The stealth archer, the loot thief, bunny frame - Ivara!
Passive: Ivara's innate enemy Radar has a larger radius, detecting enemies and displaying their position on the minimap within 50 meters rather than the usual 30 meters.
Quiver - Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.
Navigator - Assume control of a projectile and guide it to the target.
Prowl - Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.
Artemis Bow - Summon a mighty bow and unleash a volley of devastating arrows.
Acquisition: Main and component blueprints are acquired from Spy missions.
Nourish/Roar are the boring but solid options, even with lowered power strength they still provide a considerable damage boost. A good alternative (and my preferred option) is Lycath's Hunt from Voruna, with Equilibrium this completely solves any energy issues you could possibly have and enables the use of Arcane Blessing to give Gara a rather considerable tankyness increase. You can also add Health Conversion to give that large health pool you got an extra layer of defense to make Gara VERY hard to bring down, so long as you keep on killing to make the health orbs happen.
Gara's already impressive nuking capabilities have been augmented even further with the Exalted melee changes! Her Shattered Lash is now a nuke itself, no longer needing to rely on her 1+4 combo to massacre crowds. All that on top of having a 90% DR with a stacking damage aura that she can share with her teammates! Very solid frame that, like Zephyr, is woefully underplayed for how powerful she is.
Weekly Warframe Revisited: Gara
The Eidolon slayer, glass warrior, walking maelstrom of death - Gara!
Passive: When casting an ability, Gara's glass body has 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
Shattered Lash - Lash out with stream of shattered glass, or hold for an arcing strike.
Splinter Storm - Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Spectrorage - Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Mass Vitrify - Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the rin
Weekly Warframe Revisited: Wukong
The monkey king, master of spy speedruns, Spin2Win - Wukong!
Passive: Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission, each will make Wukong avoid entering bleedout upon taking fatal damage, Invulnerable for 2 seconds, restore 50% health, and provide a unique buff.
Celestial Twin - Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.
Cloud Walker - Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin.
Defy - Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious st
Ruri Dragon - Ch. 31 - Wish I Could've Stayed Normal
Weekly Warframe Revisited: Excalibur 2.0
The first warframe, master of the sword, influence goes brrrr - Excalibur!
Passive: Excalibur has improved mastery in the Tenno art of the blade, receiving +10% Attack Speed and +10% damage bonuses for melee attacks while wielding swords, dual swords, nikanas and rapiers.
Slash Dash - Dash between enemies while slashing with the Exalted Blade.
Radial Blind - Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Radial Javelin - Launches javelins towards enemies, dealing high damage and impaling them to walls.
Exalted Blade - Summon a sword of pure light and immense power.
Acquisition: Available as one of the three starting Warframe options. Otherwise his main blueprint can be purchased from the Market, component blueprints can be obtained from defeating Lieutenant Lech Kril on War, Mars.
Weekly Warframe Revisited: Ash
A blade in the shadows, master assassin, the actual ninja in a space ninjas game - Ash!
Passive: Slash procs inflicted by Ash's weapons and abilities deal 25% more damage and last 50% longer.
Shuriken - Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Smoke Screen - Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Teleport - Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Blade Storm - Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.
Acquisition: Main blueprint can be purchased from the Market. Component blueprints are obtained from Venus Proxima (Systems), Neptune Proxima (Neuroptics), and Pluto Proxima (Chassis) Survival, Defense, Exterminate, and Volatil
Weekly Warframe Revisited: Atlas
The rock, puncher supreme, 0% neck slider - Atlas!
Passive: Atlas is immune to Knockdown while in contact with the ground.
Landslide - Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Tectonics - Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Petrify - Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Rumblers - Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Acquisition: Main blueprint is awarded after completing The Jordas Precept Quest. Com
Weekly Warframe Revisited: Nekros
The necromancer, master of the dark arts, the original loot frame - Nekros!
Passive: Nekros and his Companions regenerates 5 Health when an enemy dies within 10 meters of him.
Soul Punch - A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Terrify - Casts fear into the hearts of nearby enemies, causing them to run away in terror.
Desecrate - Forces fallen enemies around you to drop additional loot.
Shadows of the Dead - Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.
Acquisition: Main blueprint can be purchased from the Market. Component blueprints can be obtained from defeating Lephantis on Magnacidium, Deimos.
Weekly Warframe Revisited: Khora
The huntress and her loyal companion, mistress of chains, Whipclaw goes brrrr - Khora!
Passive: Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. While Venari is alive, Khora passively gains a 15% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost.
Whipclaw - Send enemies reeling with a deafening whipcrack.
Ensnare - Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Venari - Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.
Strangledome - Weave a dome of living chain that ensnares and strangles any enemy within, and any f
Weekly Warframe Revisited: Rhino
The immovable force, an ironclad warrior, wearer of the mightiest codpiece - Rhino!
Passive: If Rhino falls far enough to incur a Hard Landing, the ground impact will discharge a shockwave that deals Impact damage and Knockdown in a 6 meter area of effect.
Rhino Charge - Rhino charges towards a target, clobbering any in his path and goring his victim.
Iron Skin - Rhino hardens his skin, insulating himself from all damage.
Roar - Grants all nearby Warframes increased damage for a short duration.
Rhino Stomp - Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Acquisition: Main blueprint can be purchased from the Market. Component blueprints are obtained from defeating Jackal on Fossa, Venus.
Weekly Warframe Revisited: Lavos
The elemental alchemist, Orokin executioner, serpent whisperer - Lavos!
Passive: Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Picking up an Energy or Universal Orb has a cooldown of 5 seconds.
Ophidian Bite - Lash out with a toxic serpentine strike, consuming the target to heal Lavos.
Vial Rush - Dash forward, crashing through enemies and leaving an icy trail of broken vials.
Transmutation Probe - Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second.
Catalyze - Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element aff
Warframe 2024 playrate stats are here!
Tenno! Welcome to the Warframe community’s 2024 Stats! Here you’ll find an overview of all of the Tenno’s combined Weapon and Warframe preferences in the year 2024. Find out how much the overall player base used your favourite items!
Zephyr Prime is up +6.81% with basic Zephyr up +10.50%! I shall claim full credit for causing this change! Glad more people discovered the power of the bird last year.
Weekly Warframe Revisited: Trinity
The vampiric healer, the original support frame, lobster skirt - Trinity!
Passive: Trinity and allies in her Affinity Range gain Lifegiver, which increases their Health equal to 50% (25% in Conclave) of Trinity's total Energy pool.
Well of Life - Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead.
Energy Vampire - Allies will gain energy over time when enemies are marked with Energy Vampire.
Link - Any damage taken while Link is active will be channeled to a nearby enemy.
Blessing - Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.
Acquisition: Main blueprint can be purchased from the Market. Component bluep